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Nalytha

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Everything posted by Nalytha

  1. Can someone advise me as to the steps to set up a forum signature? Thank you. Edit: I did go to settings. I'm having trouble navigating the settings to find the signature area. Update: Thank you, Saul. I'm not sure how I overlooked that. /smh
  2. I'm having trouble understanding the limit buy process. Would someone be so kind as to dumb it down for me? I'd like to put in a buy order for 5,000 at a decent rate. Maybe the 262 or 263 rate. First, does this save me any money? And two, I'm not understanding how to put the numbers in correctly because I sure do not want to pay $5,000. 
  3. I've been saying for quite a while now that SL Users are not LL's target audience and that they really don't care if we migrate. I can conceed that this may be true. In my very humble opinion, this would be a mistake. They can capitalize on targeting BOTH audiences at the same time. It will draw MORE users in. More users = more opportunity for making profit. Edit: Geeze, I really need to figure out how to quote properly.
  4. IRL, I own four pairs of shoes: Pumps for work Sandles for most days Tennis shoes for most days House shoes Should I have my girl-card revoked?
  5. I recently purchased my first piece of SL land. I searched for lovely seaside property and found some for cheap. I was so excited. I've been here a few days, decorating. I decided to explore a little around me. I haven't seen any neighbors online when I am. But I started taking a look at parcel information for those around me. It looks like one person might have been buying up neighboring parcels as they came on the market (same owner but different purchase dates on the parcels.) The one directly behind me was purchased only a week before mine. Then, I started to feel a little guilt. When I bought this land, there was only water on my parcel. I had to raise a platform and texturize it to build on. The privacy screens I have on the sides, I also have one in the back. I notice when I look at the water from the parcel behind me, that screen dissappears. I like that. They can still see the water. But they can still see my side screens and now they see the back of a house, which makes me feel guilty as well. My question is this: Should I offer to sell my land to this person and look for something else? Or is what I'm doing acceptable? I'm a premium member and I just renewed. This land isn't going anywhere for at least a year, even if I leave SL. So they won't be able to snatch up the land anytime soon and now if they try to sell their land, the price is probably going to go down since the view is no longer as nice. Any thoughts on how I should proceed? 
  6. Adam, I hope you get some useful reviews soon. I think I am more prone to leave reviews since I rely so heavily on them. I wish more people would take a moment to contribute a review. It often takes less than a minute and helps sellers and buyers.
  7. Eh, I think to a point you are splitting hairs, but that doesn't mean you are incorrect. Yes, SL has a mainland, but for the most part, SL is user created. Almost everything you experience in SL was made by fellow residents. And I don't think that's far off from what Sansar is about at all. “New Platform Enables User-Created Social VR Experiences” "Over the past few months, a small number of creators have already made an impressive variety of awesome social VR experiences with Project Sansar, from virtual versions of real-world locations to fantasy worlds and stylized game-like environments, and more." http://www.roadtovr.com/project-sansar-creator-preview-sign-ups-are-now-open/
  8. "As for comparing SL to WoW, there is no comparison. WoW uses a set of textures that are optimized and used on everything in the game and are preloaded onto your computer. SL, however, is about 98% user created. That means everything you look is was made by someone in SL and has to be loaded into your system. This means the prims/sculpts/mesh, textures, animations, etc. Considering that every time you look around you're loading new stuff, SL does a pretty good job. " Sorry, my intention was not to compare Second Life to any particular MMO. The MMO reference has more to do with the similarities in development phases, releases/launches, advertising, etc. When I talked about people moving from one MMO to its successor, I meant to address mainly the other things brought up -- time invested in the first one, friendships made, memories, and work. All of that disappears when you shift games. It's tough, but there's a payoff. You get to embark on a new adventure. You are right. Most of SL is user created. And the idea of a new world without all of the stuff we've worked for being in it seems hard. But most of what has been created in Second Life has ALREADY been abandoned by its creators. This game is so old, that most items you see, the creator probably doesn't even play anymore. Second Life DOES do a good job, all things considering. But even LL knows SL has problems. They have an opportunity with Sansar to please TWO audiences at once. The content creators/advertisers and the current general SL userbase. It seems like they are going for only one target while hinting that the second audience is something that will eventually follow. Edit: If I was going to compare SL to a particular game, it wouldn't be one like WoW. Maybe some of the old school text MMOs. Like the Iron Realm games which have been around for 20 years and are still running. Much of those games are user created. Sure, it's only in text. But people spent decades working on building a world and economy, pantheos and politics. They built buildings and homes. Sure, it's primitive, in text. Iron Realms made subsequent games. The people who played the earliest one may have decided to not transition to the new ones. You know what happened by them creating parallel worlds but wanting to keep their foot in the door of each? The population for each one lowered. The population is spread out between the games and because of this, all of the games suffer. Each game has revenue generating possibilities, but with the population spread thin, new players are less likely to stay and spend money.
