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Jade Tachikawa

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Everything posted by Jade Tachikawa

  1. Would never have thought of doing it in a loop but sounds exactly what I want to do. Many thanks J
  2. Hi there, Thanks I'll check to see if thats happening. I've tried using the fast version but got the same results and was thinking that maybe the code was being returned before the object flag had been changed (like it says on the Wiki). What about putting a listening script in each prim? Would that create a lot of lag? J
  3. Hi there, I have a project at the moment to script a boat that is over 100 prims. I am trying to use the trick where you make everything apart from the base, physical shape none. I'm trying to use this code but get an error saying it can't set the object as physical because its greater than 32 prims. If I do it manualy, it works. llSetLinkPrimitiveParams(LINK_ALL_CHILDREN, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]); llSetLinkPrimitiveParams(LINK_ROOT, [PRIM_PHYSICS, TRUE]); Is there a way to script this as leaving the shape set to none means you can walk through the boat. J
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