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Innula Zenovka

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Everything posted by Innula Zenovka

  1. I guess you could -- in theory -- have it try to make itself go off-world, which should cause it eventually to find its way into your Lost And Found folder but I suspect in practice it would be rather unreliable.
  2. If it's a private sim, then it's as many or as few as the owner feels appropriate. If it's on the mainland, then I don't think there's any particular restriction. You're limited by the number of avatars a sim can accommodate and there are rules about bots and so on, but other than that, I can't think of anything. There's a rule -- the practical application of which I've never really understood -- about unfair use of resources, but I've never heard of a numerical limit to the number of clubs other than ones imposed by individual landowners.
  3. You might check out some of these third-party currency exchanges; their rules may be different, though, even if LL don't insist they have a similar restriction I could understand if they shared LL's concerns about people with very new accounts cashing out. But no harm in checking.
  4. I don't think many people -- and certainly not Linda -- are screaming about anything. Some people are very vociferous in their dislike of V2, but, to my mind, most people I talk to who still use older viewers are so doing because it's a nuisance to have to learn the new UI (which it is -- for the first day or so, a lot of stuff's not where you expect it to be) and they don't see the point of going to that trouble. Certainly it took me a little while to get used to V2, and there's still things about 1.23 I miss, or functions from older TPVs that no one's yet put into V2 viewers that I'd like to have, but, all in all, I find the things I like about V2-based viewers far outweigh any disadvantages, particularly if you use the Starlight skins, which seem to mitigate most of things about V2 people usually dislike. The problem, I suppose, is that the disadvantages of V2 -- having to become familiar with the new UI and tweak it to your taste -- are far more immediately apparent than are the advantages of (e.g.) multiple clothing layers, faster inventory loading and enhanced graphics, which you don't really come to appreciate until you've used it for a bit. The big question, I guess, is whether the ability to see mesh is going to be the killer app that persuades people to switch to V2 (people who're interested in building with mesh won't need persuading, I'm sure). Personally, I don't think it will be, or at least not immediately. I just don't see people saying to themselves "Gosh, it looks to me like she's wearing a box, so I'd better switch to a mesh-capable viewer so I can see what her outfit's supposed to look like" as opposed to "Doesn't she look odd wearing that box?". Give it a few months, and particularly if Firestorm produce a mesh-capable version and then make it very clear that they're not maintaining Phoenix any more (to howls of rage, I am certain), and things may well be different. But I just can't see mesh taking off as quickly as some people hope.
  5. Pamela Galli wrote: The rambling in IM is a good reason for notecards.For me, not good enough to not specify IMs but still a big one. I guess it depends on the product (and maybe the customer base), but I find people tend to ramble far more in notecards than do they in IMs. The sort of customer service issues I have normally boil down to "how do I make the device do such-and-such?" (from people who haven't read the notecard instructions), in which case I can answer it very simply. If there's a more complex problem, then I almost certainly need to ask them two or three specific questions to identify the solution. In that case, I far prefer simply to get a brief IM, "It won't do such-and-such" or "It won't do such-and-such when I do this-and-that" to receiving a notecard, because I find usually when people send me notecards they put a lot of effort into telling me all sorts of stuff they think I might need to know and I end up going through the card and finding I still need to ask a few things before I can help. That's no criticism of the notecard writers, of course; it's just I wrote the scripts so if I know what the problem is, I've usually got a good idea of what's causing it and just need to ask a couple of questions to narrow things down.
  6. It uses LSL, which you can compile in Mono if you like, exactly the same as the editor in the older viewers. The script editor hasn't changed a bit, with the exception you can set a debug setting to use your own script editor on your PC if you want, same as in some TVPs. I don't often use that option -- I find cutting and pasting between my pc and SL works better for me -- so I can't tell you much about how it works, but it's there.
  7. You can find brief reviews of text-based viewers at http://www.sluniverse.com/php/vb/alternative-sl-clients/48834-chalices-list-sl-clients.html#post1016314 Inara Pey recently reviewed three of them, Radegast, Libretto and Metabolt , at much greater length in her blog, Living In The Modem World.
  8. How about something on the lines of default{ on_rez(integer start_param) { if(start_param !=0){ llSetTimerEvent(1.0); } } timer() { llDie(); }} The start parameter is 0 by default, so that won't run the timer unless you rez it from an object and give it non-0 start param as the last argument in llRezObject.
