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Orwar

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Posts posted by Orwar

  1. 24 minutes ago, Desiree Moonwinder said:

    True. It is very foolish to discuss politics and social issues here.  Only wise use of forums is to discuss how to make SL work best.

       It's not the topics that are foolish, it's the people who discuss them with uninhibited idealism who tend to make the mistakes that one might want to remove once the heat of the moment has cooled down. I may have said things that have hurt people, or made them angry - but I have never regretted it. If a person is so simple as to judge a person by a single idea that they adhere to, or so simple as to only exist for a single idea, then a bit of regret may in fact be healthy for them.

       If our ideas are never questioned, and can not stand up to rational criticism, then we can not grow if we continue to hold onto them. It is in the process of expanding our views that we grow and mature.

    • Like 3
    • Thanks 1
  2. 2 minutes ago, Seicher Rae said:

    I wish my "personal trainer" wasn't showing up today because I feel like a slug.

       Granted; your personal trainer calls in sick - but he has instead provided you with a temp, who has the personality of the Energizer Bunny.

       I wish I didn't have to manually switch my font every time I write a post ...

    • Like 1
    • Haha 1
  3.    Both have their strengths and weaknesses. In a 'live' chat, you don't have as much time to over-think things, and also if you get upset by something the other said, they can quickly tell you that they didn't mean it like that. On the forums, if you take offense to something, there's no telling how long it will be before the other party is back to clarify what they meant, by which time a bunch of people may already have jumped on the flame-train to spew acid all over. And whilst it's true that we can never control exactly how what we write is to be interpreted by a reader, the forums do give us more space for expression which means that we can do more to avoid it - but then, who can be bothered to be over-clear about it, especially when most people getting smurfed off by it are just cute.

    1 minute ago, Cindy Evanier said:

    I can swear inworld without getting in trouble.

       But we can smurf our way around it!

    • Like 7
    • Haha 1
  4. 52 minutes ago, Beth Macbain said:

    ... bookmarks the recipe...

       The great thing about Sjömansbiff is that, being what we call 'Husmanskost' in Sweden, it's not actually very complex. It has the 'Swedish Holy Trinity of Not Starving' (i.e. Potatoes, onions and meat). The trick to the dish is doing it the right way! I thus give you ...

    Orwar's Sjömansbiff

    Ingredients:

    • Potatoes (waxy or half-waxy, else they'll just turn into mush)
    • Onions. Lots, and lots of onions.
    • Meat. You'll want a fatty or marbled piece of beef, as a too lean cut will easily get dry. Thin slices!
    • A bay leaf. Or two, if you're feeling adventurous.
    • White pepper corns. Whole.
    • Allspice corns, also whole.
    • A little bit of plain wheat flour (to coat the potatoes).
    • Optionally, you can add a little bit of leek, but that's much too fancy for most occasions.
    • Most important of all: Dark ale, porter or stout.
    • Butter (or, preferably, beef tallow).
    • Salt & Pepper.
    • And the secret Orwarian ingredient: bone marrow.

     

    1. Start off by searing the meat in beef tallow (or butter). Obviously salt and pepper. Put the seared meat in a dutch oven.
    2. Slice up the onions, and fry them in butter (or tallow) until soft and golden. Add to the dutch oven.
    3. Slice the potatoes into quarter-inch slices, coat with flour and fry them (in butter), before adding them to the dutch oven.
    4. Put a couple of white pepper and allspice corns into the pot, along with a bay leaf.
    5. Put the bone marrow in the pot (works best if you've got the bone sliced).
    6. Cover with your choice of brew - a common Carnegie's porter works fine (any leftover beer goes to the chef!).
    7. Put the dutch oven in your oven, and cook it for at least one hour, give it a gentle stir every now and then.

    Serve with salted or pickled gherkins.

       "But Orwar! You haven't put any weights or amounts in there, what do I do?!" - it depends on how hungry you are. And remember the #1 cooking rule - taste, taste, taste.

     

    • Thanks 2
  5. 1 hour ago, Beth Macbain said:

    Okay, we've made it to December 9th, but it's a Monday.

    How are we all doing today?

       Well, after a migraine-y weekend that messed up my circadian rhythm, I slept until 13.30. I didn't really mind, until I heard that lunch today was Sjömansbiff. Oh well. Toast isn't all bad though, I guess.

    • Like 2
  6. 1 hour ago, OddPieceLady said:

    I'm gonna stick with my mesh bodies Lara and Freya thru all the rest of my second life, I can do so much with them to last a lifetime!

       Second Life still has a lot of potential for technical development, who's to say what the future brings? I'm not a creator of the caliber to understand, let alone create such complex things as mesh bodies, nor do I know what the exact technical limitations are and how they compare to other platforms - but remember how people used to say that N64's Goldeneye looked 'so very realistic' compared to many games before it, that some people couldn't believe that graphics in games could get better? Or when people said that the Internet would never get 'big' because they couldn't understand why 'normal people' would ever care to use it? I have an article in a tech magazine from the early years of the millennium, with an article about how 300 years worth of man-hours were put into the design of a single virtual character, rendering and giving every strand of hair its physics individually - look at the cut-scenes from RPGs and strategy games of the late 90's and early 2000's, how at the time they were technical marvels, but how today you can use modern programs to learn how to make something a lot more impressive in just a few days of learning.

       I agree that TMP isn't worth it, though that's just my personal opinion - but I'll never say never, when it comes to the development of new things. Second Life has been running for so many years, and the changes we've seen over time has been significant and amazing, and I expect that the future changes will continue to astound us. Perhaps one day we'll look back at the Lara the way we now look at the system bodies of old.

  7. 8 hours ago, Matty Luminos said:

    Speaking of Firestorm's AO, is it possible to add animations to it for things like bento wings and tails? If so, how?

       Hm ... No idea, but that's an interesting question ... Goes off to dig around in the Firestorm wikis.

  8. 3 minutes ago, kmtezuka said:

    Do you have any recommendations for hair?

       Stealthic is, by far, my favourite hair creator in SL. My photo alt gets all the hairs from them. Their male hairs work, but I've kind of used the same one hair for something like 3 years now - I'm not as adventurous with hair on my male avatar, I guess!

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