RobotGirlOwnedAndControlled Posted January 26 Share Posted January 26 This is probably a silly question but I'll ask anyway... Is it possible / does anyone know a way for a script or maybe RLV to change the user's view so it switches to wireframe view? I know this can be done by pressing CTRL SHIFT R but I would like to do it with a script. I'm assuming it's not possible as I can't find anything on it but I thought I would ask just in case some clever person here knows a special way... Thank you. 2 Link to comment Share on other sites More sharing options...
Gabriele Graves Posted January 26 Share Posted January 26 I have no idea about RLV but there is no script way to switch to wireframe view. 1 Link to comment Share on other sites More sharing options...
Qie Niangao Posted January 26 Share Posted January 26 I don't know RLV either, and concur that wireframe is out of reach for scripts, but as a possible alternative, depending on the scenario, there are some pretty intense settings available with an Experience and llSetAgentEnvironment(). But nothing like wireframe. Link to comment Share on other sites More sharing options...
Quistess Alpha Posted January 26 Share Posted January 26 (edited) 6 hours ago, RobotGirlOwnedAndControlled said: know a way for a script or maybe RLV to change the user's view so it switches to wireframe view? The specifications of everything RLV can do (RLVa, which catznip and firestorm use can do some other things, but nothing super major, mostly minor blindfold differences, and payment restriction) is here: https://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLoveAPI Wireframe mode is not a supported action. Closest thing would be denying textures, which by default turns everything grey or replaces all (albedo/non-material, unclear how it will work with PBR) textures with one specified: Quote Turn all the textures blank, except for the avatars : "@camtextures[:texture_uuid]=<y/n>" Implemented in v2.9, uuid parameter added in v2.9.20 When active, this restriction makes the viewer ignore every texture in world, except those on the attachments worn by the avatars, as well as their skins and clothes. The materials are untouched as well so this restriction is good for simulating the fact that the avatar cannot "see", let alone "read" textures, but can still "feel" the world around. Since v2.9.20, the uuid specified as a parameter is used to display the corresponding texture everywhere in-world, rather than a grey texture. Edited January 27 by Quistess Alpha 2 Link to comment Share on other sites More sharing options...
Anna Salyx Posted January 28 Share Posted January 28 side note, Wireframe mode is explicitly disallowed when anything is locked on. I believe that is the only place where Wireframe and RLV intersect. 1 1 Link to comment Share on other sites More sharing options...
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