  9. Did someone mention my name? There are numerous ways to get tied up. The basic mechanism, common to all, is you wear attachments that look like cuffs or ropes or whatever, which play animations to put your limbs in the appropriate positions. RLV enhances this, because it can be used to prevent you from removing your bonds and to restrict -- for example -- your ability to touch things or to move. You don't, though, need to use it. Some of the most effective free-standing restraints -- effective in the sense they look good, as well as that they restrain you effectively, at least if you use RLV -- are very complicated constructions that you wear all the time but which remain invisible and inert until someone activates them, at which point they become visible and the animations kick in, over-riding whatever ever else you may be trying to do. Alternatively, you can find yourself tied to things. Essentially, this involves wearing cuffs of some sort on your wrists and ankles. When you find yourself sitting on an object to which you're tied, the cuffs communicate with the object and draw particle chains or ropes between them and it, to give the illusion you are tied to it. In this case, the serious work of animating you (and, normally, the RLV stuff to stop you escaping) is done by the object to which you're tied, and the cuffs just enhance the visual effect by drawing the ropes or chains. As Roseysun mentions, there are some RP huds that will, when you are captured, rez cuffs that attach to your wrists and and ankles, and put you into a "tied up" position. The Gor Combat System does this, I know, and others may well do, too. Difficult to know what else to suggest, really, without knowing more about what you want to do, or how much you want to spend -- the really well-made bondage items (particularly ones involving ropes) are quite expensive, because they're complex builds with quite complicated scripting and animations. But if you just want to get tied to something, which can be great fun, then there are plenty of free cuffs and so on available. If you don't mind being chained to things, as opposed to tied, then the Open Collar cuffs (which can be made to emit ropes, but that looks a bit odd, to my mind) are free and very good indeed.
  10. Deej Kasshiki wrote: So is there a definitive/authoritative statement on invisiprims? I know about the current glitch with their rendering in v2.8 but that doesn't affect me as I'm using Snowglobe and/or Firestorm. What concerns me are the posts where people have stated that invisiprims are no longer to be supported and inferring that the glitch in v2.8 won't be fixed. What's the truth of this matter? As someone who's worn furry avatars my entire time in SL and who owns dozens of avs that rely on invisiprims this could be a big deal and could determine whether I remain in SL or not. I will not go through my inventory modding all those avs. As far as I can make out from the jira, these black invisiprims are one manifestation of a whole series of issues caused by invisiprims not playing nicely with the new texture batching system. Far from saying, "invisiprims aren't supported, so you'll just have to use alpha layers," LL seem to be doing their best to fix the problem.
  11. Mayalily wrote: . And when I say they are unsightly, I mean mostly on furniture or gardens, things like that because the avatar has to be close to the object for the prims to rez, otherwise they look like a bunch of blurry lines if the avatar is standing far way; that's why I don't like them as they don't look like objects, they look like blurry lines of nothing. Are we talking about invisiprims or sculpties here?
  12. There's only one thing in the jira about it, as yet, that I can see, and Grumpity ProductEngine suggests checking whether the doors are locked via the website (I don't have a Linden home, so I have no idea what that means) and contacting support if that fails. On the face of it, it's hard to imagine how a viewer update could break that sort of thing, at least not if you're able to touch other things normally still.
  13. I sometimes get that when I'm wearing several tattoo layers. When it happens, I've always found removing one of the tattoo layers (doesn't seem to matter which one) causes all my clothes to appear immediately, at which point I can safely replace the layer. If that might be the issue, it's certainly worth a try.
  14. Since, at least according to the Wikipedia article to which you link, John Edward Robinson "currently remains on death row at the El Dorado Correctional Facility in Kansas," I somehow doubt there's much chance of running into him in SL, don't you? And if you read a little further down the same article, you come across this: http://en.wikipedia.org/wiki/John_Edward_Robinson_%28serial_killer%29#Email_hoax
  15. The function you probably need is llDetectedTouchUV. How you actually use it depends, of course, on how you've made the texture, but essentially it's a matter of reading the x and y coodinates of where you've touched it, and then having the script figure out where that is on your grid.
  16. Just to clarify, new accounts need to use Resident in contexts where a last name is required (e.g. logging in with an older viewer). It's also used by older LSL functions that expect to return a first name and a last name, if they can't find an actual last name. It isn't, though, part of anyone's username. You can easily verify this by dropping default{ touch_start(integer n){ key av = llDetectedKey(0);//get the uuid of the avatar who touched me llRegionSayTo(av,0, "Your user name is "+llGetUsername(av)); llRegionSayTo(av,0, "Your display name is "+llGetDisplayName(av)); llRegionSayTo(av,0, "Your legacy name is "+llDetectedName(0)); }} into a prim and touching it, or asking others to touch it and tell you what it says to them.
