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Allow Damage" in Region/Estate menu


Anders Wulluf
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When a parcel or sim is "Damage"/"Not Safe" enabled, it means Residents can be harmed there.  Residents take damage from collisions with physical objects. Once a Resident's energy reaches 0%, the resident is sent back to his or her home destination. Residents can not permanently die in Second Life.  Unless you are planning to use your land for role play, where damage may make sense, enabling it is an annoyance.

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Hello Anders. What LL reports about:

Allow damage = Enables combat. Even if disabled, parcel owners can still enable combat on specific parcels. Usually unchecked.

combat = Second Life has a built-in health system that is represented by the heart symbol , activated when Safe (no damage) is disabled. Scripted objects can be programmed to inflict damage on participants; when your health drops to 0%, you're teleported home. Unlike other virtual environments, death incurs no permanent penalties aside from a brief inconvenience. Non-consensual combat can be a violation of the Community Standards. Residents have also created their own combat systems when the built-in one was found lacking.

safe (no damage) = Prevents combat on the parcel level. Usually on. If Allow Damage is enabled in REGION/ESTATE - REGION, parcels can still be set as Safe areas within a region that allows combat. But the reverse isn't true: Disabling Allow Damage region-wide blocks parcels from unchecking Safe (no damage).

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