  9. Speaking of learning from others Mistakes. Ever Quest 2 did well. Ever Quest 3 (officially known as Ever Quest Next) recenty flopped. They hyped everyone up for years and then canceled the project. There's a lot to learn from that debacle. Edit: now that I think on this this is pretty similar. Ever quest next was advertised to be not really ever quest 3 but its own game set in a similar world. It was going to have different features and even look different. But the whole time, everyone was waiting for ever quest 3 because they had played 2 for over a decade by that point. A lot of stuff led to their downfall but I would hypothesize that if it had gone live many would have been disappointed. Even being told it was not going to be ever quest 3, that's what the players really wanted
  10. I can understand that and for those reasons and more I believe SL will be up and running for a long time (though it will eventually end). This is a SL phenomenon though. MMO players are used to their games dying and moving on to its next generation. Take a game like Ever Quest 2. People played 1 for years. I think it's older than SL and I think you can still play it. People invested time, money, and memories into it. When 2 came out of course people were sad that they would lose their stuff but there's also something so exciting about taking a step forward in technology. And I think LL hasn't really captured that anticipation that most MMO companies are very atuned to. No, SL and sansar are not MMORPGs. But they do have a lot in common and I really think LL should take a close look at that industry. There are decades of experience for them to gleam and they can learn from others' mistakes. MMOs have mastered advertising and player participation. They know how to get people amped up. I'm not feeling that with Sansar. Months on end I'm seeing a couple of photo edited shots and not much info. And the info that is coming out is confusing.
  11. I wish I had 20 outfits. For a long time I wore the same thing everyday. I recently got a mesh body though and so my clothing options have gone up. I'm up to three pairs of pants and probably six tops now! No shoes though and no jewlery. I seriously walk barefoot everywhere because I hate coordinating clothes and accessories lol
  12. "But of course, if Sansar opens up and it is offering much cheaper land and everyone is running to Sansar, automatically, Second Life will suffer. Yes, so this is the cannibalisation effect. It’s obviously real; and all I can say to that is, it’s better it’s us than someone else. Because it’s going to be someone, some day. and so we’ve decided it has to be us." They say it a few different ways in the chat but they repeatedly say they want to be the next big thing in terms of what comes after SL. Apparently even if sansar canibilizes SL. So Sansar isn't supposed to be SL but what does that mean? If we take their words that they are going to be more focused on creators and those creators being able to more easily capture their own audiences, you know what it sounds to me like? Immersive advertising. If we can't create our own stuff, socialize, ... things we do in SL... what does that leave us? Commercials. Advertisements. We already know big brands are considering using this. If that's all Sansar has to offer, a lot of people are going to switch channels and find something else. Edit: and if that's what they are planning, fine. But it would be wiser for them to blend the two ideas instead
  13. Thank you for posting that. I think that's where its all at. If this link works it should save some scrolling though (at least for what I'm referencing. Your site has more info) https://community.secondlife.com/t5/Featured-News/Lab-Chat-Returns-Friday-with-Ebbe-Oz-and-Troy-Linden/ba-p/3027649
  14. I don't see the necessity for a landmass. Some "experience" creators could choose to make "experiences" that are similar to our islands that cater to residential/rp neighborhoods. And for those who don't choose one of those perhaps something small like a skybox aka apartment or small personal home (not on land) would work. I actually would love to see if residential experiences became a thing. I mean, of course depending on exactly how similar to SL they go.
  15. The transcript also points out an example where he's explaining why it won't be as sophisticated as SL on day one. He gives the rental system as an example. It took years for someone to create those systems. It's going to take time for users to create these complicated things. Another contradiction. LL can not stress that this is not going to be SL 2 and then give ANOTHER example of something that is in SL. This can easily be interpreted as "Oh. So theres going to be rentals bUT it will take time for someone to make the systems." Of course a critical mind might also interpret it as a poor example on LL part. Perhaps they were simply trying to express that complicated user generated things will take time to make. That doesn't mean there's going to be a rental system. But hopefully you see my point. This is needless confusion
  16. No I haven't read about specifics on land but I have heard LL say they know land is too expensive in SL and they are going to make it easier to create in Sansar by having more affordable rates. It wouldn't make sense for LL to restrict their income by saying ... we only want money from creators who will have a big audience. They will probably cast the net wider. Make experiences be as small as a personal experience (owning your own land and doing whatever you want with it) or big. Like being able to own 512 sqm in SL for $5 a month or an island for $295 the wider the net, the more income for them.
