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Dekka Raymaker

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About Dekka Raymaker

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  1. My views on members of the LEA are only on those who were there when I was, I do not know how well or not any member did thereafter. Only you Chic can know whether it was an indulgence or not, I have not judged any individual who was there after I left. New committee members have to become involved in all aspects of art at a new LEA, there should not be any pick and choose, however, members that excel in various disciplines can of course take a leading role. If the committee have meetings and certain members start to frequent the meetings less and less, they should be replaced asap. Communication will always be key. For every action there should be honest feedback. Every committee member should be prepared to except change frequently if it is desired. Regarding 'art' and 'craft' it does not matter what I think, I will not be a committee member. My main point (I think) was that either as an individual or collectively, the committee has to quickly make decisions on what is acceptable to show and what isn't. Is mesh acceptable? well certainly if the mesh is produced by the artist showing the work. But, I make objects in SL and I ask Penumbra to convert them into mesh when it is needed (she paid for the program to do so), so although it says Pen is the creator, it is actually all my work. There are some talented artists that do use mesh objects bought from the market place and use those ideas in a collage type method, there is nothing wrong with that, if done as a stand-a-lone piece of work. But to do the same thing to produce a sim of fairy mushrooms and rainbow frogs really isn't art at all. But again it will not be me making those decisions. Dekka
  2. I was one of the original committee members of the LEA, I left after a year because quite frankly the main core of committee members with regards to the rules 'it' had set up, was incompatible. Most of the original members, imo, were itching to use the Linden granted land liberally for themselves, but 'it' surprisingly stated in 'its' rules, that no committee member should benefit from the LEA, i.e. no free use of land. So what happened instead was that committee members would come up with ideas that would include the need of creative input from themselves, i.e. a stage, a museum, a landing point, it became a "look what I did". And thus the members choose to do their thing and not give any extra time to the LEA that did not benefit them creatively, and only 3 members (out of 10?) did the core of the work. It depressed me and I exited SL, I actually didn't resign from the LEA I just faded away, I had to come back a couple of years later because I realized I was still paying the 'find in search fee' for one of the sims and had to leave as owner so other members could make changes, so for two years nothing was really done on that sim. After coming back to SL 6 years later I was a little appalled at how the LEA had turned out. It was definately a shadow of its original self, even though the original self had already been lacking. I came to a conclusion a while ago that I might even be a art snob. Maybe the real demise of the LEA was because the committee members didn't have the guts to acknowledge what 'real art' was. For there is a huge difference between 'real art' and craft, the majority of work I saw at LEA was craft, it was not art. 'Real art' isn't nescesarily popular, 'craft' needs talent to be effective, there is nothing wrong with amazing craft, but you really do have to be a art snob, to know the difference. Most people who do not understand 'real art' do not realise what an amazing artist SaveMe Oh is, and don't get me wrong, I also know how much of an annoying ***** she can be too, but essentially she is aware of the avatars that don't know the difference between 'real art' and craft, and it is those people she attacks, and if you can't defend ourself against SaveMe Oh, then you do not deserve to call yourself an artist. I guess everything I have said above appears to be pretty negative of how 'art' works in Second Life, but you need to know that to come up with a better plan for art in Second Life it is bull***** to think that it should be fair. Art is definately not democratic. My more positive feedback is that there should be two sims, one for building, like a sandbox, but it should be controlled like a fascist regime and any mother*****ing 'residential type' looking builds should be sent back immediately. The second sim should be for display of finished work, it should be visible to all avatars who go there, therefore it has to be near the ground. Any thing placed at the display sim is not precious, anyone can come along and cover it up with their own work, they can add to the work to give it a new or alternative meaning, and as an artist, if you cannot deal with that, then never put work on that sim again.
  3. I have been building in Second Life for a long time. When the prims are linked check the rotation boxes, you are likely to find that the prim has twisted, rather than moved, usually by a minor degree. When unlinked, it untwists, i.e. the rotation fields go back to 0.0, 90.0 or whatever they should be. The only solution I have found is that once the build is in it's final position, just unlink and everything will be dandy.
