Jump to content

Aishagain

Resident
  • Posts

    1,445
  • Joined

  • Last visited

Posts posted by Aishagain

  1. 1 hour ago, Bugsly Linden said:

    Second Life Server (No Roll)

    https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/18#18.11.09.521593
    So just an update,  SLS was actually deployed on the 20th to version 18.11.09.521593

    Thankyou Bugsly!  Erm...wot's "Simhost deployment enhancements"? O.o

  2. OK Mazidox

    Let's see if I understand this... Main Server (No Roll) yep...confirmed.

    RC BlueSteel No Roll

    RC LeTigre roll to 18.11.09.521593...wait what?  Rolled to what is already there...no...surely not?

    RC Magnum...as above! ?

    Come on Mazidox, credit us with SOME understanding.  This is BS again.  Or just a Ninja typo? O.o

  3. On ‎11‎/‎13‎/‎2018 at 9:46 PM, Bugsly Linden said:

    Second Life Server

    https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/18#18.11.01.521329

    Scheduled Tuesday 2018-11-13 07:00-10:30 PST

     

    Second Life RC BlueSteel

    https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/18#18.11.09.521593

    Scheduled Tuesday 2018-11-14 07:00-10:30 PST

     

    Second Life RC LeTigre

    https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/18#18.11.09.521593

    Scheduled Tuesday 2018-11-14 07:00-10:30 PST

     

    Second Life RC Magnum

    https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/18#18.11.09.521593

    Scheduled Tuesday 2018-11-14 07:00-10:30 PST

    Well, well well.

     

    • Confused 1
  4. Mazidox

    I am a little surprised to see LL using ninja editing power on this thread.  When I posted my comment about the lack of info on the roll, the post for the RC rolls to LeTigre and BlueSteel showed the original sever versions that HAD been destined for those channels.  Today I see the post has been altered to show the server version that WAS ultimately rolled, at in most cases, a second restart, with no indication that any edit had occurred!

    Now just to forestall comment, I DID refresh my browser several times to be sure that the info I saw yesterday was correct so I know at the time of my post it WAS.

    My post now would appear to be just plain ignorant, which it was not.

    And viewer release notes for Main Server have STILL not been updated!

     

    • Haha 1
  5. 3 hours ago, ReadingMASK said:

    Last week's RC release notes for 18.11.09.521593 just listed "Internal fixes" as the changes.

    Right.  That's all very well, but unless you knew that '593 HAD been rolled to Magnum and the other RCs (there is no reference to it in this thread so far as I can tell), you would not have known that.  Moreover simply saying that it has "internal changes" may sound innocuous and almost certainly IS, the simple fact remains that the release notes as accessed via the viewer were NOT up to date.

    It may be "no big deal" as a change, but my point is there was NO INFO.  anywhere on the Roll.  And still isn't.

  6. OK

    So, firstly nothing in here yet regarding the Rolling Restart that just ended.  Secondly, the release notes accessed via the viewer for 18.11.09.521593 (which is now on Main Server regions) leads to LAST week's server version, with nothing on '593!

    Come on Lindens..that's not good.  It's not thanksgiving yet!

  7. 54 minutes ago, MBeatrix said:

    I remember when we were promised that there would be no more cloud avatars. So why am I seeing lots today? And why is my skin grey?

    [EDIT] There seems to be a problem with textures. CDN not delivering? (yes, I also remember when it was said that CDN would make it all better for everyone)

    We must remember that LL are committed (sic) to improving the "shared experience".  At one time client-side baking of the avatar meant that occasionally folk with either a poor internet connection to SL or a slow computer would see themselves "clouded" though others might see them correctly.  This was unfair!  Now we can all share in the communal clouding!  Yay!

    All Server Side Baking and the distributed CDN did was to shift the rendering load from one part of the system to another.  Like all chains, links can break, whichever they are.

  8. I'm just tagging my issue onto this thread since it is quite possibly related.  Wirtz, on Adult Mainland has recently suffered from appalling problems of poor server performance...script run below 5% and simulator physic FPS tanking at every login/out or TP.  Time Dilation is frequently below 0.7 for quite a few seconds at such times and we have not been able to sort the issue out.  Clearly the region is suffering, but as to why I am clueless.

    Lilian and Whitney Linden have dealt with this issue, restarting the region twice recently but the problem has returned each time.  Now given the nature of the largest parcel on the region, Street Whores, the script number has always been high, and nothing has changed recently in that regard.

    So we are left scratching our collective heads as to what has caused this performance drop.  LL's response is, not unreasonably, that the issue is purely to do with the large number of scripts run on our parcel.  Why this should have suddenly become a capacity issue when it was not before is a mystery to me.  Maybe wiser heads than mine can suggest a sensible course of action?

  9. Yes, it's actually more than the fourth time, but at this stage who's counting?  This time I am in the barrel, having been lucky enough to not have been affected thus far.

    DDoS prevention is one thing but I wonder if what we are seeing now is the result of servers having actually being damaged by the huge influx of requests that DDoS involves?

    It is becoming a worry that LL and their partners cannot seem to inoculate against these attacks. 

