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Sean Heavy

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Posts posted by Sean Heavy

  1. 25 minutes ago, FaintOutline said:

    Well today I loaded a BOM body, Slink and a BOM head Lelutka, and used new Glam Affair skins, and Bolson tattoos.   It all went easy as could be --  https://gyazo.com/60c28d6cffd72c29a7bcbf33f0bb1508.

    UNTIL -- I tried to use my clothes.

    Almost nothing worked!!   3years of making mesh clothes which rely on Alpha cuts left me with nothing but a huge mess.    I would literally have to open Photoshop and make thousands of alphas, months of WORK not game play.   What I do not personally understand -- is it completely impossible to have an alpha HUD? Is Slink's solution to build thousands of Alphas in Photoshop the only way?   If so I will not be using BOM, I am simply not willing to give up all my mesh clothing (I rough guess is only about 10% of my clothes have alphas) .   I don't think Photoshop should be part of the SL experience for every user.

    If BOM becomes the only way -- is there a solution other than trashing many thousands of clothes?

    Bakes on Mesh and alpha HUDs are perfectly compatible if the creator chooses to do so. In my testing of BoM on my RuthTooRC3 mesh body, I have modified my alpha cut mesh body for BoM; the alpha cut HUD/body and BoM both work fine at the same time.

  2. 13 minutes ago, Vir Linden said:

    I agree it's a bug, not sure what the right fix is.The standard behavior for BOM is that attached objects that use a given channel will cause the corresponding body region to be hidden. Standard behavior for HUD-attached objects is that other viewers don't know about them. We could change it so the avatar-hiding is not done for HUD-attached objects, which would make the behavior more consistent. Or we could discourage people from attaching rigged meshes to HUD attachments at all. Or some combination of those.

    Vir, The HUD in question is not rigged, just normal mesh/prims with an assigned BoM texture, but still causes body parts to go alpha invisible. (Underline my addition.) If a there is a non-rigged HUD attached, it should not cause any classic body/clothing parts to go alpha invisible. I'm not sure what use-case there is for attaching rigged mesh to a HUD position.

    • Thanks 1
  3. 28 minutes ago, Ai Austin said:

    Sean.. try this.  Remove all BoM attachments and mesh body parts and any alpha... stay as classic avatar underlying that. Now add your HUD... and observe that in your viewer the part(s) of your avatar corresponding to those BoM textures you have included in the HUD will be hidden.

    Ai, I get the same result. When wearing an all classic avatar *and* a HUD that has BoM textures; the same textures that are BoM'd in the HUD show as alpha'd out. For example, if my HUD has a head, lower, and upper BoM texture on it, the same items on my all classic avatar are alpha invisible in my view, but not alpha invisible in the other viewer logged in with an alt.

    I would guess it has to do with *you* seeing the HUD instead of the alpha'd body, but the other user *not* seeing the HUD so nothing gets alpha invisible. It appears that the alpha of the classic body only gets alpha invisible if there is a mesh to see instead. (It's not smart enough to know that your HUD isn't exactly a mesh body; it just knows it's mesh, or prim, and visible to you.)

    • Thanks 1
  4. 2 hours ago, ladylisa1993 said:

    Any hints?

    The older free Omega applier for BoM no longer works. There is a newer, updated Omega applier for BoM available on the MarketPlace that costs L$125 that should work. You can find it if you search for "Bake on Mesh skin applier (Omega)" in the marketplace.

  5. 34 minutes ago, Ai Austin said:

    A HUD that may have parts BoM textured when attached to a HUD position will locally make the relevant parts of the underlying classic avatar transparent in the view of the avatar that attached such a HUD, but that does NOT show to other users. Its probably a viewer bug to have this difference in behaviour?