  17. I'm on my phone but could someone link the transcripts for reference? In one of them they give the example that you would have your own avatar. Maybe it's human. Maybe it's not. Maybe it's something crazy... I don't remember their example. So in that sense, they are saying you still will have a personal customizable persona. Then they talk about experiences. They give the example of a space experience. Maybe the creator forces your avatar to change to something they choose to make it fit their theme. Maybe it's like Berlin and you can change your own clothes. But maybe you are a non human avatar and so the transcript discussed how much power would be given to the creator over your personal avatar. To me, this sounds like SL but with a focus on creators having more control to target and capture their audience better (which the transcript also confirms). When I say one foot in each door, I partially mean LL is sending contradictory messages. Sansar isn't sl2 In several years sansar might be sl2
  18. Sorry I too am on my phone at this point so this will be more brief than I might like. Yes we all do know sansar is no sl2. HOWEVER, based on quotes from that transcript, even LL is making it sound like eventually it will be very similar to SL. "Because in the beginning, Sansar might look all shiny and whatnot, but it’s not going to have the level of complexity and sophistication of Second Life, that’s been developed for almost 15 years now. It will take time for a lot of the things that you all love and do in Second Life to be something that you could completely do in Sansar." I didn't include the quotes but that transcript also basically says that SL focused on the user while Sansar will focus on the creators. The worry some thing from these quotes is that they sound contradicting. We are all told this isn't SL 2. But we are told that it may take years to resemble it?
  19. I went back and read this entire thread. I just wanted to share my thoughts on the matter, as this is a discussion right? As a long time gamer, I've been a part of many online forums. I can safely say that the default for questions is usually in the general section. For one, some games have a new player section but many do not. For another, when you want a fast answer you tend to want to post in the most popular section. I'm not saying that is a reason to do it. I'm just sharing what might go through someone's mind. The answer section on this forum is actually not something I've come across for most games. Yes, a couple, but they are the minority.
  20. The Second Life equivelant of Let Me Google That For You. Touche! Thank you. There's some interesting stuff there. A lot of it is discussing something other than what I am though: fake reviews, paid reviews, Bad reviews based on no credit, the review system technology. Many of those posts are written by sellers while mine is written in the perspective of a buyer.
  21. A little about me: I've been playing MMOs for about 16 years. The following are some of my thoughts based off of a transcript I read about Project Sansar. Some may believe MMOs and Second Life are too different for this perspective to matter. The reason I disagree is this: What continuously draws me to MMOs (and always will) is the connection with other players in real time. The ability to communicate and experience a world with them. This is exactly what draws me into virtual worlds like Second Life. Now, this isn't universal. I actually know many MMO players who prefer to play on their own. Completely valid point. To each their own. I try out just about all the new MMOs as they come out. I follow them through the design process, try betas, and have experienced MANY launch dates. The following are of my thoughts based on where I've seen companies go wrong. Project Sansar will start off with (far) fewer features than Second Life "Because in the beginning, Sansar might look all shiny and whatnot, but it’s not going to have the level of complexity and sophistication of Second Life, that’s been developed for almost 15 years now. It will take time for a lot of the things that you all love and do in Second Life to be something that you could completely do in Sansar." "So we’re just going to have to sort out this product so that it’s really good for a few people for some core scenarios, and then let the product evolve and expand in scope over time; rather than being everything to everybody from Day 1 – that’s like too much.Which means that for a lot of you, based on the scope we have to ratchet down to, to make sure we can get it out in these time frames, the product on Day 1 will not be what you want it to be, or will not have what you needed to have in order to create what you imaging or create what you find is meaningful to you. But for some people, it will be. and then over time it’ll be relevant to more and more people." I've played sequels to MMOs as well as seperate games made my the same creators. These words are very concerning to me. It's already established that Sansar is NOT Second Life 2. So to a degree, we can not assume both games will have the same features but it's not unreasonable that many of us are imagining a game similar to Second Life and until we are presented with the contrary, that assumption is probably going to prevail. I assume statements like this are made so that people do not get their hopes up and that they aren't dissappointed on day one. However, I've seen this go terribly wrong in games. This is what many players are going to think on day one: "Wait, Linden Labs created the technology for this feature in Second Life years ago. So I know they can do it. Why have they taken this feature away?" Most sequels strive to ADD features. As time goes by, technology increases and a creator is able to deliver higher quality content than something they made years (or over a decade ago). Users look forward to the technological advances they've waited for this whole time. To log in, and see they they have LESS features is going to be a big let down and one that is going to turn many people away. The solution? Push back the release date if necessary but get a product out there that is going to WOW players, especially Second Life players IMMEDIATELY. Because if you don't, those initial players are going to leave pretty quickly. It's like reading a book. You need to hook the reader's attention immediately in order to keep them reading. You don't want millions to log in, only to be dissappointed and NOT recommend your game to other people and in fact leave BAD reviews right off the bat when all you had to do was have