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Interregnums

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Everything posted by Interregnums

  1. This is what it turned out to be! I had forgotten to change the permissions on ALL my textures. Having changed the permissions as needed, the house has transfered over perfectly. Thank you everyone for your help and advice.
  2. Hi all, thank you very much for your replies. I do indeed know about that, thank you. It was the first thing I checked when I realised something was off. I also changed the permissions in and out of the inventory, it would appear neither will stick on transfer. Unfortunately, the issue is persisting, I asked a friend who bought a copy of the house from me directly (I transferred it to him) a few weeks ago and he said the permissions were wrong on his copy of the house too. I have tried transferring it again today to no avail. It's copying with all sorts of different permission changes, the most recent being having none at all. EDIT : I have also just noticed that the permissions for the next owner change when I take the object back into my inventory. It goes from full permissions, to only copy.
  3. I have a building I am wanting to sell, made of bought full perm mesh and my own original mesh. I have set all permissions to full perm in order to send it to my store account. However when I get it in my inventory in my store account, the permissions have changed. Whether its, no copy,mo mod. Or no tranfer, no copy. Or all three. I just can't seem to send it full perms. I have checked all door scripts, and made sure they are set to copy/trans/no mod as per the script writers request. I have detached all doors and sent just the structure, to no avail. Does anyone have any ideas on what might be going on? Cheers
  4. Hello! I am using the Maitreya mesh body with the v-tech Boi chest mod (a flat/feminine chest). This chest has glam affair skin match so I can still use the skins that come with Maitreya, however I am finding it impossible to find matching Omega glam affair skin appliers. Does anyone know where I can find demo's of Glam affair skins with omega head appliers? Are there other skins (head and body with omega) anyone knows of, that have flat chest versions for their body skins or a flat chest tattoo? Cheers
  5. Hi there, I am making a mesh head using blender. At this point in time I am trying to align my mesh's neck, with the avastar/SL neck so that it will work with most bodies. Is there a mesh head creator out there who could help me? (Or really anyone who makes body parts that align with other things) Cheers
  6. I am wondering fi anyone knows of stores that sell female clothes for the male slink mesh body?
  7. Still looking to hire someone to rig a mesh body for me!
  8. Hello, I have a manuel bastioni lab mesh I created using the add on in blender. I have attached it to avastar and whilst the bones work nicely and the weights copied over beautifully. I cannot get it to load into second life properly. it is deforming insanely in the spine and does not match up with the SL avatar (I am wanting it to fit standard sized XS and XXS clothing.) I would like to get someone to help me finish off the rigging of the avatar itself, including bento bones. The mesh has shape keys that I would like to keep in place as well. To discuss payment and exchange references and files etc please contact me in world. Interregnums Resident
  9. Hello, I have a manuel bastioni lab mesh I created using the add on in blender. I have attached it to avastar and whilst the bones work nicely and the weights copied over beautifully. I cannot get it to load into second life properly. it is deforming insanely in the spine and does not match up with the SL avatar (I am wanting it to fit standard sized XS and XXS clothing.) I would like to get someone to help me finish off the rigging of the avatar itself, including bento bones. The mesh has shape keys that I would like to keep in place as well. To discuss payment and exchange references and files etc please contact me in world. Interregnums Resident
  10. Thank you so much! I am going to be giving this a go ASAP
  11. Hello, I am wondering if anyone can tell me how to prevent seams. By this I mean (for example) If I put on my mesh hands, on my mesh body, there are no seams between them and my body. I have tried creating a body in blender and separating certain body parts and importing them into SL. However the seams are very obvious between each of the body parts. All help is appreciated, thank you.
  12. Hello, I am wanting to make face weights with the bento bone system. However, I need to see the actual weight paint someone has used in each of the bone sections. Would anyone be willing to share pictures or a short gif/video going through the new face bones and how they have been weighted showing the actual weighting itself and not just moving mesh? Cheers
  13. So! It worked. and I am so so thankful you were able to explain that to me. I was so lost and am horrible with jargon! I do now just need to know... How do I join things at the end? For example, I tested the method out on some nickers I'm making. > https://gyazo.com/911fa1e2fe42683014cf90423c3ecf46 I just want to put two verts from each part, and join them so they're one solid peice. I know ther eis the 'join' method for separate objects. But how do I do this within the same object? Cheers!
  14. Thank you! I'll try that out next I am in Blender and I'll look over that post too =D Cheers!
  15. Hi guys. I am following a tute on YT. I need some help here. in the beginning when he's making the pane extend and have new pieces. How is he doing that? Video : https://youtu.be/VcOzFF27OLs?t=35m53s Thank you
  16. Hi Guys! Thank you both for your help. I ended up using a solidifier with o thickness and no other options selected. It worked! I have one question though... The land impact of the larger section is 11. Whilst the section half that size is only 1.something ... Is there a reason for the huge disparity? I am going to be using the half section twice as... there is legit a 10 li difference between the big and small one (only half the size difference) EDIT : also, I can now not bake for some reason. Or more accurately. It's only baking, black. No shadows. I can do it without the solidifier on though. Is this normal?
  17. Hi Drongle, thank you so much for going so in depth for me. I added the edge split modifier and tested botht he smooth and, not smooth shading... In the end because of the pri count. I decided to start from scratch. After inspecting someone elses mesh roof I realised they had used a pane, that had a face on the top and bottom. I have created my roof again and they're significantly lower in li... however they only have a face on the top. How do I had a face to the bottom of a pane in blender? cheers.
