MaxTux Wonder Posted July 27, 2011 Share Posted July 27, 2011 I've problems with physic shape, i made my custom physic shape as you can see from the pictures belove, when i try to walk trough the posts i fall down...Someone can tell me why? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted July 27, 2011 Share Posted July 27, 2011 Ithink you only need the flat ring if you want to be able to sit on it. Instead, you can use a vertical cylindrical wall that will stop you walking off under the flat ring. 1 Link to comment Share on other sites More sharing options...
Madeliefste Oh Posted July 27, 2011 Share Posted July 27, 2011 I have a problem with fysical shape as well, but its of a different kind. When I try to upload the fysical shape it doesnt have the right rotation. In my 3d program both mesh and fys. shape have the same rotation when I export them to colada. But once I try to upload it, the fys. shape is rotated 90 degrees. I don't see a way to rotate the fysical shape in the uploader. Am I overlooking something, or is there just no posiblity to let the uploader know how I want to fysical shape to fit over the mesh? Link to comment Share on other sites More sharing options...
MaxTux Wonder Posted July 28, 2011 Author Share Posted July 28, 2011 fixed, inverting normals normals affect physic shape... didn't know about that. @ Madeliefste, this is the problem: https://jira.secondlife.com/browse/SH-1960 vote this issue on jira Link to comment Share on other sites More sharing options...
Abu Ashby Posted September 1, 2011 Share Posted September 1, 2011 To make proper physics shape its dimensions has to match the object. More speifically the bounding boxes of them, when uploading the viewer matches them, that is why the collision shape looks deformed, its size is matched with the actual object. Tested and worked for me perfect Link to comment Share on other sites More sharing options...
Shukran Fahid Posted September 19, 2011 Share Posted September 19, 2011 i have followed all these steps but i am still unable to pass through my doors. dispite my hull showing holes doors etc. Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted September 19, 2011 Share Posted September 19, 2011 Did you change the physics type to "prim" in the edit window floater after rezzing? Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now