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leliel Mirihi

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Everything posted by leliel Mirihi

  1. Deej Kasshiki wrote: leliel Mirihi wrote I've been slowly giving up on SL due to the constant whining about everything by self important twits. Why can't you people just get over it and move on, it's not like LL is forcing anyone to use v2. "You people"? "Self important twits"? Nice... So why can't you just scroll past as well? If people complaining (and doing so pretty mildly actually--if you want to see real nastiness check the WoW or Eve Online forums) on a forum upsets you so much the wild world that is the greater internet must make you apoplectic. I've been in SL for 5 years now, all the while as a paying premium account. If I, as a paying customer, am not getting the service that I'm paying for then I have the right to ask the service provider to make things right. You see people complaining whereas I see very loyal customers who are trying to get the Lab to fix problems! How would they even know about a great number of issues with the service and the viewer if not for residents speaking up or filling out JIRAs? Also, if the Lab were far more communicative and transparent people wouldn't be so frustrated and come to these forums to blow off steam, but that's another issue. Maybe stop to consider that if 100s of people have the same issue, perhaps there is something wrong, even though everything may be fine for you. Sorry if that upsets or inconveniences you. When you pay for my subscription then you can tell me what I can say and how to behave in SL. Until then, I'll follow my own counsel and continue posting as I see fit, thanks very much. Beating a dead horse for years on end is not what I'd call constructive criticism. The complaints people have about v2 now are the same ones they had a year and a half ago (except for the ones LL fixed long ago and the v2 haters never noticed). Add to the the people that question the mental competency and sanity of the v2 coders, and the people who make racist comments about the productenginers, make me think it's a little more than just loyal customers raising issues to be fixed. You ask how LL would know about these problems, well I say they need only read the previous threads on the topic. It's not like rehashing the same things over and over every day is going to make things get fixed faster. And there will come a point where you will have to accept the fact that either LL doesn't care, or they think you're wrong and they're right. Which ever the case may be continuing to beat a dead horse won't solve anything. Either get over it and move on, or go somewhere else.
  2. Deej Kasshiki wrote: Baloo Uriza wrote: I see we're now up to having the same pointless bitchfest twice daily now...does nobody read the archives to make sure they're not covering ground so old that the dead horse has been beaten flat by the traffic? So...why not just scroll past posts you find uninteresting rather than complaining about complaining? I've been slowly giving up on SL due to the constant whining about everything by self important twits. Why can't you people just get over it and move on, it's not like LL is forcing anyone to use v2.
  3. Sounds like SH-2181 which was partially fixed, the rest of the work being pushed off to SH-2240.
  4. That card has been listed in gpu_table.txt for months. If a TPV hasn't picked up the change yet it's on them.
  5. Seinah Andel wrote: there isn't a little UI button or something to "Report Bug" with a simple bug type, and message box that then gathers your specs and sends them your report... this is a beta and the point of us using this beta is to find bugs for you to fix, LL... just thought I'd point that out... The viewer used to have a Report Bug option but LL removed it due to the allegedly low quality of the reports. They said it had gotten to the point where they didn't even read the description anymore because it often had nothing to do with the bug. Now they want people to report bugs in jira. Speaking of, your issue sounds like SH-2031.
  6. Ishtara Rothschild wrote: Firestorm is not Phoenix, it's viewer 2 with a detachable side bar. People who hate the v2/3 UI hate Firestorm for all the same reasons. It's just another viewer 2 variant. Phoenix is the v1.2 based viewer that the vast majority of the SL population currently uses because v2/3 sucks hairy, sweaty, pasty white feet with yellow flaky toenails. The Phoenix viewer, the majority choice and the most popular SL viewer ever, will never support mesh. You do know that Firestorm has pie menus, the communication box, v1 profiles, and some other goodies right? While it certainly doesn't look exactly like v1 it isn't just v2 with a new skin either. Don't ever quit "whining". We need more "whiners" because most people don't dare to speak up or think they won't get heard over the fairly small but deafening loud choir of fanboys and shills. Right, because you know we don't get these kinds of v2 hate threads at least 10 times a day as it is. Nope, people are definitely afraid to speak out about how they feel. Are you serious? SL users complain about everything, all day long, every single day.
  7. Void Singer wrote: workflow and iterface are the main differences at this point. V1x has quicker workflows than V2+. mostly because of V2's insistence on low contrast, with over sized ui to make up for it, and a penchant for making options take more clicks in vastly differing screen zones. mostly only of importance to content creators and managers; casual users note little difference other than familiarity. I think the more clicks idea is a bit exaggerated. There are a few things that take more, admittedly a lot more for one or two tasks, but the vast majority are about the same. And there is at least one task that can be done in v2 with an order of magnitude fewer click than are needed to do the same thing in v1.
  8. Tristizia Demonista wrote: Much to the obvious surprise of most Users here, drag & drop into IM's works perfectly in Viewer 2! Drag & drop into IM windows is actually a feature LL added years ago before most TPVs even existed.
  9. You can control the blurriness of shadows with RenderShadowBlurDistFactor & RenderShadowBlurSize. Altho there's not much you can do about where the switch off is. You can control the strength / color of SSAO with RenderSSAOEffect, lowering the X value will make it darker. RenderSSAOFactor controls how occluded a fragment is considered, the higher the value the more shading will be applied.