  4. OK re-SaveMe Oh, whilst I was a committee member she was banned a few times, by other committee members, not me, but it was I who spoke out in her defence, not that she needed me to do so, and I unbanned her at least twice, maybe 3 times. I think SaveMe Oh is an amazing artist, she understands what the mechanics of art should be in a virtual space, the only problem is that at this time, her art is extreme for the Second Life virtual environment. SaveMe Oh will just have to except that she is before her time, and that if she accepts her own greatness, she has to accept that being banned comes with it.
  5. Well now we know they are, bylaws have changed. But if you give me an example of decisions being made by a present committee member for their own agenda, then that would have to discussed and changes be made, so do you have an example?
  6. Thanks for clearing that up Chic Aeon. But I did say 'some', not 'all' have ownership, I didn't know how many.
  7. To reiterate, the sims are owned wholly by Linden Lab. Some committee members, not all, have ownership of the sims for the purpose of running those sims as caretakers. When a sim is given to an artist for their use, they are given ownership of that sim, just like renting a private space on any sim. There are no rewards for being a committee member, they give their time freely. You have to be committed too, there are certain days and times you have to be there to do the job, or make sure someone covers for you. Committee members are less likely to be offered a sim to have as their own, if that's not now the case, it should be. However, at some point in their SL life if they have a good proposal for an art sim, there is no reason why they shouldn't be awarded one. No one is suppose to make money on a LEA sim, no selling, no tip jars. Freebies are allowed and encouraged. I actually believe more artists should award visitors with some full perms gifts, as a learning tool and to encourage more building in SL, but that's my personal belief. Nothing is perfect. Criticism should be welcomed and if the LEA committee can improve from this, then all the better. However, this argument appears to have been started with another agenda in mind. If you have a complaint, then surely you should know how you would like it to be resolved. What do you want? If you can't answer that, shut up and go away.
  8. I have just returned from a 6 year break from SL. I was an original committee member of the LEA, it came about through a discussion I had with M Linden about getting Linden Labs interested in the art world that was existing in Second Life, my original idea was different, Michael Linden and I believe Amanda Linden finalised the concept that became the Linden Endowment for the Arts. Initially requests were made for members to apply to be a committee member, thus I replied, I am a artist in RL and was in SL, I am also a studio manager for artists in RL, so I guessed my credentials were good enough, as well as being involved will early discussions on it, and so I became a committee member. Committee members do not get anything out of this, basically it is no more than a SIM manager, although the members do get to decide who gets allocated a SIM. The LEA belongs to Linden Lab, there is no funding for committee members, I set up the original graphics for the LEA, all the textures I paid to upload, I didn't get any of the upload costs back from LL. I would like to defend it more, but my experience of the LEA is six years old, so I don't know what as happened in that time. All I can end on is that Linden Lab doesn't have any need to keep these 20 sims available for free for customers to use, so I am sure if you complain enough the easiest option for LL would be to shut it down. One last thing about Art in Second Life, some avatars who think they are good artists are actually really crap, filling a 20k prim with photographs isn't going to get you a sim. Although I was a SL artist at the time, at no time EVER have I had a SIM for my own usage. I do however make full use of the Sandbox available to everyone in Second Life. However, now I am not involved it would be nice to have usage of one of the SIMs some time in the future.
  9. $1,000 x 30,000 is $30,000,000 and some of those sims have been sold more than once for $1,000, then there is the extras, sim name change, moving a sim to a new position etc, it all adds up to a mighty sum of dollars.
  10. http://community.secondlife.com/t5/English-Knowledge-Base/Alpha-channels/ta-p/700025 type in alpha in search other info comes up as well
  11. to do with the script being in the root or child prim.
  12. flexi is prim dependent and only for the cube and cylinder, so if your wind chimes are made from many prims, depending on how they are linked they will move independently of each other. what you need is a script that gives the illusion of what you want, a simple rotate script can do this, or a simple swing script. The script needs to be in the root prim, so make the very top prim a small cylinder, link that last and put the scripts in there.
  13. Well yes Qie, there is a definate change, I have been using this script since mid 2007, my work rotating work needs amending occassionaly, I guess I just have to remove the script now, amend the build and add the script back in. Thanks for everyones comments.
  14. for me if I remove the script it does stop rotating. this is a pain for me, I probably have hundreds of builds with this script in, but I will have to work around it now.
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