us wait a little longer in order to WOW us. In regards to releasing Sansar information publicly "We’ll see if we can do some kind of high-level FAQ to make sure at least the common stuff is covered somewhere, so that we can constantly reference people that start from scratch asking all the basic stuff all over again. Just like, “start here, and then ask questions after you’ve read that”. Yeah, makes sense." "And I’m not even sure what kinds of details are even going to be necessary for people." Here's some advice based on my experience from following games through the developement phase and into the finished product. Do NOT overload the audience with a ton of information. Because, as you've said in this transcript, things are up for change. A lot is going to happen between now and release day. The last thing you want is players resenting you for releasing a product you hyped up as one thing, but is something else. Or promising features that you don't deliver on -- that's one of the worse things you can do. So, be cautious about what you share. BUT SHARE! You need to especially keep the current Second Life players excited about Sansar. Because who do you think is going to flock to you on opening day? Sure, a lot of VR enthusiasts, but especially SL former and current residents! Be honest with what you share. Be excited. You can say, "Hey we are currently working on this feature. We can't promise it will make it into the final product, but it's looking very promising!" There is a subtle difference between experienced MMO players and people who just play SL and aren't experienced with development phases for games. An experienced gamer doesn't actually need to be told that what you are saying now might not make it into the final version. I hypothesise that more casual gamers actually do need to have this made very clear to them. But the key thing is excitement. Share your news with enthusiasm, because if you are excited, so are we. Second Life vs Project Sansar "And we’re not planning to force anything; we’re going to give you the opportunity to choose where you want to spend your time and how you want to spend your time. And there is a risk. What if you subtract enough from Second Life that it loses complete momentum and implodes, and we did something wrong with Sansar, so it implodes and doesn’t really work and so now you have two things that don’t really work, rather than one thing that sort-of works. for some users, it might take a couple of years before they feel that Sansar is maybe something that’s more suitable to them than what Second Life is today. And for some users, maybe never; which is OK to. This is actually really concerning to me. You seem to be wanting to keep one foot in each door. You don't want either to close. This following part is completlely my humble opinion, but I really feel like you need Second Life to fade away. Okay, I know it never will. HOWEVER, you want Project Sansar to be the next big thing. We've been waiting for the next best virtual reality for over a decade now. We've waited long enough. When you make statements like this, you aren't sounding enthusiastic like I mentioned before. You are sounding extremely cautious and projecting that onto us. If you wait to release a product that will WOW us on day one, the transition is going to be smooth and simple. You are going to garner a LOT of enthusiasm for your new product and are going to make a lot of money off of it. If you want to keep a mediocre Second Life and a mediocre Sansar, you are going to see exactly what you saw in SL. Lots of people on day one, and then huge drop offs. It's probably going to be even worse because of the hype already established. It might take a few years for users to find Sansar more suitable for them? That's a terrible statement. From a gamer perspective, what you've just said is this: "Sansar might not even be as good as Second Life for years to come." Release Date still to make it generally available by the end of 2016. and I’m going to be very firm on that date. I mean, when you get closer to some things, you might change your mind, but I’m very firm on that date. DO NOT BE FIRM ON ANY DATE. No, no, no. I can tell you the worst thing an MMO producer can do is release an unfinished, unpolished product. The customers WILL wait. I promise, they will. But you want us to log in on day one and be impressed right off the bat. You can't release EVERYTHING on day one. Here's where some more MMO experience comes in. Let's say an MMO releases. One often requested feature is player housing. On launch day, many won't have it. But the game is great and so people go ahead and play. A year later, they need to not only keep their audience's attention but they also need to bring back players who've dropped their subscription and also attract new players. They release an expansion with new story content and, wait for it, player housing! You always need to hold on to some cards for future use. It's okay to have an amazing feature and not share it or release it for a year or years to come! That's COMPLETELY fine. It actually gives gamers something to look forward to and something to come back to when we've taken a break. Here's what's going to happen if you deliver a subpar product, which is the impression I'm getting, on the promise that it will get better in years to come. Players, especially SL residents, are going to log on, be dissappointed and immediately start leaving BAD reviews ALL OVER the internet. You are going to see Youtube reviewers tear your game to shreds on day one. You are going to see professional writers tear it to shreds. And then you are going to have to try to combat that overwhelming negative publicity over the next few years. I can tell you this, that is a hard battle to fight and one that is the downfall of many a game. Please, for the love of god. Do NOT release this before it's ready. Although this account is newer, I actually started playing SL when it first came out. Ever since then, I, and many, have been waiting for the next big thing. You said it yourself. You want to be the next big thing. Do it. I know you can. You've shown us the amazing capabilities you have already. We know you can and will make an amazing product. Don't let your caution block yourself from realizing the full potential of Project Sansar. Disclaimer: I know I'm just one person. I know my thoughts do not reflect all MMO gamers. And I know that I'm just some random person behind a screen vomitting some ramblings. If you made it this far, I thank you for your time and look forward to your own thoughts on the matter!
