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AyelaNewLife

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Everything posted by AyelaNewLife

  1. As someone who has gone through their own journey like this over the last two weeks, there is one key lesson that all newcomers need to understand: there are almost no pure models in SL porn. Do you have friendships stretching back years with creators? Is your avatar both beautiful and distinct enough to stand out from the crowd? Are you friendly, easy to work with, and an expert at tweaking poses to suit the photographer's needs? Even if the answer is yes, most people will still opt to use another creator as a model, as they would probably offer to swap roles at a later date. There's also very little money in SL porn. We do this because we love creating and sharing our art, not because we need a quick buck. The result of this is that the community is incredibly friendly and welcoming, as there's no squabbling over jobs. The money in modelling is for working with clothing brands, and I imagine the route is the same; advertise yourself through your own work, and network.
  2. Ah I see; that's good to know, thanks! It sadly didn't work against the ocean or plants, as you said.
  3. What is the right click trick? Nothing noticeable happened when I tried it just now. So as a more general question, if I were to take another shot like this one (this one is semi-nsfw, some of the others are very nsfw), how would I minimise the hair issue? (worse offender is right side of neck) I currently don't do any post production on my snaps, but if there's something relatively quick and easy that can at least make it less noticeable, I'd love to do so.
  4. Okay so plot twist number two: I am an actual idiot, and had applied the freckles to the underwear layer, not the tattoo layer. Moving the applier to the correct layer doesn't remove this, but does reduce it pretty significantly:
  5. Okay so plot twist: disabling the the omega-applied freckle layer fixes the problem! For my skin anyway, the hair is still awkward (Truth hair, if it matters). So if I can find a skin that comes freckled by default, that would solve the problem. No idea about the hair, but at least that is manageable, and often less noticeable than the skin outline was. Edit with low-res screenshot to illustrate the problem; my left arm has the freckle layer enabled, the rest is base skin, below my right ear is a trouble spot for the hair:
  6. Potentially stupid question, but do injectors like reshade or ENB (not that there's a SL version) work well with the in-viewer snapshot render? If it sounds like I knew what I was talking about in that question, I honestly don't It's a Slink, I doubt that they do, or if that would even be viable, but again I've only been here a matter of weeks.
  7. Thanks for your reply. That makes sense. I'll have a look at Black Dragon (in the morning!), and see if that helps. Flicking through his blog, it looks like this viewer might have a few other features that would make photography easier and potentially more powerful. It's a pain that something that simple causes these issues, but I guess we are talking about a graphics engine over a decade old.
  8. A picture speaks a thousand words; links to spare anyone on mobile: Example Full picture While this isn't what I'd consider a final cut, it is still with the quality settings up to max, on Ultra, 16x AA, Life-like resolution, you know the drill. While there is a little roughness at every edge of my body, it is much more noticeable when against a backdrop of the sky or water. Any idea why this is happening or how to remove/minimise it?
  9. And this statement is correct. A company entirely based in the US, with no business interests of any kind outside the US, only has to pay attention to US law. The flipside of that is that a company doesn't have the right to do business in another country and pay no attention to their laws. If I base a company in China and start manufacturing and selling knockoff items that breach local copyright, a defense of "b-b-but I'm based in China!" would get laughed out of the courtroom. Where it gets tricky is in the actual enforcement. If there's nothing within the jurisdiction of a European court owned by the company in question that can be seized to cover the fine, then there is a real possibility that the fine will only exist on paper and would be unenforceable. All of this is academic, of course; no company with a significant international presence or customerbase is going to risk this over something so trivial (and it is trivial to implement, for anyone larger than a one-man blog operation), especially as a similar set of regulations will most likely be in place in the US within half a decade.
  10. I'll usually park myself in a corner somewhere and camera-browse, trying on demos right there. I'll try to avoid unnecessary nudity, and I'll add on the demo clothing before removing my existing pieces (and vice versa, for changing back), but at the end of the day most (all?) clothing stores are marked as Moderate, and if I TP out to try them on then the temptation to go look elsewhere for a complimentary demo is too great, two hours later and I have ~30 demos from six different stores. High-lag events are different, simply because the effort-ometer swings in the other direction. Body-part demos, like skins, makeup tatttoos, etc, I'll try at home, simply because that will involve me stripping down to the bare bones and playing around with lighting, often for far longer.
  11. Both this thread and the other a) don't contain a location link, b) say nothing about the club other than that it is an adult "does everything" (and thus does nothing well) club, c) contains no details about and d) makes you both sound really desperate. That's several major red flags. If you put this little effort into your advert, how much effort would you put into taking care of me, a potential employee? If you cannot keep hold of staff, is that because your club has an offputting environment, or because it doesn't get the traffic needed to make my time worthwhile? These are the thoughts going through the mind of everyone reading this, both potential employees and potential customers. Here's a few examples that I found in ten seconds of searching that look more appealing, both as applicant and client: Look at what they've done successfully, and try to recreate that. I'd be tempted to let both existing threads die, give it a few days, then 're-release' a higher quality advert.
  12. My fault for not expanding on that analogy properly. The starting chips are spawned in my the service, much in the same way that Linden Realms spawns in L$. The vast majority of the chips on that table were purchased directly with real money, in the same way that the vast majority of L$ in circulation were purchased directly with real money. With both systems there is a way to turn your winnings back into real money, albeit SL requires the middle step of selling the items on the marketplace. The flat earth statement was harsh and uncalled for. I'm sorry about that.
  13. I'm still waiting for you to come up with an actual difference between a loot box and a SL gacha. Just because you say that the earth is flat over and over again, doesn't make it true. Edit: I'm going to be straight up and say that this isn't going anywhere, neither of us are going to change our minds, we're just talking in circles, so it is probably best if we follow your suggestion and just drop the discussion.
