Klubb Leeder Posted April 23, 2020 Share Posted April 23, 2020 I don't want it to be see thorugh, and my avatar doesn't collide with it. Does anyone know why? https://gyazo.com/986770f82276e86412ef43f0eca59692 Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted April 23, 2020 Share Posted April 23, 2020 (edited) The walls are invisible from the outside because SL only supports one-sided mesh faces. You would need to create a second "layer" of wall and flip the normals to face outwards. You'll also need to create a custom physics shape for the skybox if you haven't already, and set the physics type to prim instead of convex hull. And as a personal side-note; I would prefer to have the transparent walls. I'm annoyed in my small skybox whenever my camera goes outside of the skybox and my screen is covered by a wall. Edited April 23, 2020 by Wulfie Reanimator 4 Link to comment Share on other sites More sharing options...
Bitsy Buccaneer Posted April 23, 2020 Share Posted April 23, 2020 (Prims would be a quick and easy way to test inworld how the camera works with opaque walls. Also, do you know about the beta grid so you don't have to pay for test uploads?) Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted April 23, 2020 Share Posted April 23, 2020 @Klubbie As for your second question: Did you make a collision mesh? Link to comment Share on other sites More sharing options...
Klubb Leeder Posted April 25, 2020 Author Share Posted April 25, 2020 On 4/23/2020 at 7:30 PM, Kyrah Abattoir said: @Klubbie As for your second question: Did you make a collision mesh? Hi, no I didn't what is that? Link to comment Share on other sites More sharing options...
Klubb Leeder Posted April 25, 2020 Author Share Posted April 25, 2020 On 4/23/2020 at 6:24 PM, Bitsy Buccaneer said: (Prims would be a quick and easy way to test inworld how the camera works with opaque walls. Also, do you know about the beta grid so you don't have to pay for test uploads?) Alright, thank you. And no? How do I access it? Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted April 25, 2020 Share Posted April 25, 2020 17 minutes ago, Klubbie said: Hi, no I didn't what is that? The visible and collide-able part of a model are completely separate. For performance reasons the collision mesh has to be as optimized as possible, because collision detection is a very expensive operation. Auto-generated collisions meshs are nearly always unuseable, expecially for hollow structures. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now