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SandorWren

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Everything posted by SandorWren

  1. The house Caitlin and I have is made up of multiple linked sections. Floors and walls have multiple sections. The textures line up correctly to appear continuous. They are "baked", since lighting and shadows are a part of the textures. I can do this to a point, where my texture is broken up into individual bitmaps matching each section of a plane that I detached into 4 objects (using render to texture). The problem I run into, is when I upload the mesh object, and apply the textures, the UV's aren't correct, and the textures are enlarged. Fiddling with the scaling settings in SL doesn't help. Can anyone tell me how to do this correctly? Should I be using Udim tiles?
  2. I'm guessing you were discussing the possibility of a binary existence, and how that could relate to the limitation of the speed of light?
  3. There is no kink in this pic. Cat and I were discussing human misery. Now, and throughout history. Inspired by the fact that Scylla had IM'd her today, and her art. I was here on the forums responding, and afk inworld, when I checked back, I found Caitlin had logged in.... And that she had walked up the stairs to our gallows, because I was standing near the stairs.. Quite fitting.
  4. LOL, you KNOW Cat and I always do the Christmas stuff. Just a bit early still. And I'm sorry, but I just started to kill myself laughing at the thought of an "inflatable" Santa.
  5. Honestly, we don't actually need that for anything. We took our gallows down many months ago. I just put it back up for a pic.
  6. And thank you for IM'ing Caitlin. Much appreciated. She loved your profile BTW.
  7. Here's our gallows. I didn't create any of it though.
  8. Great gallows!!! I'm guessing I would be "hung", If I posted this LOL
  9. I maxxed out the fisheye on purpose with ctr-8 just to see how distorted it could go. This isn't an effect I would normally go for.
  10. I totally forgot about ctrl-8. Thanks!!!
  11. It was at the haunted houses, when we were there this last Sunday.
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