Love Zhaoying Posted July 3, 2022 Share Posted July 3, 2022 I've made huge progress on my current "generic script" project. This is the 4th or 5th one I've worked on in about 15 years, but seems the "best" so far. What the current one does is, about anything that I add support for. I am trying to KISS regardless, taking a RISC / P-Code approach. Maybe it's time for a break until inspiration hits me, or I want to do some refactoring such as removing unnecessary commands, combining similar code, adding or removing helper functions, etc. However, with the big progress, now I'm getting "writer's block". Any ideas on a script that is generally useful? That may help me decide what functions and features to add. Link to comment Share on other sites More sharing options...
Quistess Alpha Posted July 3, 2022 Share Posted July 3, 2022 You could try writing a system that allows the user to move linked prims imitating the bones of a SL animation, storing different positions in 'frames' then pushing that data base64 encoded to the user using the http_request event, then write a user-friendly program outside SL to convert that data to a .anim file . . . Oh wait, that's one of the projects on my backburner >.< coming soon(tm) 1 Link to comment Share on other sites More sharing options...
Coffee Pancake Posted July 4, 2022 Share Posted July 4, 2022 Suggest renaming this thread to "Over-engineering for fun and profit" I'm working on a tip jar .. it's insane. 2 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted July 4, 2022 Author Share Posted July 4, 2022 7 hours ago, Coffee Pancake said: Suggest renaming this thread to "Over-engineering for fun and profit" Point taken, universal scripts aren't really needed..ever! I've liked the idea of scripts that process something P-Code (in a notecard) for along time though for a lot of reasons. Primarily, 1 script + notecards has advantages over multiple scripts, where it will solve the same problems. Link to comment Share on other sites More sharing options...
Mollymews Posted July 4, 2022 Share Posted July 4, 2022 (edited) i am a big fan of data-driven scripting a thing I wrote ages ago now when Experiences came was for a single object couples sit with only one script it was designed to be a data (notecard) driven scene/experience manager like a person clicks on the console (dance post for example). They get a HUD from the console (auto-attached). Click the HUD and get a list of nearby people who also are in the Experience. Use HUD to invite them (via dialog) to dance. They click Yes Please! and voila they are dancing with the inviter. It works by the console rezzing a invisible dual-prim plate (2 sit targets to make it easy) at the feet of the inviter. The dancers are auto-sat on this. Neither has to try to manually sit on rez poseballs. The console then playing the dances on them in response to HUD request and then being data (notecard) driven could describe different scenes based on this design like a chase game. Both players go thru a portal/gate. One runs, the other chases. When the chaser catches/bumps (collision) then rez plate, auto sit both, menu select animations. Options for either/or to control the animations the rules to trigger rez/collision/request/etc being in the notecard i never did anything with this other than give it to a friend, who used it for adult-y things on their private region. But was quite interesting for me to make ps. So Love if you want to take this basic idea to another level then I think would be at least a little bit commercial upside. I don't do commercial so is not like I am going to do anything more with it Edited July 4, 2022 by Mollymews typ 1 Link to comment Share on other sites More sharing options...
Love Zhaoying Posted July 4, 2022 Author Share Posted July 4, 2022 25 minutes ago, Mollymews said: i am a big fan of data-driven scripting a thing I wrote ages ago now when Experiences came was for a single object couples sit with only one script it was designed to be a data (notecard) driven scene/experience manager like a person clicks on the console (dance post for example). They get a HUD from the console (auto-attached). Click the HUD and get a list of nearby people who also are in the Experience. Use HUD to invite them (via dialog) to dance. They click Yes Please! and voila they are dancing with the inviter. It works by the console rezzing a invisible dual-prim plate (2 sit targets to make it easy) at the feet of the inviter. The dancers are auto-sat on this. Neither has to try to manually sit on rez poseballs. The console then playing the dances on them in response to HUD request and then being data (notecard) driven could describe different scenes based on this design like a chase game. Both players go thru a portal/gate. One runs, the other chases. When the chaser catches/bumps (collision) then rez plate, auto sit both, menu select animations. Options for either/or to control the animations the rules to trigger rez/collision/request/etc being in the notecard i never did anything with this other than give it to a friend, who used it for adult-y things on their private region. But was quite interesting for me to make ps. So Love if you want to take this basic idea to another level then I think would be at least a little bit commercial upside. I don't do commercial so is not like I am going to do anything more with it Great ideas, thank you! Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now