Jade Tachikawa Posted November 23, 2021 Share Posted November 23, 2021 I've just got into Blender and creating clothing...my current project is a dress with a shiny plastic look. It looks great in blender so I tried to bake all the lighting effects into am image I could upload as a texture. However, this doesn't seem to work as the uploaded texture looses all the lighting effects. Any idea what I might be doing wrong? Link to comment Share on other sites More sharing options...
Quarrel Kukulcan Posted November 23, 2021 Share Posted November 23, 2021 Probably something simple, like not saving the baked file from Blender or uploading the wrong image. How are you seeing the image in SL? Uploading for real? (Don't do that until it looks good!) Previewing a local image? Uploading to the beta grid? Link to comment Share on other sites More sharing options...
HunniHope Posted November 24, 2021 Share Posted November 24, 2021 Not all lighting effects that you see in Blender will bake to a texture. Really you need to provide some screenshots of your node set up and of the render image that you are expecting to have baked. Link to comment Share on other sites More sharing options...
Janet Voxel Posted November 24, 2021 Share Posted November 24, 2021 Did you bake only the diffuse map or did you do a combined map? Also, why not just do a specularity map for a plastic look? Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted November 25, 2021 Share Posted November 25, 2021 If you're expecting the dress to keep that shiny plastic look after uploading it to SL, you'll be disappointed. When you bake a texture, you're basically "freezing" it, as if you took a photograph. The texture won't make the object shiny in motion. Like Janet mentions above, you'll have to settle with the effects available in Second Life for any shininess. Link to comment Share on other sites More sharing options...
Jade Tachikawa Posted December 9, 2021 Author Share Posted December 9, 2021 Sorry for the late reply but a specular map did the trick. Thanks for all your help. Link to comment Share on other sites More sharing options...
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