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Innula Zenovka

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Everything posted by Innula Zenovka

  1. Try reducing the density of the balls and increasing the "restitution" of both the balls and the pins to 1.0 (assuming you're using V3). That should make stuff more bouncy.
  2. I don't know, Jumpy. The prudent -- and certainly polite -- course of action would be to seek the views of the creators of those items, as I suggested doing with the animations. For what it's worth -- and I'm open to correction here because I've not looked at them in any great detail -- I can't see any particular reason I'd want to use Stroker's scripts in preference to MLPV2 or nPose unless I wanted to make something with a vast number of animations. They look like a brute to configure from scratch, certainly.
  3. Kaluura Boa wrote: You cannot see particle informations in V2/V3 *cough* *nor V1* *cough*... Even the scripts can't read these infos... But they can set them. It's the only way. I don't know about V2/V3, but certainly you could -- and presumably still can -- see exactly the sort of info in the screenshot in older viewers by going to Advanced>Rendering>Info Displays>Particles. I've used it, in the past, and it's described at http://wiki.secondlife.com/wiki/Advanced_menu#Rendering_Submenu_.3E
  4. Unfortunately, you can't set slice by script. see https://jira.secondlife.com/browse/SCR-15 One workround might be, depending on the build, to turn a path-cut prim on its side and then use llSetScale() to decrease the appropriate axis (Y axis?). That way you don't need to worry about having to offset it, since it will appear to grow and shrink in only one direction.
  5. I've never been able to find the option to see particle information in V2/V3 -- is it still there?
  6. I'm sure there was, but -- since several people have told me they find that the list of animations and animators is helpful -- please don't post anything here that's likely to get this thread pulled. Some topics are best discussed on independent forums, I think, since people are not constrained by the rules that apply here.
  7. No. What I do is go to World>Environment>Sky>Edit Presets, and I get this window: Then I select, from the drop-down, the name of the existing preset I want to edit, and it loads there. Then I can edit it and save it.
  8. As I understand it, to customise an existing preset you go to World>Environment>Sky>Edit Presets, load the preset you want to alter, customise it with the tools provided and then save it either with its exisiting name or give it a new name if you want to keep the old preset, too.
  9. Craig Altman has posted over at SLU, saying (in part) The animations in this item of mine are being used against license, I have no agreement with Stroker for them to be given out in copy and transfer perms.
  10. There's no way, unfortunately, for LSL to tell when an animation has finished. So the only way to play a sequence is to list your animations and their timings and have the script run through it, stopping the old animation and starting the new one according to the timing you've provided.
  11. As people may have heard, Stroker Serpentine has released his SexGen Ultra Base 5.0, plus 600 animations, full perms. He didn't make all the animations, and there's been some doubt raised about whether builders are entitled to use the animations not made by Stroker himself. I don't know, is the answer, and it strikes me that the prudent -- and, certainly, polite -- thing to do would be to ask the creators concerned if, and under what conditions, you're allowed to use their creations. To assist people with this, I have checked -- by script, I hasten to add; I'm not so obsessive as to do it by hand -- the creators of all the animations not made by Stroker himself. The results are to be found in a Google spreadsheet at http://tinyurl.com/662rktd ETA -- by request, I've put up an additional spreadsheet, showing which animations were made by Stroker himself, as well as the others, at http://tinyurl.com/5wk3mr2
  12. I vaguely remember asking Live Help about something similar a couple of years ago. They obviously won't discuss the status of the owner's account, but if they've closed the sim because of non-payment, then, if you ask live help (or put in a support ticket) they should let you in to retrieve your items before they delete the sim. While I can't swear to it, if they actually delete the sim, I think they delete everything on it at the same time, regardless of who owns it. So you need to move quite fast.
  13. The reason I use an external service is that, that way, I don't need to worry about what happens if my server ever needs to be re-rezzed.
  14. I'm afraid I don't think llGiveInventoryList gives no-copy items under any circumstances, whether it's attached or not. The only work-round I can think of -- and I've used it pretty successfully when I want products I'm selling to give out props that I don't want to make copy-transfer -- is to use llHttpRequest to send a message, via an external service, to an in-world server telling it what to send and who to send it to, and have that send out the objects in question. I'm wondering if a variation of that would work. It sounds complicated, but, in practice, I was very pleasantly surprised at how easy it was, using this example in the wiki as a model to adapt. They even provide the external service, which was very useful when I was testing it.
  15. A better analogy might be with asking several different people how to make a cheese omelette. All the recipes are going to involve beating eggs, grating cheese and using a frying pan, but are likely going to differ considerably in precise detail. Following any one of them will probably give perfectly acceptable results, but mixing and matching probably won't. Just pick one you find easy to follow and which gives results you like.
  16. Depending on the circumstances, I've found llCastRay can be very handy for calculating where the floor is (that is, if there's nothing between the object casting the ray and the floor, that is) when llGround isn't any help. It tells you where you hit the target, which is convenient because you can offset from that rather than worry about the object's size. But it also -- which threw me till I realised that's what happens -- detects prims in the same linkset as the script casting the ray, so you need to be aware of that.
  17. Two things. First, I don't know how you're calculating ownerheight, but the offset I use (which I think I originally found here, in the old forum) is vector agent_size = llGetAgentSize(llGetOwner());vector object_size = llGetScale();float foot_bottom = -1*((agent_size.z*1.1)/2);//distance from agent centre to bottom of feet //works for most avatars, believe it or not Second, remember your formula is going to put the middle of the object at the owner's feet, so you might want to subtract half the z value of llGetScale() from the position, too.