    I have two viewers running, (Second Life Release 6.3.0.530115 (64bit) MacOS), with no issues. One has a HUD with BoM textures in lower left. (RuthTooRC3)

    Details:
    Second Life Release 6.3.0.530115 (64bit)
    Second Life Server 19.08.06.529800
    CPU: Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz (3000 MHz)
    Memory: 16384 MB
    OS Version: Mac OS X 10.14.6 Darwin 18.7.0 Darwin Kernel Version 18.7.0: Thu Jun 20 18:42:21 PDT 2019; root:xnu-4903.270.47~4/RELEASE_X86_64 x86_64
    Graphics Card Vendor: ATI Technologies Inc.
    Graphics Card: AMD Radeon Pro 570X OpenGL Engine
    OpenGL Version: 2.1 ATI-2.11.20
    Window size: 2580x2698
    Font Size Adjustment: 96pt
    UI Scaling: 1
    Draw distance: 128m
    Bandwidth: 10000kbit/s
    LOD factor: 1.125
    Render quality: 3
    Advanced Lighting Model: Enabled
    Texture memory: 512MB
    VFS (cache) creation time: August 30 2019 08:23:39

    J2C Decoder Version: KDU v7.10.4
    Audio Driver Version: FMOD Ex 4.44.64
    Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121
    LibVLC Version: 2.2.8
    Voice Server Version: Not Connected
    Packets Lost: 14/104844 (0.0%)
    August 30 2019 09:06:17

     

  6. BoM-Compliant Mesh Bodies and Parts

    • RuthTooRC3 - Full female body and parts are modifiable for BoM with SL UV maps. HUD also modifiable to add BoM UUIDs. Official BoM HUD out soon.
    • RothTooRC1 - Full male body and parts are modifiable for BoM with SL UV maps. HUD also modifiable to add BoM UUIDs. Official BoM HUD out soon.
    • Thanks 1
  7. 1 hour ago, Freyja Nemeth said:

    Haven't the UUIDs changed again since then, though?

    According to this post:


    The UUIDs changed sometime right before April 2, 2019, which matches up with the Marketplace Omega mentioned above date of 3/29/2019. And the UUIDs mentioned by Vir Linden in that post are current; I compared them to my working HUD.

    • Thanks 2
  8. 1 hour ago, Freyja Nemeth said:

    If it is the one called Bake on Mesh skin applier, I am not sure it is working with the latest UUIDs.

    If you search in the Marketplace for "Bake on Mesh skin applier (Omega)" with quotes, the first result is an Omega BoM applier that says it updated the UUIDs as of March 2019, but it's not free. It's L$125.

    • Haha 1
  9. 52 minutes ago, Cesartje said:

    What will happen with the bodies that don´t use SL UV maps and the bodies and heads that won´t be updated to BOM? Will they still be usable? I mean, will we be able to use the appliers we have on it?

    The bodies and heads you currently have will not be changed. They will continue to work the same way they do now, including appliers.

    • Thanks 1
  10. 20 minutes ago, TechDave said:

    I would have to feel that the one stipulation of the formal Linden Home covenant where 'no commercial activity is allow' is going to remain rigidly in place and enforced.

    It's already been pointed out somewhere here in other forum threads. Someone was posting about where decortive items could be purchased, and just that form of discussion was frowned upon. So definitely no selling... Further not any kinds of advertising either in Linden Homes.

    I agree Dave. There should not be any commercial activity in Residential Linden Homes; I would never get one if it was.

    What I would get in addition to my Residential Linden Home is a Commercial Linden Shop, likely on a completely different/new continent. As long as the covenants are similar to the residential homes, but intended only for commercial shops. For example, it could come with various choices of buildings that you could use for your store. Parcels would be limited to only 512, 1024 and maybe 2048, and not allowed to combine or split or sell, just like Linden Homes. It would even be nice if it was free with a premium account like the homes, but I wouldn't mind even paying a small fee to get it.

  11. On 4/28/2019 at 8:00 AM, Marianne Little said:

    I can't wait for them to go. My hope is that LL will make the type continents as Bellissaria, and other styles that they plan. But with the exception that the plots are empty, with protected land around, and it should be possible to get 2048 plots.

