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I'm making a skybox, made in blender. Why is it doing this?


Klubb Leeder
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The walls are invisible from the outside because SL only supports one-sided mesh faces. You would need to create a second "layer" of wall and flip the normals to face outwards.

You'll also need to create a custom physics shape for the skybox if you haven't already, and set the physics type to prim instead of convex hull.

And as a personal side-note; I would prefer to have the transparent walls. I'm annoyed in my small skybox whenever my camera goes outside of the skybox and my screen is covered by a wall.

Edited by Wulfie Reanimator
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On 4/23/2020 at 6:24 PM, Bitsy Buccaneer said:

(Prims would be a quick and easy way to test inworld how the camera works with opaque walls. Also, do you know about the beta grid so you don't have to pay for test uploads?)

Alright, thank you. And no? How do I access it?

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17 minutes ago, Klubbie said:

Hi, no I didn't what is that?

 

The visible and collide-able part of a model are completely separate.

For performance reasons the collision mesh has to be as optimized as possible, because collision detection is a very expensive operation.

Auto-generated collisions meshs are nearly always unuseable, expecially for hollow structures.

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