What has really been throwing me off and I guess it gets confusing when you have made 3d mesh stuff and try to relate that to clothing. in Blender we would map faces out and assign material to it even blank ones so you can just throw textures onto it in SL in world. SO creating a blank mapped off faces. When you are in Marvelous Designer and you save your obj file off with it's maps let's say right, how does the uv map know you want say 4 faces on the same top or something how do you map it out in Marvelous please? Or do you do that in blender to the uv map before rigging the mesh? Baking is for uploading so the textures cannot be edited after upload right so what I wanna do is just save the mesh off mapped faces to pass to my husband to do the texturing part he is better at that. My role is mostly going to be fixing his meshes and then rigging it he will either help create or just do the texturing. We both use our best skills when we work together But I figure it is good for both of us to know all the steps first then we can figure out who's gonna do what.