    Then we could pick homes ourself.

    I agree @Marianne Little. A place like Blumfield, Shermerville, and/or the Bay City areas, but with covenants more like Linden Homes, (without the requirement of homes), would be great. I would happily relocate my Blumfield store if they added covenants to disallow the 10 story hotel and rental parcels near me.

    It would also be nice if LL created a Linden Shops area similar to Linden Homes, but specifically for shops that you can sell things. I would even be okay if they required LL store buildings like current residential houses. I don't need a monster mall for my shop, just a 512 or 1024 for a little store. I'd also be fine with not having to compete with a huge mega mall right nearby.
     

    • Like 1
  12. Baked texture showing on HUD?

    Once I found this page: http://wiki.secondlife.com/wiki/Internal_Textures I decided to try using my HUD for my RuthToo RC3 mesh body to see if I could modify the HUD to add BoM. (I am already getting requests to make RuthToo BoM-able even though it is not fully released yet.)

    It was actually very easy. My HUD uses a Notecard with texture UUIDs to set the mesh body textures, (which also sets the HUD textures so you can see what you're applying, normally skins that came with RuthToo.) So, all I had to do was enter the "Internal_Texture" UUIDs from the above page into my Notecard for the "BAKED_HEAD", "BAKED_LOWER", and "BAKED_UPPER" and use my HUD to assign them to the mesh body, which also assigns them to the HUD itself.

    In addition to having classic skins and clothes appear on my mesh body, the final baked texture also appears on my HUD in a flat square area. That area of my HUD is very small, but it would be very easy to expand that area of the HUD and display the baked texture big enough to grab a copy of the normally not seen texture. I thought this was not going to be allowed. I am guessing a few content creators would not be happy about this happening with access to any of their classic skins/clothings.

    All this was done on the main SL grid with the official "Second Life Project BakesOnMesh" viewer.

    RuthTooBoMHUD.jpg

  13. I am creating a database to track my MP/SL sales and transactions.
    Is there documentation on the data types LL uses for the fields in the Orders report and Transaction report?
    I've been searching but can't seem to find anything. I can obviously guess at them by perusing the CSV/XML files, but was hoping there are specific details listed somewhere.

    ~Sean

  14. 43 minutes ago, LittleMe Jewell said:

    I'm not getting into the debate about the boots - I'm just going to give you info on this comment in your post.

    If he had blocked you, he never would see any more of your messages.  If every time you sent a message, the message window responded with "User not online - message will be stored and delivered later", that means that the user really was not logged in to SL.  There is an option in your preferences that can be set so that all IMs are sent to you via email. You can then respond to those IMs.  Therefore, if you got the offline message and then actually got an IM back, it just means that he received your IM to his email and then responded to the email, which comes back to you as an IM.

    @LittleMe Jewell,

    I'm just guessing about this. I initially sent him a Notecard. He replied the next morning with IM about my Notecard, which I received in my email. I quickly logged into SL and responded to his IM with IM. His profile showed that he was online and he responded immediately to my IMs. Then half way thru our conversation his profile showed he went offline and my next IMs said "User not online...". That was about 8 hours ago now. (...and I barely said anything to him compared to what I've said in this thread.)

    Apparently, me trying to be nice makes me sound like a jerk. I've already given up on the boots in question and got some boots from an OpenSim colleague that I can import to SL myself. They are CC-Attribution licensed, and they are rigged and mesh. Overall much better than prim, unrigged and questionable legality. I will never buy full perm on the MP with the idea of distribution within SL ever again.

    ~Sean

    • Haha 1
  15. 11 minutes ago, Ethan Paslong said:

    If you post a question about items on SL your whole epistle about OS and your activities are further irrelevant.

    I know a lot of people who have Second Life accounts that are also on OpenSim. So, I respectfully disagree that mentioning OpenSim is irrelevant.

