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Another beginner building question
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Question
Pombokom
As a draftsman I'm used to making objects by starting with a basic shape and then chamfering corners, making holes, etc in the CAD program. Even better, making almost anything by drawing the shape in 2D and then extruding it along a straight line or curve. But after trying to comprehend some videos steeped in SL-world I've come to a theory that those operations don't exist. The reason would be they tend to make lots (and lots) of polygons and that would overburden the system. So instead, say I want to create what's easiest described as a sheet of plywood with the corners rounded as if by a jigsaw. In SL, I can't chamfer the corners. I think instead I need to make a smaller rectangle (which is just a really thin box) and then add cylinders and more boxes, thus building up to the shape rather than cutting down to it.
Does this sound correct?
No idea yet how to make cuts that duplicate real-world use of a jigsaw, i.e. various curves this way and that. I hoped I could instead import as a mesh the design I have in CAD. But that has had weird results so far. As you might imagine, searches on these various concepts have not yielded exactly the needed results.
Hmm. Can I take a mesh that imported as a 2D object, duplicate it so there are two, and then join them all along their edge so they have the shape of a 3D object? Sort of like taking two flat circles and, in SL, making them into a cylinder. Possible?
Edited by Pombokom3 answers to this question
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