  17. I use Gmail for SL purposes and have never had problems with IMs to Email not getting through. Sometimes they end up in the spam filter by mistake, but no more frequently than do legitimate emails from other sources.
  18. Mickey Vandeverre wrote: And I miss some IMs...even having it set to email. How often does this happen? I guess if someone sends me an IM that doesn't go through to my email and then never mentions it, I'm not going to know about it, but I've never, that I recall, had someone refer to an offline IM they sent me and found myself saying "what IM?"
  19. Mickey Vandeverre wrote: well, can't speak for others...but I log in three or four times a day if someone requests customer service. I have the luxury of having several online jobs and can do that, but most do not. Which is one reason I far prefer to receive IMs rather than notecards. Because of RL work commitments I can't always log in to see what the message in my inbox that "So and So has sent you a notecard" is all about, but I can -- and do -- easily reply to the IM from my email client (most times) solving the problem far sooner than if it had to wait for me to log in, or forward it to my business partner, who's in a different time zone and on a more flexible schedule than am I, or ask the sender for futher details (which often I need).
  20. Mickey Vandeverre wrote: Hello Gadget - I have my marketplace sales set to issue a message when a sale has been made. On each sale, an IM is sent to email. Doing that, causes your IMs to get capped. It helps a bit to keep an eye out for what is going on with sales all day - what's selling - what time of day - if your blog post just got some action - if twitter just prompted a sale - that kind of stuff. A merchant who has it set that way to watch sales would have to go in all day long to clear that out in order to keep messages from being capped, and I think that a lot of people have other jobs. I don't understand that, I'm afraid. If I'm offline and my IMs get capped, my IMs to email -- whether sent by my scripted vendors or by avatars -- still get through to my email inbox, and I know what time they were sent because (in my case) gmail time stamps them on arrival. Why do I need to worry about my IMs being capped? It wouldn't make any difference to me, as far as I can see, if no IMs sent to me when I'm offline got through to me inworld to await my next log in, so long as they all show up in my email inbox soon after they're sent (which they do, in my experience).
  21. Charolotte Caxton wrote: oh. ok. but making myself invisible in my parcel will not create ban lines, right? No, not on its own. Though if you don't somehow indicate to people they're not supposed to enter, or make it impossible for them so to do, then there's always the risk they'll just be strolling along and suddenly you and they will get a suprise as you both materialise for each other unexpectedly. I think they're most useful for skyboxes, where people should know they're not supposed to go uninvited, or for smaller sub-parcels that just enclose the house (or even rooms within it).
  22. Charolotte Caxton wrote: Innula Zenovka wrote: Charolotte Caxton wrote: Innula Zenovka wrote: Yeah. See the KB article for further details. According to my reading, at least, of the draft revision of the FAQ about Adult Content, we'll be required to turn this on if we are using sex beds and the like in the privacy of our own homes on M land, unless the home is a skybox above a shop. I have queried it in the discussion section, but I think that's what it means. Thanks, I am glad for this. I'm worried about it for several reasons, not least that I think it's almost certain to lead to M-rated residential land turning into a maze of unsightly ban lines, at least if it's strictly enforced. Private sims won't have too much of a problem, I guess, because they can simply reflag as adult and keep the same covenant as they did before, making it clear that just because it's an adult sim, that doesn't mean "anything goes" (that's what I did with my sims when maturity ratings were first introduced, so neither my tenants nor I had to worry about new rules, and I've not regretted it), but on the Mainland, that's not an option. I thought enabling this feature does not create ban lines, only enables me to change outfits in privacy without the need to make sure no one is around? and besides, ban lines can be made invisible through preferences, correct? Sorry, I didn't make myself clear. The draft FAQ, if I've properly understood them, seem to suggest that we'll be required both to hide avatars AND restrict access if we want to have sex beds inside private buildings on the mainland, at least at ground level. And yes, ban lines can be made invisible through preferences, but that means you'll keep on bouncing off invisible obstacles, since parcel boundaries aren't normally at all obvious in the way walls round buildings are. Certainly most private residential sims I know actually forbid the use of ban lines, telling people to use security orbs with a decent warning time if they must (that's what I tell my tenants to do). It doesn't really affect me, since I don't spend much time on the mainland, but I can't see it enhancing the environment, while I can easily see it doing the opposite.
  23. Brooke Portilo wrote: thanks alot.. i have contacted only 2 creators.. not sure where the rest of the hair came from.. but 2 are very popular hair shops.. it sounded to good to be true... i got fooled. i was just looking to where to submit a ticket? People discovering this sort of thing sometimes post pictures of the items in question over at SLU, either in the General Forum or the Intellectual Property subforum, asking for help identifying the original creators.
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