  18. Go to https://my.secondlife.com/settings/privacy while you're logged in and find this tab: Set the top drop-down for your "Feed" to Friends (as I have done) or to "No one". Then no one but your friends (or no one at all) will be able to "follow" what you post on your wall, which is what the "follow" thing is about.
  19. Void Singer wrote: I didn't see it as detraction, but rather a sidebar. pretty sure OP got all the info they needed.especially since defamation would require an actual false statement, the picture policy is more likely to get results. now we're just in it for the interesting inconsistencies of LL policy (well I am) I think that for LL's purposes, as opposed to those of the law of libel, the fact that a statement is derogatory probably counts as "defamation". I bet if I put up a board in-world saying "So-and-so is a lying, cheating scumbag" and so-and-so ARd it as harassment>defamation or whatever it's called, LL wouldn't offer me the opportunity to prove it was fair comment before they returned it.
  20. Rolig Loon wrote: Anton Hammerthall wrote: Setting the temporary variable doenst work, it still gets in you inventory. It does? It doesn't do that for me. When my temp rez objects die, they stay dead. They don't get resurrected in my inventory. Even when you detach them, as opposed to drop them on the ground? I can't get that to work.
  21. My bet would that, in general, people paid at least the asking price, and many people probably paid more. But my assessment is strongly influenced by the fact you have -- and rightly so -- a very strong and loyal customer base and that you and Rivan are very much part of the brand. People know that anything you make is going to be very good quality, imaginative and great fun, and they'll enjoy excellent customer support, and, in consequence, are generally going to be very unwilling to tell you, in effect, "it's not worth what you're trying to charge," if they paid less. So my guess is that, rather than be cheap, and cheap to someone they know, at least through your very active product support group, and whom they like, most people will either pay at least the price you suggest, or not buy it at all. I'm not sure, though, that an unknown creator would have a similar experience.
  22. Sorry, but you can't sit on something that's attached to another avatar. The only work-round I can think of, offhand, is to try having the chair ask to animate the other avatar and then for the avatar to maneuver him- or herself into position on it, but I'm not sure how well that would work in practice.
  23. While Void's method is by far the best and simplest way of making a door or lid I know, I had a shot at writing a script for an uncut lid prim (which sometimes you need -- if, for example, the lid can't be cut because it's a sculpted prim and the axis is in the wrong place). This makes the lid prim pivot on the bottom edge of its own side 4, the side the red arrow goes into in local ruler mode, no matter how the prim is rotated on the box. The script can go in either the lid or the root prim; the lid must not be the root, though. And the box will only open and close if you touch the lid. Put the word "lid" (no quotes) in the description field of the prim, so the script knows which prim it's supposed to move. //expects a single uncut box prim as the lid, pivoting on the bottom edge its side 4 (lesser x side)integer lidLink=-1;integer lidSwing =-90;rotation rotLidSwing;rotation lidRot;vector lidPos;vector lidSize;find_prims(){ integer max = llGetNumberOfPrims()+1; while(max--){ string s = llToLower(llStringTrim((string)llGetLinkPrimitiveParams(max,[PRIM_DESC]),STRING_TRIM)); if(s=="lid"){ lidLink=max; lidSize=llList2Vector(llGetLinkPrimitiveParams(lidLink,[PRIM_SIZE]),0); return; } } if(lidLink<0){ llOwnerSay("can't find a lid prim"); }}default{ state_entry() { find_prims(); rotLidSwing = llEuler2Rot( <0.0, (float)lidSwing * DEG_TO_RAD, 0.0> ); } changed(integer change){ if(change & CHANGED_LINK || change & CHANGED_SCALE){ find_prims(); } } touch_start(integer total_number) { if(lidLink<0){//sanity check find_prims(); } if(llDetectedLinkNumber(0)==lidLink){ list params = llGetLinkPrimitiveParams(lidLink,[PRIM_POS_LOCAL,PRIM_ROT_LOCAL]); lidRot=llList2Rot(params,1); lidPos=llList2Vector(params,0); vector offset = <lidSize.x*0.5,0.0,lidSize.z*0.5>*lidRot; vector pivot = lidPos-offset; llSetLinkPrimitiveParamsFast(lidLink,[PRIM_ROT_LOCAL,rotLidSwing*lidRot, PRIM_POS_LOCAL,pivot+<lidSize.x*0.5,0.0,lidSize.z*0.5>*rotLidSwing*lidRot]); rotLidSwing= (ZERO_ROTATION / rotLidSwing); } }}
  24. I wonder what the policy is on using llSetPrimMediaParams to bring up people's whole profiles on a prim rather than displaying their pictures as a texture.
  25. Qie Niangao wrote: I'm pretty sure the "silly rule" wasn't about defamation, but rather about the use of profile pictures. That rule is silly because its legal grounds, copyright, bears no relationship to the actual reason it exists: to placate a small segment of the public who imagine it protects their privacy (although it does nothing of the sort). The idea that the prohibition on displaying people's profile pictures protects anyone's privacy seems a bit misguided. The only person to whom it discloses the fact I've been in the shop of the club who wouldn't know anyway is someone who arrives soon after me after me, assuming I've left before they turn up, until someone else consents to have his or her profile picture displayed. Despite this, as far as I can see there's absolutely nothing in the ToS to stop someone putting out a prim that displays with hovertext the names of the last 10 visitors, which seems far more invasive.
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