    • Like 1
  16. 4 minutes ago, Ethan Paslong said:
    5 minutes ago, Ethan Paslong said:

    OpenSim grids.

    addition to Solar's explanation... in 99.9% of all full perm licences it is never ever allowed to transfer and release the products on other grids than the on you bought it on.

     

    49 minutes ago, Sean Heavy said:

    It is the male version of my RuthToo RC3 available on the MP and my shop in world, and in OpenSim grids.

    First of all, you took the "OpenSim grids" quote out of context. As you can see, my statement was just referring to the fact that I have a female version of RothToo available ...also on OpenSim grids.

    And, I never even hinted that I intended to use the boots in OpenSim. I already have full perm rigged boots for RothToo in OpenSim, given to me directly by the creator. In fact, RothToo is already available on OpenSim grids. I'm only just now getting Roth ready for SL and looking for various parts to include with him.

  17. 11 minutes ago, Solar Legion said:

    Except he did answer you - a direct Yes or No was not the only means to answer, at all.

    The age of the item in question is irrelevant - someone managed to access his account, transferred several of them with full permissions to another account and went on from there to "resell" items they had no rights/permission to do so with.

    "The item you acquired with full permissions is not legitimate, it was among a set that were taken from my account after it was compromised. I cannot help you."

    That is a "No, here's why."

    Again, not hard - at all - to parse.

    You were indeed, given an answer - no matter how you choose to view it/slice it/skew it. That's a simple fact.

    Yeah, I get that the boots I bought are not legit. That was not my question. Being the creator, he has the option to give me permission to use them in a freebie item anyway. Instead he just insisted that he didn't sell them to me, so go away. Why treat someone trying to confirm the legitimacy of an item that way? I respect the creator and he gives me the runaround?

    On another note, do a Market Place search for full perm mens boots under L$10. All but one of them are illegitimate copies of this guys boots being sold by 2 separate stores. Am I the only one to do my due diligence and contact the creator?

    • Like 1
  18. 2 minutes ago, Solar Legion said:

    You got your answer: The item no longer exists in his inventory because someone else managed to access his account and transfer over several items, with full permission. Meaning the Full Permission item you bought (second hand) is illegitimate, hence the apology.

    That isn't all that hard to parse.

    What is hard to parse is that he never answered my very specific question, twice. It's a very old pair of boots that he no longer sells in his fairly big MP and in-world store. I asked if he minded if I included the boots with my Roth. His answer was a non answer. What's wrong with "No" or "Yes"?

  19. I purchased a very low priced pair of very old prim boots that are Full Perm. When I got them, the creator was not the same as the seller. So, I contacted the original creator to make sure these items were legitimately Full Perm. And, very specifically, I asked the original creator "Are okay with me including these boots with Roth, I will set perms to +M/+C/-T?" (I did explain to him what Roth was, a free male mesh body.) His reply to me never actually answered my question; he just said he no longer has that item in his inventory and that his account had been accessed by a stranger, giving his items to another avatar full perm and he was sorry about that. Since he didn't answer my question, I replied and again asked if he minded if I included the boots with my Roth mesh body (I even gave him a copy of the boots); his reply was something like... If you bought this boot on MP by another avatar, sorry, I can't help you". I contacted the seller I bought the boots from, but have not heard back yet.

    First off, why am I being given the cold shoulder when I am trying to do my due diligence and make sure my FP item is legit?
    Second, what does "sorry I can't help you" mean? I asked a simple question that should be easy to answer with yes/no.
    (His status went offline during our conversation, which suggests to me that he blocked me. I was not rude, just persistent.)

    Should I report the seller to LL for selling items they don't have permission to sell and get my L$5 back? Should I go ahead and include these extremely old prim boots with my Roth mesh body "Complete Avatar" kit? Does anyone else out there have an old pair of prim boots, (they own legitimately), that I could get FP to include with my Roth release, and I'll just forget about these boots? I will be giving away my RothToo RC1 for free. It is the male version of my RuthToo RC3 available on the MP and my shop in world, and in OpenSim grids.

    ~Sean Heavy

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