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Paul Norfolk

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Everything posted by Paul Norfolk

  1. Boystown Live is a nicely designed sim(s) but is mainly targeted towards gay/bi males. They have a clubs, stores, cafe areas, rental properties and other less M and more A activities in certain areas. I honestly stay clear of those though, so it easy to do if you're also not interested in that kind of thing 😁 Their online radio station is something I've been listening to for years and is really good as well, commercial free.
  2. As the title suggests, it looks like Creatorverse (also by Linden Lab) is Amazons free app of the day on Android devices and this might only be the UK. I know it's not SL, but this might be the perfect opportunity for people who are interested in other LL products, to grab themselves a freebie. Hope someone finds this helpful :)
  3. I'm not 100%, but I think 'Builder's Brewery' used to do them... if not, someone there might be able to point you in the right direction :matte-motes-big-grin:
  4. Make sure you have 'edit linked' selected and be sure to check the contents of ALL the parts that make up this object. You might have accidently put a script in one of the child prims.
  5. Have you tried applying the scale/rotation in the objects menu (think that's where it is, but not at a pc to check)?
  6. This was a tutorial that someone gave me the link to a few years ago and I found very helpful
  7. Sorry to be a pain.... but what exactly is the problem you're having? you didn't really say.
  8. And people wonder why the new users to Second Life don't stick around after a few days? lol :matte-motes-bored:
  9. I think you may have been right with the suggestion about "something else in with the physics shape".... although since then I've saved over my old one, so can't check. I wouldn't put it past me doing something stupid like that :matte-motes-big-grin: I am now working on getting getting the LODs sorted out, as per your suggestion, fingers crossed all goes well. Thank you very much for your help.
  10. Thanks for your reply here's my LODS. I want to try keep the higher and medium LODs the same, but beyond that, I am happy with the default generated ones.
  11. Just wondering if anyone might be able to help shed some light on a problem I appear to be having? I was always on the understanding that a physics impact was based on the complexity of the physics mesh (please correct me if I am wrong). However, I have made a chair and tried setting the physics shape to a normal cube with 6 faces, eg. 12 triangles.... however the physics impact on the uploader seems to be really high for something that's just a cube. I've added a pic below just incase I seem to be over looking something. Any help is greatly appreciated, because I am well and truly stumped. :matte-motes-bashful-cute-2:
  12. If residents didn't feel the need to make themselves 7 feet tall, things might actually be more in realistic proportions to each other. Sadly that's not the case, so 6m+ is about right to allow a feel of openness. :-)
  13. Hi all This is probably a stupid question and no doubt it's due to something I'm over looking, but how to you bake nice crisp specular effects in Blender? As the title suggests, I am trying to bake a chrome effect, but for some reason the specular highlights aren't working how I expect them too. I've set up the node editor to bake out specularity using an extended materials input, but no matter how much I change the specular settings I still end up with a soft highlight that looks very artificial. Could it be down to the mirror setting maybe? I'm just completely lost lol Hopefully I've explained myself fairly well, but if not, I can sort out some pictures to show what I mean when I return home later. Thanks for any responses in advance :-)
  14. You're looking in the wrong places if you think items made from mesh kits equates to 99% of mesh items. Ive seen an increase in these kit items that you mentioned, but equally a rise in original content. I generally stay away from kit resellers, as the after sales support always seems to be lacking in my opinion.
  15. Don't know if this is the problem or not, but once you add scripts to a mesh item, the land impact used to increase for that particular item. Im sure this is still the case but maybe someone else can confirm it. Have you checked the LI since you put scripts in the mesh object? Beyond that, I don't know much about rez faux to be any more help sadly. Hope you get it sorted though, as I know how annoying things like this can be :-)
  16. If you've followed my suggestion above, you will now have lots of links leading to youtube tutorials, sl classes and blender websites... that's the best place to start. As I also said above, Blender is so extensive that it will take a while to learn, so I can't imagine you learning all you need to from a quick group/forum message. Sorry I can't be more helpful, but there's plenty of documentation and videos on the net (and this forum) to get you off to a good start. Best of luck :-)
  17. From what I can see, there is no need to have a 'seam' along the top and bottom edge of your object as it appears open ended. However, the seam you have running down the side should be all that's required (that's my opinion from what the pic shows). I strongly suggest searching YouTube for 'UV Unwrapping' tutorials as it's very hard to teach someone how to unwrap uvs in a single post, so a video is probably the best way to go :-) Imagine unwrapping uvs like cutting along the seams on a tshirt... Once all the seams on a tshirt have been cut, you have a flat piece of fabric which is much easier to paint on. The same applies to your mesh objects, you carefully place seams on your object so that when they are 'cut' (unwrapped) you will have a flat uv layout which you'll find much easier to texture. Not a great description, but I'm using the forum on my cell at the moment and it's a pain to type on :-D
  18. If you message Oskar Linden (that's who it used to be anyway)... Let him know you're low on beta grid funds and he'll send you some over. May take a couple of days though as I'm sure he'll be busy with other stuff too. :-)
  19. The bug will eventually be ironed out I'm sure, so might be worth coming back to firestorm on the next release. However if you're comfortable using the LL viewer, then it may be worth sticking with it. :-)
  20. Search the forums here for 'blender tutorials' and lots of posts will come up. Blender is such an extensive program, one response/comment on this thread won't be all that helpful.
  21. He manually created each LOD himself and put each one on a different layer before recording the video clip.
  22. I think that is what happens. I changed my password and it refreshed to my main grid balance... This was a time when I was poor, so wasn't too happy lol
  23. Another good one is http://www.buildersbrewery.com/ Good luck :-)
  24. Could someone tell me how to make actually a "jagged" look with using the "new hair" button on your inventory.. When you say 'jagged', do you mean 'being able to see the hair strands' and having the ends look like strands too? (My description is terrible lol) :smileywink: If so, what you are seeing on the effect you want, is a texture that has been created externally to SL and uploaded. This texture (which also has an alpha channel to show transparency on the ends) is then applied to the prims that make up the hair. Hope I've explained it in a manner that makes sense, if not, just let me know and I'll try explain it a bit better..... it's late and I'm typing with my eyes pretty much shut hehe :smileytongue:
  25. At a guess, it looks like a 'normals' problem. Are you using blender to make your stairs? If so, go into edit mode, select all vertices by hitting 'a' on the keyboard.... then hit ctrl+n to recalculate them on the outside. Try reuploading your mesh and see what it looks like then.... hopefully that'll work for you. :-)
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