  18. Drongle McMahon wrote: Please tell us how many triangles and vertices it has, as reported by the upload dialog, how many corrugations it has, its dimensions, whether the physics weight or the download weight is higher (More Info link on edit dialog), how you made the physics shape (if you did), and whether it is using smooth shading in Blender. That information would make it easier to give you advice. Hi Drongle, The original plane had 66 corrugations, and I used 2 and 3/4 of the planes. The tirangles are 4226 and Verts are 6364 ... A LOT. I own corrugated iron made by other people with the same/ similar corragations to mine that are only 1 LI and MUCH better smoothness (and no I have not used smoothed shading.) EDIT : Idealy I feel I could get a roof for 6-7LI based on the mesh from others i have seen So i was really shocked at the LI and T/V count on mine as I have made the roof to sale and the only other things I am importing attached to it are two boxes. Here is my file so you can have a better understanding fo what i'm saying as I am not good with xplaining things. https://1drv.ms/u/s!AtnNyMcAYHgkqHvJTDgbn7IHBp45 Also, I have been using the tried and trusted shading and normal maps however I'm tiring if the flat object look and, whilst no one else may pay much attention. I certainly will. I'm in SL for pretty things and, roofs are included in the land of pretty.
  19. Hi there, I have made a corrugated iron roof that i would like to bring in world. Howeever it's a few hundred land impact. I have made sure to not make too many faces, and it's not the smoothest thing in the land. Is there a way in blender to make things less heavy so they don't explode land impact numbers in SL? Cheers
  20. arton Rotaru wrote: That's pretty much the first time I saw somebody changes the subject the opening post entirley, and rendering the first page of answers redundant. :matte-motes-dead: arton Rotaru wrote: That's pretty much the first time I saw somebody changes the subject the opening post entirley, and rendering the first page of answers redundant. :matte-motes-dead: Hi! The original context of the post is on the first page underneath all the answers. So they're not redundant, in fact they're very helpful and I mention which one was the one that helped with my problem. Also Drongle. Thank you again! Your idea for a cube based physics wall worked perfectly! All done guys. My wall is perfect! Thank you all again =D
  21. Drongle McMahon wrote: Most likely you have uploaded with a triangle-based physics shape (i.e. you didn't click "Analyze" on the physics tab) and your wall is less than 0.5m thick. In that case, the server secretly converts the physics shape to Convex Hull even if you have set it to Prim. That fills in the hole. You can test to see if that's the problem by stretching the wall in the thickness direction so that it's more than 0.5m thick. If you select your high LOD mesh and click "Analyze", that should avoid the secret conversion. There are sometimes problems with "Analyze" if your mesh is at all complex. In that case, instead of using the visual mesh, you can make a special one and use its file for the physics instead. Best is a collection of non-overlapping boxes. Sometimes you can get a lower physics weight by using a triangle-based physics shape, as long as you use a version of the mesh with the narrow faces along the edges of the wall removed. In that case you need to overcome the secret conversion, either by making the wall thicker then 0.5m, or by adding some geometry, possibly underground, to make the whole mesh at least 0.5m thick. Hi Drongle! I have amesh that's, part triangle, part other shapes. I used a cube prim and used the boolean tool to create the windows and door ways. So it kind fo did it's own thing. I have tried the analyze step. However i have no options to choose from in the drop down menu. I tried making the wall thicker but the problem persists. The secondary pysics object hasn't worked out for me either. However I didn't make it with a bunch of cubes. i'll give tha a go.
  22. Gaia Clary wrote: Interregnums wrote: I exported the wall using Firestorm, which exports the file as a DAE file. This DAE file wouldn't open in Blender and so I opened it in a third party program to see if it had in fact exported properly. It had. Are Dae files exported by firestorm not importable to Blender in general or is it just this one file? However if you have a dae file that does not import to Blender but works with other 3D programs, then i propose you open a report on the blender developer site. When you add Collada to the title then it will be checked faster. If you do not want to expose your .dae file to the public then you always can arrange something with sending your file directly to whoever takes care of the issue. (just ask in the report) Hi Gaia, The dae files exported by firstorm were all able to be imported into blender. I managed to get it all working. I now have my (mesh) wall and the issue I am having is that physics will not work. I have tried all physics levels, tried both with and without generating normals on importing and in world I have changed the wall from convex to prim to none and I am still, unable to walk through my wall.
  23. Aquila Kytori wrote: Hi After rezzing your wall you need to Edit it and change the Physics Shape Type from the default Convex Hull to Prim. You will find that option in the Features tab of the Edit panel. A screen shot of the Features tab can be seen in message number 4 here: https://community.secondlife.com/t5/Mesh/Problem-with-home-mesh/m-p/1788825#M18558 Hi! I have done exactly that. unfortunately no matter the Physics shape type, I am unable to walk through the wall hole. Could it be something in blender? Should I have to set something up in there?
  24. Chic Aeon wrote: So just IMPORT the dae into blender and you should be able to go from there. There ARE however many "issues" *wink*. Hope the process works for your needs. Thanks Chic! You were right. many issues indeed. I ended up using the wall as a template and making my own from scratch. it worked perfectly. Except that physics wont work in SL. I can't walk through my doorway! I've updated this post with details. If you're at all able to help. that would be amazing!
  25. hello everyone, It would appear my post didnt make sense, to anyone. I exported the wall using Firestorm, which exports the file as a DAE file. This DAE file wouldn't open in Blender and so I opened it in a third party program to see if it had in fact exported properly. It had. SO. Because said third party program was not able to EDIT the object(DAE) because its not an editing program. I SAVED it as an OBJ from the third party program. Upon trying to open the NEW OBJ file in blender. I was faced with a cube. This is now known to be, because as one fo you kind fellows mentioned. i was opening the file and not importing it. I'm going to go try this again! Thank you all =D
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