  22. Your best bet in that price range is to open the world map, select see for sale parcels and star scanning the map for a suitable price/size on the mainland (the big continents, not the little separate islands). You can also use the in game land sale listing, but those people paid to put their listing up. It's a good place to start, but I've found great deals just manually scanning. I found some abandoned seaside land recently for dirt cheap. At that price, I wouldn't buy based on the ground scenary. Buy the cheapest you can find, get a free platform or buy a skybox and live in the sky. That price range, or maybe more realistically around 500 you will get 512sqm parcel and 117 prims. Happy hunting.
  23. As I'm returning to Second Life and the marketplace, I've realized that I do enjoy shopping there the most. I do most of my shopping irl online as well. I'm very aquainted with review systems. I heavily rely on the honesty of people when giving a review. Of course, you can't be naive. You have to really take a lot of things into account when reading them. So of course I read with skepticism. Here's what I notice about the SL Marketplace though. WHENEVER anything less than five stars is given, there's a huge chance that the owner replies. Many of these are constructive replies that may address the issue and give future customers something to think about. However, I also see a lot of passive aggressive or snarky replies. I also see lots of items with disclaimers to NOT leave bad reviews if they have a problem with the item, to instead contact someone in game. That's fair. However, that's not fair when you never get a reply in game. If I left a bad review after I got no reply in store, I'd update my review once/if the issue was resolved. But here's my biggest issue. It seems like many creators expect ONLY five star reviews. It makes sense. They put in time and effort and would like to be complimented on it. And of course, we know more people will come to write bad reviews than will to write good reviews. So bad reviews can be disheartening. But sometimes something just ISN'T worth FIVE stars. Sometimes, I might rate something four stars even though it was a nice product, but the very fact that I KNOW the technology exists to make it better personally leaves me with no choice but to be honest. I'm saying, "this product is great. I thank you for your time and energy. It isn't the greatest quality that I've seen, but it's very nice." The creator can make of that what he wants, but a good one will take it into consideration when designing future products. Of course, it's also subjective and the creator may choose to disregard the feedback. But as I said, I see some passive aggressive remarks on such reviews as I gave an example of. Really, there's no need in my opinion. If the review was bad and stated something incorrect which led to the bad rating, flag it and write a brief, non emotional, reply stating the facts. If the reviewer said nothing incorrect but they just didn't value your item as highly as you would, say "Thank you for your feedback." Honestly, the way a creator responds to these reviews heavily influences whether I will buy from them. A creator who can respond with dignity and professionalism in the face of criticism is worthy of admiration. I'm just leaving a few musings of mine here for content creators to do with as they will. All I can say, is put yourself in the customers' shoes. You know what it's like to be a customer. You know exactly what you look for in reviews. You know you wouldn't prefer an system whereby there is some unwritten agreement that people will ONLY leave five stars or leave nothing at all. That would be useless to you, as a consumer. So just keep that in mind perhaps the next time you get a less than stellar review. Edit for clarification: I am a VERY picky shopper. I actually have a very small inventory and buy very few things and even stay away from most free stuff. I'm not writing this because someone replied to one of my reviews. No creator ever has replied to mine. BECAUSE I'm so picky and really take my time reading reviews and trying demos, most items I buy get 5 stars. A small minority get 4. I don't think I have anything less than 3 and that would be like one or two items at most.
  24. Where do I find such jeans? I think that would be a perfect solution to my problems. I like to dress conservatively, but I see so many short dresses that I always wonder if I could wear with tights or jeans under them. Is it also possible to wear applier undershirts under low cut shirts?
  25. Do you guys find you are very similar in how you accumulate items in real life and SL? I find I am very similar in both. I'm a pretty big minimalist in real life, and I see that it has spread to my SL persona as well.
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