Jump to content

JanuarySwan

Resident
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

97 Excellent

About JanuarySwan

  • Rank
    Member
  1. Okay...I'm reading and listening, but our items can be pulled if it's stolen goods...so it's a mess and I need to sleep on it and read some more tomorrow. It is making a little leary of making purchases right now until I have further information. Disclosure: I resell Gacha once in a great while. I am not currently selling any now and am nearly cleaned out from my last sales but I still have items I'd like to keep and those are my Gacha items and not for re-sale.
  2. Yes, this is complicated to understand. Just look at all those sub-links in my post above. Who has time to read all that? FROM WHAT I AM READING FROM THE EULA for DAZ3d is there are different kinds of "content" Content refers to that which DAZ3d creates. However, PA refers to items created by third-party published artists or libraries. From what I read of DAZ3d's EULA, the content cannot be used but with other's (I gather it's the third-party PA's) there are exceptions if you receive permission to use them. But, again, when reading below 'content' is one thing, PA is another thing. And, this is very confusing and really something that should be talked about in secret and not brought to the forum because it is a private matter between one DMCA holder and another, and I don't think SL users should make sweeping accusations such as those brought up in this thread. It is very disruptive to the community who can do nothing about someone who has a DMCA claim. That needs to go to court from my understanding. Because I really do not want someone saying to me "have fun" and then pulling the rug out from under me and taking my items I purchased. laws and treaties. DAZ and its library licensors retain all rights in, title to, and ownership of the DAZ Content. The applicable third-party published artists and their library licensors retain all rights in, title to, and ownership of the PA Content. DAZ gives no rights or warranties with regard to the use of any objects, names, trademarks, service marks, or works of authorship depicted in any Content and User is solely responsible for separately obtaining all such necessary rights or consents that may be required for any particular use of objects, names, trademarks, service marks or works of authorship.
  3. I read it as mostly high polygon items are suspect to be stolen from Renderosity or DAZ3d. But, DAZ3d making their items unusable in virtual worlds is about as dumb as Photoshop saying you cannot sell any of the work you do on Photoshop. Also, reading EULA on the wiki is a bunch of stuff I do not understand and it seems even the courts cannot agree on what it is copyright-able and what isn't. However, it is too much legal jargon for me to understand. I know the basics, but this stuff is very involved. The enforceability of an EULA depends on several factors, one of them being the court in which the case is heard. Some courts that have addressed the validity of the shrinkwrap license agreements have found some EULAs to be invalid, characterizing them as contracts of adhesion, unconscionable, and/or unacceptable pursuant to the U.C.C.—see, for instance, Step-Saver Data Systems, Inc. v. Wyse Technology,[6] Vault Corp. v. Quaid Software Ltd..[7] Other courts have determined that the shrinkwrap license agreement is valid and enforceable: see ProCD, Inc. v. Zeidenberg,[8] Microsoft v. Harmony Computers,[9] Novell v. Network Trade Center,[10] and Ariz. Cartridge Remanufacturers Ass'n v. Lexmark Int'l, Inc.[11] may have some bearing as well. No court has ruled on the validity of EULAs generally; decisions are limited to particular provisions and terms. Also, this is making me loose my desire to make purchases in SL now.
  4. I agree with FairreLilette. High polygons is not proof a Gacha item nor any other item was stolen. The judge does not want to hear hearsay from 20 years of any user base nor about high polygons. The judge wants proof. High polygons is not proof in the fair use world that exists today. I think some of you are over-reacting regarding high polygons as proof which would take up a lot of judge's time needlessly as well as rattle the nerves of many users here in SL un-necessarily who would fear their objects could be taken away from them. And, I think that is not right to do that. Love, Jan
  5. Ok, found the EYE ICON as mentioned in your other post above so I will give the UV maps a try. I never heard that mentioned about an EYE ICON when watching a YOUTUBE tutorial...but those they go so fast and I'm lost very quickly. Yes, I've heard of the modeling programs but I think those tutorials go really fast and I'm lost very quickly watching those. There are about a billion and one steps just to begin with Blender. It's not easy. I don't know how you all did it but you did and persevered through it! I will consider it. Thank you very much for the help! I really appreciate it!
  6. Ok, that's a good idea for local textures! Yes, I need to understand how to use a UV map so I will read that carefully above. However, I messaged the creator and she sent me an AO shadow map. I usually just mulitply right onto the shadow map itself. Is it really necessary to use a UV map?
  7. THANK YOU ROLIG! How do you hide it? I see something called MERGE INVISIBLE. Is that it? Next, I made my own map by making an alpha from the UV and then I layered it on top of the UV map to make like a shadow map by darkening and lightening it...kind of hard to explain. Then, I TEXTURED IT and imported it and it looks awful without a shadow map. I made something like a shadow map only there is no shadow. Why no shadow map? Am I supposed to make one or something?
  8. Well, I bought a full perm kit. Now, the kit has no shadowmap but only a UV map. Now, in Photoshop once I fit the texture onto the UV map, how do I get rid of all those square-like (grid-like) texture on the UV map? Is there a command I need to hit to get rid of the grid-like texture on the UV? And if not, is there a YOUTUBE video for beginners you can direct me too because I am not finding one that doesn't go real fast. I cannot keep up with the tutorials I am finding because it's just going to fast for me to understand it. Plus, another question...why doesn't the kit have a shadowmap? Am I supposed to make one? TIA p.s. It has a UV map alpha and a UV map flat. I've never seen a kit like this before. Why two UV's? The item fits fine without an alpha.
  9. Oh, I had to turn a certain light on...now my hair has more colors in it! I cant tint my hair too! *happy*
  10. Look up in the inworld search Club PlanetAry...there are lots of Aliens here and space people in suits, and all kinds of good music too! Love, Jan
  11. Hi, I would like to ask if a creator could make some hair for Dinkies like in the photos below. It's kind of "wispy". Is it possible? Thank You and please let me know. Love, Jan
  12. Well, if you didn't see my before. This is my after. Now, I have fixed my hair and my eyes. I have 3 dresses, 1 pair of boots and two hairs. It was a lot of fun at the rides! My friend said I looked as lovely as "a cheerful Summer day". My real life friend wears an orange outfit and my other friend wears boots like these...I bought these to remind me of them. And then, I may be a Second Life model. I can't believe it! Me?
  13. I was going to be a Swan but then I found this. I don't know how to do hair yet and I added eyes but the eyes don't work. I hope I can figure it out! This is a pretty dress!
×
×
  • Create New...