IvyTechEngineer Posted April 26, 2022 Share Posted April 26, 2022 Hello I would like to modify this script //Created: December 16, 2009 //Last Modified: March 17, 2010 //License: Public Domain //Released: Wednesday, December 16, 2009 //Status: Fully Working/Production Ready //Version: 1.0.1 //Disclaimer: These programs are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without // even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. //Name: Touch Texture Switch.lsl //Purpose: To change texture on touch //Description: This script will change the texture on a prim when touched between the two given // texture and then sleep. //Directions: Add script to prim. Change UUIDs in script and save. //Compatible: Mono & LSL compatible //Other items required: None //Notes: Lagless, timerless, Originally written for EternalSailorJupiter Korobase // : llSetTexture has a .2 second delay, so there is automatically a .2 second delay built in. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //global variables you may change string texture1 = "2615e0b2-1139-0e72-d21a-74af53223838";//UUID of texture 1 (or inventory name if in inventorY) string texture2= "b4f78391-6c54-ac5a-e3ba-8866320407ef";//UUID of texture2 float time = 0.0;//time to sleep in seconds integer side = 1;//which side to change texture on ///////////// //don't change below integer currentstate;//the state its in either TRUE or FALSE switch(string texture) { llSetTexture(texture, side); currentstate = ~currentstate;//swith states llSleep(time); } default { touch_start(integer total_number) { if(currentstate) switch(texture1); else switch(texture2); } } So that I can use this script to control the switching of the images integer myswitch; default { state_entry() { myswitch=FALSE; llSetText("Control Switch", <1.0, 1.0, 1.0>, 1.0); } touch_start(integer total_number) { if(myswitch==FALSE) { //Turn Light Bulb ON llMessageLinked(LINK_ALL_CHILDREN, 0, "start", NULL_KEY); llSetColor(<0.0, 1.0, 0.0>, ALL_SIDES); myswitch=TRUE; } else { //Turn Light Bulb Off llMessageLinked(LINK_ALL_CHILDREN, 0, "stop", NULL_KEY); llSetColor(<1.0, 0.0, 0.0>, ALL_SIDES); myswitch=FALSE; } } } Current this script is turning on an off a light and turning on and off of the rotation of a object. Suggestions? Thanks Link to comment Share on other sites More sharing options...
Mollymews Posted April 26, 2022 Share Posted April 26, 2022 (edited) not sure what you asking. Do you want to know how to modify the script so that in addition to changing the texture and color, it also rotates the prim ? Edited April 26, 2022 by Mollymews and Link to comment Share on other sites More sharing options...
Quistess Alpha Posted April 26, 2022 Share Posted April 26, 2022 When scripts are so short you can easily post them in the forums (less than 100 lines or so) it's usually easier to read through them; try and understand what they're doing; then use what you learned to write your own script. 1 Link to comment Share on other sites More sharing options...
Rolig Loon Posted April 26, 2022 Share Posted April 26, 2022 Those two scripts are both examples of a simple toggle switch, like the wall switch that you use to turn a light on or off in your RL house. The logic used to change from OFF to ON (or the reverse) is exactly the same in each: an integer variable (myswitch or currentstate) is flipped from FALSE to TRUE (or from 0 to 1). Just as in your house, ON can activate a signal to turn on a light or an appliance, display an image, start a sound, make something move. OFF reverses it. So, when you write your script, you keep the basic structure of the switch and add whatever statements you need to have happen (llSetTexture to display a particular texture, llSetColor to display a particular color, ... or whatever). 1 Link to comment Share on other sites More sharing options...
IvyTechEngineer Posted April 26, 2022 Author Share Posted April 26, 2022 Sorry, I figured it out. I thought it would be more tricky 1 Link to comment Share on other sites More sharing options...
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