Jump to content

Please Help With Script Lag


Pebbles Bagley
 Share

You are about to reply to a thread that has been inactive for 1489 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

From what I understand, the Performance Tools can be a good indicator of script lag, and that pressing (control + alt + shift + U) helps determine what items are the causing the most script lag. The Performance Tools show https://gyazo.com/325e5131d348a7659b64d8d51113e68b whereas (control + alt + shift + U) displays https://gyazo.com/3b8c99e37bc544412298b64c2622ec94 . Unfortunately I have no idea what it all means. Will someone help me understand please.

Warm regards,

--Pebbles 

Link to comment
Share on other sites

Unfortunately (?) this one is simple: too many scripts. There are over 9000 scripts on this region, so it's hardly surprising that only about half of them get a chance to run each frame.

Now, if it were me, I'd zoom in tight on the objects spewing forth a tower of blue sprites. Those are sending a lot of object updates which will lag every viewer that has them in scene (and may contribute disproportionately to script lag, too). Maybe they can be configured to do less, or be replaced by more efficient versions.

For some good news: I don't see anything too scary on this region's statistics other than that much too high script count. If the sim owner can tidy up, it would help -- but it's a big job: really half these scripts should go away.

Or, if you're very patient, it's possible that Lab development will fix this one as they work on making sims more efficient at handling idle scripts. Right now, there's an unreasonably large overhead in merely having scripts that don't actually do anything. I bet that's a lot of the ones on this region.

  • Like 2
  • Thanks 1
Link to comment
Share on other sites

The reduced execution of scripts with high activity was discussed in detail at https://community.secondlife.com/forums/topic/449776-just-how-bad-can-server-performance-get/. With 9236 active scripts, the value of around 50% can still be regarded as very good. I know far worse values than this.

  

8 hours ago, Qie Niangao said:

Or, if you're very patient, it's possible that Lab development will fix this one as they work on making sims more efficient at handling idle scripts.

This will likely happen when the move to the cloud is completed later this year.

Edited by Miller Thor
  • Like 1
  • Thanks 1
  • Haha 2
Link to comment
Share on other sites

  • 2 weeks later...
You are about to reply to a thread that has been inactive for 1489 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...