  14. There are some boxes that do require paid keys, but most in the games mentioned do not, and most lootbox games don't have any key-boxes at all. How is that any different from Battle Points in PUBG? Oh yeah, there is one major difference - you can buy L$ with real money, but you cannot buy BP. No user of PUBG, CSGO, BF2, or any of the thousands of mobile gacha games being churned out of Japan is required to pay a cent either. This is not a thing that makes SL gachas uniquely exempt from the proposed regulations. How on earth did you stretch my words this far? If I go on any online poker website, take my free bonus signup chips and play with that, eventually winning a decent amount of money (or losing it all, it doesn't actually matter for this example), that is still gambling. Just because you personally didn't spend a penny on the virtual currency used for the poker matches (even if that currency uses a $ at a 1:1 ratio to actual US dollars), it is still gambling, and is still subject to the same regulations and restrictions as if I was playing poker hooked up to my credit card. Would I be responsible if anyone playing on that virtual table then used that money to buy drugs, or anything illegal? Of course not. That's a ludicrous suggestion.
  15. How would you say SL gachas compares to, for example, PUBG/CSGO skin boxes? All three systems provide rewards that are purely cosmetic, offer no mechanical gameplay advantage, there is a method for each for translating real currency into rolls, and the proceeds of those rolls back into hard cash. One of them is the poster child for this push to regulate loot boxes, and another is a direct clone of that system. Also nothing about these new proposals legislate against gambling addiction. What they do is to bring one form of gambling addiction in line with the rest. There aren't any actual bans being suggested here, just common sense regulations that are honestly hard to argue against. No gambling for minors, for example. Requiring a license, taxation on the proceeds, a few regulations to ensure fairness (most SL gachas already publish rare drop rates); is any of that really an issue? I'm also not saying what I think should happen, just what I think is in the process of happening. There's a key distinction. Personally, I'd slap a "no under 18s" sign on the side and leave it at that.
  16. You cannot earn L$ from the game. You can only purchase it with real money, or receive it from other players that purchased it with real money (and yes, the premium stipend counts as a real money purchase). Real money -> premium currency -> object still counts as purchasing with real money; technically you do this with most online poker or betting sites, even if they put a dollar sign by your balance.
  17. I get why this matters for someone a client will interact with, but why on earth would it matter who created an afk avatar with no one behind the keyboard? Also remember that people are lazy, include a TP link if you want traffic.
  18. Seeing that there is a bill to ban the sale of loot box / gacha games to anyone under the age of 21 - ie the minimum age to gamble - in Hawaii (House Bill 2686 and Senate Bill 3024), not to mention other bans or restrictions in several EU countries, with several more currently considering legislation, there is enough precedent to make it a reasonable possibility, at a minimum. At the end of the day, your opinion on this is utterly irrelevant. My opinion on this is utterly irrelevant. The only people that matter are the lawyers and the lawmakers. If the day ever comes when CSGO skin crates and Overwatch lootboxes are considered gambling, those restrictions will almost certainly also apply to SL gacha machines. Until then, nothing needs to change.
  19. Yes. While Linden Labs might try to play dumb and ignore a regulation like this from one or two small countries, the EU is too big of an economic bloc to ignore, and it is the single largest group of their customers outside the US itself. They aren't stupid enough to eat the fines and/or lawsuit over something that is this trivial to implement.
  20. And this is why the push to formally classify gachas as gambling could easily result in their removal from SL. The moment US law sees them as nothing more than a sugar-coated fruit machine, they are gone. Either that or they start charging a dollar per spin, just to pay for the small army of accountants they would need to deal with that much paperwork.
  21. Irrelevant. The pre-skill gaming region casinos were also entirely user-created, LL had nothing to do with them, and they still pulled them all overnight to avoid potential litigation. LL are indeed hands-off with creators, up until the point where they are at risk of taking legal responsibility for breaking the law. That's why you can get a literal HUD for rape, no questions asked, and yet the sight of a teenage avatar in an adult region is enough to make landowners twitch. If (and we are not yet at that stage) gachas/lootboxes are ever considered gambling by either American federal or Californian state law, LL will forcibly remove all gachas or potentially just confine them to adult regions. You're correct in that Second Life is a small fry compared to some out there (although not insignificant, due to the scale of the transferable economy), and we'll all see the likes of CSGO, Overwatch et al affected first, but we're not going to get a special exemption from the law because we say please.
  22. This distinction is one of your own making, and not actually relevant to whether or not something is a lootbox or not. A lootbox does not have to result in a Pay2Win feature for it to be a lootbox. CSGO is the perfect example of this; CSGO skin boxes are the high-profile examples at the forefront of the controversy. How is a dress any different to a CSGO skin? Both are purely cosmetic items, that have no direct influence on your chances of "winning", and yet it would be utterly ludicrous to try and claim that CSGO lootboxes are not lootboxes. That is what you are trying to do, and it is ludicrous.
  23. What is truly ludicrous is the people trying to claim that a gacha and a lootbox are different. It's literally the same thing. Any laws aimed at clarifying lootboxes as a form of gambling will affect SL gachas too. I imagine LL will just wait and see what the larger publishers do with lootboxes in countries that do classify them as gambling before making any change. It's easier to let those with money to burn fight it in the courts for them.
  24. I've had the same problem. The manager did IM me and explain that he thought I most likely didn't intend to look young, but he'd rather be safe than sorry. I'm 6ft 2. I suppose it doesn't help that I am using Slink Hourglass without having 2ft wide hips, but even so there's no way you could confuse my avi with a child. It's caused a few issues with misaligned poseballs (eg hovering midair while dancing), but upscaling my avatar without losing good proportions is easier said than done.
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