  10. It would be easier to update your macbook to 10.6 then it would be to find an up to date viewer that supports 10.4.
  11. Ceera Murakami wrote: Tried that, and ugh! Was at about 30 FPS with one window open. Second window got 3 FPS, while the one that had no focus jumped to 40+? Had to change it back to defaults. That was just too unstable. I think that's to be expected when trying to run multiple viewers at full speed. You'll probably have to play around with BackgroundYieldTime and TextureMemory. Settings that give a good balance will be highly dependent on your system and the workload of each viewer.
  12. Ceera Murakami wrote: Well, what I mean by "it doesn't work" is that proper multithreading would assign one instance of SL to one core, a second instance to a different core, and maybe my web browser to a third one. Or it would spread the load evenly across all cores. SL doesn't do that. With V1, it only saw one core, period. With V2, including Firestorm, it spams all the cores available, but the window that has focus gets the vast majority of the CPU cycles, and a much higher frame rate than any other concurrently running SL instances.. If it worked right, two instances of SL running on a 2 to 4 core computer would each get the same frame rate. But on most computers, the bottleneck isn't CPU power - it's graphics card power. And most computers only have one graphics card in use. A really well-done multi-threaded application would be able to overcome that. The viewer intentionally caps the frame rate when the window is not in focus. You can control it with the debug setting BackgroundYieldTime, setting it to 0 will cause the viewer to always run at full speed.
  13. Serith Haefnir wrote: SL v2 can run on such a platform, but that is the minumum spec, meaning the lowest that can run it. Anything less than that cannot. If you try running Sl on a computer with 00 MHz Pentium III with XP, 512 MB or more, NVIDIA GeForce 6600, and DSL connection you should expect it to work, but barely. Most people have updated their software in the past 10 years though so i doubt anyone is running it on a pentium 3. Actually 2.7 and up won't work at all, it requires SSE2 which the Pentium III doesn't have. It should work with the 6600 but given that you can get a video card 20 times faster for $10 these days I don't know why anyone would bother.
  14. A router is itself just a computer running software that can have bugs or memory leaks that cause it to slow down over time. Resetting it is the same as rebooting your PC. You should also check the manufactures' web site for updated firmware that may fix some of those bugs.
  15. Avariado wrote: SnowGlobe 1.5 is an enhanced version of the SL client v1.23. Why do these people lie so much? Do they think we're retarded?... V2 is based on 1.23 as well. You're lying to yourself.
  16. Avariado wrote: In fact, hilarious Popular alternate viewers are all based on v1.23... But lately I see more and more users logging out SL. There isn't a single TPV that is still based on 1.23. My point is that every complaint Linda made about 2.x people said about 1.23 when it was first released. They also said it about 1.22, and 1.21, and 1.20, and 1.19.1, and 1.19, and so on. In fact in all my time in sl I can't remember one single viewer that was widely regarded as good at the time of its release. Not that I don't believe that Linda or anyone else is having these problems, but it's sounding like a broken record.
  17. Linda Brynner wrote: Nods, i very much agree. It is being updated so often that we go from showstopper to showstopper when it comes to 2. Version 2.7.2 finally has become usuable for me as long as i don't use AA and the new lightning together. But that has Beta Search. I started to use 2 with 2.4. That gave me micro pauzes every 5 seconds or so, what an utter annoyance. Then 2.5... That gave me constant freezes and hard drop of fps. Then we had 2.6, but that gave me a lot of other issues including rediclous slower load of textures, then 2.7.3, 2.7.4.again deep drop of basis fps pfewww. And one thing i am sure of is that my notebook exceeds requirements. It actually is exactly according to the most optimized specs for SL. I really want to use SL rather than taking hours resolving another showstopper with each interation. So i went backto 1.23.5... and all is silky smooth. And i can actually enjoy SL Lately i meet more and more users logged in with 1.23. And i must say it is the sleekest and fasted viewer at this moment. My basic fps is even 60 or higher, with drops to 12 sometimes where 2.7.4 is 5-7. How ridicule since the inworld experience is hardly different. I find comments like this utterly hilarious considering just how much people hated 1.23 when it was first released.
  18. With the current development snapshots around 15-25 fps depending on the sim. A few versions back I was getting 20-40 fps tho. This is with the graphics on ultra except the draw distance @ 176m and 4x AA.
  19. I have a 560 Ti and I'm also using linux and shadow work just fine for me.
  20. The only hard requirement is a video card that supports OpenGL 3.0 (DirectX 10). That would be the Geforce 8 series or Radeon HD 2000 series and up. There are problems with Macs, especially with ATI cards, but that's mostly because Apple hasn't updated their OpenGL library in 5 years (they're still using 2.1). However LL is slowly working on it. ETA: You have to have up to date drivers as well, many of the older cards predate OpenGL 3.0.
  21. You don't. The viewer uses FBO when it needs it.
  22. FBO stands for frame buffer objects and is used for a lot more than just AA. They're off screen render targets that can be used as textures. That's how shadow maps and most post processing are implemented for instance.
  23. The option was removed in 2.7, FBO is now used when it's needed.--||-
  24. I think it's safe to say that if everyone was experiencing performance that bad for the last 10 months that LL would have gone bankrupt by now. That sounds more like a problem with your internet connection than something wrong with the viewer.
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