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V3 and 64m prims


Edward Ballinger
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How many 1024 x 1024, 32 bit textures did you put on that build?  Though that won't lag a sim, it will lag the hell out of people near your build who's computers are on the low end of the performance scale.  The size of a prim  doesn't make a difference in lag.  The number of prims will effect lag.  And along with the number prims, the texture size (if huge) will "bring people's viewers to their knees" if excessive and they aren't using a pretty graphically powerful machine.

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