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Jessicaann Wrigglesworth

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About Jessicaann Wrigglesworth

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  1. It's was 2007 I had been laid off from my Job as a Land Acquisition Exec Assistant for a Southern California Home Builder. I was sitting in my living room watching Good Morning America (some something similar) when they did a segment on this women that was making real money in this Virtual World. They talked about how she was a UPS driver and how in 3 months she was making the same as she was in real life. I had done alot of work in Photoshop and will google earth and video editing etc. for my past job and thought to myself... I can learn to make things and maybe make some money as well as som
  2. It is simply a misunderstanding !!! Chellynne is talking about what is RIGHT now .. and Cathy is talking about what needs to CHANGE to make somethings work. Chellynne I had hoped for your input on this because of the knowledge you have about mesh body / parts etc... I know that you know there are some popular bodies that do not conform to the SL UV Map. And instead of having someone make an onion skin and make it conform to the SL UVs (which CAN be done but a HUGE pain in the ass it would be) this would be an easier way to go and would make alot of people happy. The normal m
  3. no body is try to force anybody into doing anything. It was merrily a generalization. If there was a button in the appearance editor that allowed you to switch from Default to Custom UV's then no one at all would be forced into any one brand at all !!! in fact if a customer that bought a system shirt from creator A and wanted to wear it with a Mesh body that used the default SL UVs they could they could ALSO wear the same shirt on a mesh body that does not use the SL UVs by checking of a "box" in the appearance editor that did magic on the back end on LL part ... IF they even like that idea !
  4. Hello, a few things I would like to point out. It would serve the SL commuity at large if everyone could try to think of this project from the perspective of others that may not be into the same creation as themselves.. and example of this is a mesh creator looking at the issues from a scriptors point of view and vice verses. That might be hard because you might not know what all is involved in doing whatever XYZ creator does, if we do I think we could make the project more successful for more users of SL. 1. Bakes on mesh needs to work with ALL meshes not just bodies that use the SL UV
  5. Chellynne, recently in the last meeting they said you can use Bakes on Mesh for other Meshes ... so if that is going to be allowed (which it should for many reasons ) then they should fix this issue ... I am linking the report I made that also has videos of the issue. https://jira.secondlife.com/browse/BUG-216054#comment-557118 We found that if you use the Skirt system layer and Cathy found also works with tat layers, hair and I think eye layers ... if you move the sliders to 100, then you can use those layers to use Bakes on Mesh ... this will also help with any Alpha problems when ba
  6. Chellynne ... I dont know what you have but I would be very careful. Also please do try to make it to these meetings, I think it might be beneficial to all. Also I found a bug .. that well for me as a mesh creator is a show stopper, I will be posting a Jira tonight.
  7. I am in the same boat! Normal and Spec are fine ... it's is flatting the layer stack for the main texture / base color / defuse. Yes they have a PS export but that doesn't really help at this point (they are going to make that part better in the future). I have been up in their Discord groups. One person suggested this ... There is also an Environment / light bake filter ... next to the bake filter. That is a promising way but I am having problems figuring out the template to use and the starter maps that I need. Please if you figure it out let me know !!!! There has to be a way
  8. You can not animate rigged mesh, however you can make the eyelids not rigged and attach to an attachment point, much like you would with sculpties or prims. I highly reconmend using this script system for animating prims / mesh https://marketplace.secondlife.com/p/zEDAPSAnimated-Prim-System-10-CASHBACK-OFFER/2760746 it is easy to use (watch the videos) and lets you have options for the "trigers" and you can have more than one "triger" .. ie walking, sitiing, touch, etc.. Maybe do the jaw the same way ... but I am not sure if it will move with voice like the default SL avatars do... would
  9. Ok that demo you got, I didn't make that is a mesh template I got when I first started with mesh.... Now I am trying to do my own and have very few mesh stuff ... and I have a sister store that it only on the MP not in world where I sale my FP stuff.
  10. I am looking to hire a mesh rigger, I would prefer that you rig in Blender with Avastar that way we can swap blend files and save you and I a lot of work. I require extremely well done rigs and anything that tears or stretches in the wrong places will be unacceptable... I am easy to work with but I will not sell poor quality. I need someone that can pay attention to their work and not mess up face materials, rotation of mesh or linked parts of mesh etc.. Being able to make UV's, AO's and "Alpha Helpers" and possibly solidify or make inside faces would be a plus. I would like someone
  11. IMaGE Factory is looking for a Business manager. We would like to find someone with the following skills Able to use Microsoft Excel & Word or a program like them Able to use in world voice ( I don’t care if you’re a male in a female AV or a human in a furry AV etc..) Basic knowledge of in world building (move prims, put a texture on a prim, etc.) or willing to learn Ability to follow directions Ability to pay attention when given instructions Reliable and dependable Able to give 3 or 4 hours a day 5 days a week or more Able to work independently and a self starter Duties would included bu
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