  10. Mea Culpa

    I was wrong and I was credulous with a contact that had an axe to grind.  I know enough to be worried but not enough to spot a shovel full of BS as it was served to me.  Sorry!

    My point about the lack of inward investment into SL's infrastructure remains and is valid, but let's face it, we all know that!

    • Like 1
    • Sad 1
  11. Mea Culpa, Mea Maxima Culpa

    Well if anyone has a good trick for removing Egg on Face, I would like to know!  OK I am in the dog-house and I know it.  I really ought to make sure that my sources don't have large axes to grind.

    I know enough to talk nonsense, it seems but not to smell BS when it is given to me.  The point about the lack of inward investment in SL remains, the rest is just plain wrong.  Sorry!

    • Like 2
    • Thanks 2
  12. 2 minutes ago, LittleMe Jewell said:

    Do you know how many times in the past decade people have claimed damn near this exact same thing?  Yet SL is still here and LL always manages to get things running again, even if it takes a while.  Hell, these past couple of days have been super mild compared to 2007-2008.

    Yes, I remember most of them and these crashes ARE different.  2007-8 was part of a learning curve for LL.  It is a shame they did NOT learn.

  13. Let me be clear.  These opinions are mine, and mine alone.  As to who gave me the insight...sorry I am not going to tell you.  Not all of LL's former employees hated SL.

    This is NOT a typical SL breakdown.  This time it IS serious.  But SL is just another Social Medium...isn't it?

    • Haha 3
  14. I have posted this elsewhere in these forums but here is as good a place as any.

    SL's central server cluster has failed.  This is NOT a viewer-related issue, though FS suffers more than LL in that the viewer needs to access the FS blog server to get its start-up splash and that server is being swamped by folk desperately trying to log in.

    This is NOT a Login server failure either, although LL appear to be in denial about this.

    1) The current technical support at LL simply does NOT have the knowledge or understanding of SL to repair this failure.

    2) LL have steadfastly refused to spend money, much needed money, on the SL infrastructure.  It has finally broken and SL is dying.  This is what heart-failure looks like.

     

    By the way I have been an thoroughly addicted SL user for nearly 10 years now and this pains me more than I can adequately state

  15. The story is simple, LL's servers have broken down.  They are now unable to keep anything over 30K online stably.  There have now been 6 significant crashes where numbers online have crashed from c30K to not much more than 10K.  This is NOT a viewer issue, it is NOT a login server issue.  This is the one thing that LL have feared for over two years, a central cluster failure.

    That they have done nothing to "fix" it shows two things:

    1)  The present technical team do NOT have the knowledge of SL they need.

    2) They basically have refused to spend money...much needed money, on the SL infrastructure.  SL is dying and dying fast, this is what heart failure looks like.

    Nice one Whirly, good to see a sense of humour in all this carnage.

    • Like 1
    • Haha 2
  16. OK Rachel

    I see nothing amiss in your system, but I would say that mesh is slower to rez for me too on 5.0.7 but the symptoms you are reporting sound more like a problem with the simulator/region you are in.

    Or:

    Your graphics system is not great the x30M GPU is a weak one (the second digit (3) is the important one really together with the M suffix), especially with a 240m draw distance.  Try reducing it to 160 or even 96m see if anything improves.  I find LOD of 3.5 works better for me with mesh especially.

    I am guessing that you have a dual graphics set up from the Windows graphics driver listed...make sure that Firestorm IS using the Nvidia GPU and hasn't reverted to the on-board graphics of the CPU after a Windows update (it can happen).

    Some of your symptoms suggest your PC is also running slowly...time for a scan perhaps?

    Outside of this, are you WiFi or hard-wired? If you are WiFi, a bandwidth of 1450kbps is way too high.  It needs to be around 500 kbps for WiFi.  Check and reboot your router.  The reason for a low bandwidth requirement for SL is due to the slow packet delivery capability of all WiFi systems (I was told this by someone who ought to know, an ISP engineer).

  17. Rachel

    Under normal conditions your ping of 19ms is clearly not to the Tucson server farm (unless you happen to live in AZ) or your ping sim would not be 200-220ms.  If it WAS, I'd say that the server was having a problem and needs to be restarted.  Contact the sim owner about that.

    We need more information about your computer system before anyone can give any meaningful advice.

  18. So the Url BUG was not fixed on the initially rolled software and Magnum  and Cake were rolled back.  The only way I found out about this is the post Whirly made in the thread on that issue:

    ""Just to note for those testing this, Magnum & Cake are being rolled back again.

    https://status.secondlifegrid.net/incidents/z6c6kk0h07hz""

    You have a QA process.  It does not need a whole RC channel to test the fix.  Are LL no longer competent to test their own software updates without messing up their users?

    Also, it would have been polite to post SOME explanation for the roll-back in here.

  19. OK for the second week running Magnum and Cake are being rolled a second time.  What broke this time?  Don't you guys have a beta testing grid to winkle these bugs out prior to perpetrating them on us?

    I know these are "Release Candidate" channels but the recent mess suggests your QA is distinctly below par.:(

×
×
  • Create New...