Pebbles Bagley Posted March 31, 2020 Share Posted March 31, 2020 From what I understand, the Performance Tools can be a good indicator of script lag, and that pressing (control + alt + shift + U) helps determine what items are the causing the most script lag. The Performance Tools show https://gyazo.com/325e5131d348a7659b64d8d51113e68b whereas (control + alt + shift + U) displays https://gyazo.com/3b8c99e37bc544412298b64c2622ec94 . Unfortunately I have no idea what it all means. Will someone help me understand please. Warm regards, --Pebbles Link to comment Share on other sites More sharing options...
Qie Niangao Posted March 31, 2020 Share Posted March 31, 2020 Unfortunately (?) this one is simple: too many scripts. There are over 9000 scripts on this region, so it's hardly surprising that only about half of them get a chance to run each frame. Now, if it were me, I'd zoom in tight on the objects spewing forth a tower of blue sprites. Those are sending a lot of object updates which will lag every viewer that has them in scene (and may contribute disproportionately to script lag, too). Maybe they can be configured to do less, or be replaced by more efficient versions. For some good news: I don't see anything too scary on this region's statistics other than that much too high script count. If the sim owner can tidy up, it would help -- but it's a big job: really half these scripts should go away. Or, if you're very patient, it's possible that Lab development will fix this one as they work on making sims more efficient at handling idle scripts. Right now, there's an unreasonably large overhead in merely having scripts that don't actually do anything. I bet that's a lot of the ones on this region. 2 1 Link to comment Share on other sites More sharing options...
Miller Thor Posted April 1, 2020 Share Posted April 1, 2020 (edited) The reduced execution of scripts with high activity was discussed in detail at https://community.secondlife.com/forums/topic/449776-just-how-bad-can-server-performance-get/. With 9236 active scripts, the value of around 50% can still be regarded as very good. I know far worse values than this. 8 hours ago, Qie Niangao said: Or, if you're very patient, it's possible that Lab development will fix this one as they work on making sims more efficient at handling idle scripts. This will likely happen when the move to the cloud is completed later this year. Edited April 1, 2020 by Miller Thor 1 1 2 Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted April 1, 2020 Share Posted April 1, 2020 (edited) 2 hours ago, Miller Thor said: the move to the cloud is completed later this year. Side note: Is there an actual announcement talking about this? We've been "moving to the cloud" for years now. Edited April 1, 2020 by Wulfie Reanimator 3 Link to comment Share on other sites More sharing options...
Miller Thor Posted April 1, 2020 Share Posted April 1, 2020 (edited) @Wulfie Reanimator: I only can say what i heard from the Ceo in that Video where he said that the move into the clound should be finished this year. Edited April 1, 2020 by Miller Thor 1 1 Link to comment Share on other sites More sharing options...
Willow Wilder Posted April 1, 2020 Share Posted April 1, 2020 Also Lab Gab Episode 20 Streams this Friday at 10am PT/SLT - Moving to the Cloud 1 2 Link to comment Share on other sites More sharing options...
Pebbles Bagley Posted April 12, 2020 Author Share Posted April 12, 2020 Hi everyone-Thanks so much for your help (I learned much). A safe and healthy Easter Sunday to all. Warm regards, -Pebbles 1 Link to comment Share on other sites More sharing options...
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