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Digit Gears

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About Digit Gears

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  1. If you want to remove the tongue on the base head itself, a alpha layer specific to the tongue on the UV should do
  2. Well I do wish y'all luck with that then! Would be handy for me if I had a few more, then I could plug in a whole avatar of mine into the skin wearable, body, head, tail, and ears. Also, random question, but I noticed on the clothing layers, there seems to be a built in alpha cutout for that lower corner of the lower body were there's no UV at, any chance that can be removed, or would that be far too deep in the old code?
  3. While it's true I've not fully dug into AO making, I have some experience, mainly facial expressions for an avatar of my own, I have a couple of base animations that animate the whole face, those are 3. and then a couple of supplementary animations that are a bit more specific to be able to mix and match with one another, and play over the full faced animations, those are 4. And then a scattered amount of isolated animations here and there.
  4. I wouldn't really consider it smart, more of a waste of L$. They could just stick to P3 for their AO, as there's simply no reason the characters idle pose should have top priority. And the only reason gesture overrides have to use 5/6 is BECAUSE of all the AO's hogging up 4. If AO's stuck to no higher than 3, people could use 4 again for those gestures.
  5. Would of been nice if they could of extended the slots on the skin wearable itself, but supposedly they did try, and it was causing some crashing issues on older viewers. Personally, I kind of wonder just how old those viewers in question are, and how many people would it effect if they went with it anyways
  6. Yeah, I have noticed AO's haven't really evolved all that much. I think the most extra I've seen one get was including a dance button. There was this one fellow who made a "Leg AO" though that's pretty nifty. Basically it's designed to allow for strafing, so side stepping and what not. But beyond that, not much else. Personally, I think it'd be neat if there was two tiers for the standing poses, basic and idle. Basic standing pose would be well, simple, it'll be what plays after you move about. Then idle pose is what plays after you been standing still long enough, which is where those really fidgety and mobile "standing" animations some AO makers really love making could go. The general idea is a mimic of how some video games tend to handle character animations, like in the later GTA games, if you stood in place long enough, your character would start to fidget or even blend into the crowd a bit. But regardless of the functionality and scripting of AO's, I still stand firm in my stance that AO's should stop using Priority 4 no ifs or butts. Actually, if they were to be so bold, they could even dabble in adding matching gestures and emotes to their AO's to make use of the now freed P4 that can play over the base animations. Obviously this would be an exception to my 'no ifs or butts'
  7. Please stop using priority 4. Just use 3, or even try priority 2. AO's should be at the lowest priority possible so smaller animated stuff can be played over it. AO's are just meant to be the base animation after all, not the main feature. They don't need 4, no ifs or butts, AO's shouldn't even be touching 4. Priority 4 is more for small stuff like holding a cane, or drink, umbrellas, bags, etc. Ideally, 3 should be for emote styled animations, like dances, sits, quick gestures, etc, and AO's should be 2. So please, stop using 4. Pretend it doesn't even exist. This has been a PSA by the Disgruntled About Bad Upload Practices Gang.
  8. Slice of Life would probably work best, since there's quite a variety of things that go on
  9. I pretty much always check mod/copy when shoppin stuff on MP. I've got rather passionate strong opinions against items being no mod, plus it helps clear up like 90% of gacha spam as well.
  10. They recently released a "Release Candidate" of their own this past week, so hopefully soon.
  11. Well, should be safe to assume most will still be on 2.79 as it's been the main version of blender for the last few years, and with the rather drastic change of UI 2.8 has, some will probably still prefer working in 2.79 till they get better acquainted with 2.8.
  12. Well, the "high" is the main model itself. but ya, I think what ya wrote should be the way to do it with adding the _LOD2 at the end of the object names. Paw1, Paw1_LOD2, Paw1_LOD1 and so on.
  13. There's certainly quite a lot of handy small features FS has you might not even think about. Like the fact you can select an "edit" option for worn attachments through the inventory. Default viewer doesn't have that.
  14. At the very least, would be curious to see what'd happen if it was capped to 3.
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