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outtaspace

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Everything posted by outtaspace

  1. That depends on how you interpret the word chance.. chance is not just using a random number to decide. Everything you do, chance through unknown variables could affect the outcome. Continuing on the earlier examples of car racing in SL, although it is not "implemented via a (single) inworld object", i feel it would still fall under the skill gaming rules, if pay in and pay out are permited. Spectators betting on which driver will win, is gambling and not allowed. Drivers paying an entry fee to a race with a L$ prize, use their RL skill to control their car better than the other competitors to win the prize. So this should be sufficent to pass as skill gaming.. However, as pointed out by Yingzi Xue, in my last post i stated "completely dependant on skill, extremely little to no chance involved in the result of the game", although the outcome of the race is dependant on your skill as a driver, there are still factors involved outside of your control. There is a chance another driver may be more skilled than you, there is a chance the SL lag monster will freeze you up for 10 seconds, there is a chance your internet connection may drop mid race. Each of these will effect the outcome of the race. So is any game possible that has absolutely zero element of chance to it in any form.. i dont think so.
  2. i wonder if anyone else has figured it out yet.. i still see no approved games. Over the weekend i figured out exactly how to make No-Devil, Zyngo etc.. and many other games completely dependant on skill, extremely little to no chance involved in the result of the game, while giving the operators a fixed % profit with no risk. Unfortunately for LL and the gaming community i have absolutely no interest in going through this legal BS to create/own skill games in what is a fast dying world, with LL recent actions only likely to speed this up. Also there is no practical way for me to sell the idea on. i would just get ripped off... Now i write this, i think, why am i even posting this. LOL
  3. Im really glad to see LL finally take action on the illegal gambling that has been in SL for the last years. 99% of the games on offer in SL are GAMBLING, minimal skill invovled if any at all. This should have stopped years ago. I just laugh reading this thread... operators so concerned with getting their licences.. do you really think there is any games currently in SL that a competant lawyer is going to give a reasoned legal opinion to say that the game in question is skill based, with only a very minimal element of chance to it?.. are they F**k. I personally am looking forward to 1st Aug.. got my list of games to go out AR'ing.. yes sad i know lol Fishing games... 7 seas, Go Fishin, Fish Hunt... Pay bait entry, press auto cast, chance of win. no skill Breedable Pets, paid food entry, very minimal skill in pairing pets.. gives offspring with potential L$ value. and of course every sploder and no devil style machine i can find..
  4. whoops, wrote it on forums 1/2 asleep, i missed many other points Qie pointed out anyway.
  5. integer max = 3;integer count = 0;default{ on_rez(integer param) { count++; if (count == max){ llOwnerSay("blah has 0 uses left & will delete"); llDie(); } else { integer remaining = max - count; llOwnerSay("blah has " + remaining + " uses left"); } }}
  6. this example shows how to fade alpha in and out.. you can replace the touch_start event with a timer() event.. this is a scripting help forum, i gave you an example..
  7. there is an example in the wiki.. http://wiki.secondlife.com/wiki/LlSetAlpha float cloakSpeed = 0.1;default{ touch_end(integer total_number) { float alpha = 1.0; while(alpha > 0.0) { alpha -= 0.1; llSetAlpha(alpha, ALL_SIDES); llSleep(cloakSpeed); } state cloaked; }} state cloaked{ touch_end(integer total_number) { float alpha; while (alpha < 1.0) { alpha += 0.1; llSetAlpha(alpha, ALL_SIDES); llSleep(cloakSpeed); } state default; }
  8. timer() is an event, the same as state_entry() is so you cannot place an event within another event.. default{ state_entry() { } timer() { }}
  9. lol, very detailed and helpful reply rolig.. kudo's :matte-motes-big-grin:
  10. the name "Furry" definately brings extra value.. good luck with your sale
  11. yes, i remember this, and this is why i asked.. made me more suspicious when the OP suddendly changed their numbers from (4 or 5) to (5 or 6) after they read my question
  12. Sometimes it can take awhile to show up in your store. If it still does not show up, double check your listing, check you have completed all required fields. In the past i setup a listing that looked ok, but i had not filled in the category. Also i have read in the past problems with certain sub-categories, in which case try a category 1 level up.
  13. Furry is also a Class 7 Sim! (Most are class 4 or 5) Just out of interest where did you get this information from? ETA.. lol nice sneaky edit there but still all private full sims are equal
  14. must just be mcaffee then, you got a very nice pic from it though
  15. Ive seen a couple of threads like this recently, tonight my virus checker (mcaffee) quaranteed a virus in the SL texture cache too. Virus name: VPP.728 I was just out exploring SL, looking around a new place ive never been before then a virus alert pops up.. ETA: i found the texture UUID in the quarantined folder.. 3f8de024-1166-fea6-8ace-43fee5c5db83.texture i also just ive got a couple more of these from end of last year Anyone else want to check it out, here is th SLURL http://maps.secondlife.com/secondlife/Zale/97/110/26 go down to the water and there is a platform with a big fire on it, last things i saw was the fire and the 2 arcade games before i got the alert
  16. wow, never seen rolig get something wrong before :matte-motes-agape: Group Roles do have UUID's but they are not easy to find.. The only way i know of is by using a viewer called METAbolt.. click on groups tab -> select the group ->click info -> go to roles.. and their are the role UUID's hope this helps
  17. i dont really understand your question.. i think you mean llParseString2List() http://wiki.secondlife.com/wiki/LlParseString2List
  18. set the script to a channel, eg 99 then drop this script into another prim default{state_entry(){llListen(99,"","","");}listen(integer channel, string name, key id, string msg){llOwnerSay(msg);}}
  19. try pre-loading the next texture in the sequence by rezzing it on the back of the prim where it is not visable. ie. texture 1 on side 4 texture 2 on side 1 .. texture 2 on side 4 texture 3 on side 1
  20. the merchant outbox folder should have gone into your Trash, like any other inventory item would, try and reteive it from there.. In the latest LL Viewer 3 there is an option for Mercant Outbox in the "Me" menu
  21. file a ticket on the website and they will bring the sim back online so you can get your stuff back
  22. There are no licenses you can obtain.. gambling is against the TOS
  23. You do not get a new URL with every request, it will only change if you re-rez the object, reset the script or on a region restart. You can script it to update your external DB with the current URL for your PHP script to request
  24. all you need is llPlaySound() http://wiki.secondlife.com/wiki/LlPlaySound default{ state_entry() { } touch_start(integer num) { llPlaySound("DING-DING", 1.0); } }
  25. need to use else if also far to many { in there default{ state_entry() { llListen( 10, "", NULL_KEY, "" ); } listen( integer channel, string name, key id, string message ) { if ( message == "open sesame" ) { llWhisper( 0, "Welcome, sesame!" ); } else if ( message == "open" ) { llWhisper( 0, "Welcome, open!" ); } else if ( message == "open3" ) { llWhisper( 0, "Welcome, open3!" ); } else { llWhisper( 0, "That's not the magic word." ); } }}
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