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what about buying a Macbook?


DanChicklets
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I can't seem to find updated information regarding whether it is a good idea to use a macbook for sl purposes?  I really dislike using any microsoft laptops and since it is obvious my current one is fried, I would rather update back to a mac or apple product.  Will LL be supporting them going forward?  I prefer using fs viewer but any information will be appreciated.  Thanks

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2 minutes ago, Larsen Kessler said:

So color me dumb...since I have a brand new MacBook and it won't accept the download, I can't play SL?

 

It won't let me load the LL version or FS....

 

Sigh...this sucks

 

Both the SL and FS viewers are compatible with current generation Macs. I'm running both viewers across my two machines with no problems. When you said it won't let you load, are you saying the website won't download or that your Mac is barking at you because the viewer isn't signed by a recognized developer? If the latter, rather than double clicking the app to launch it, right click it and select "Open". This will launch a dialog box allowing you to give MacOS permission to launch the viewer. Once you've done that, the viewer will have your stamp of approval and launch normally thereafter.

You'll have to do this for every upgrade you make. It's Apple's way of ensuring that you are aware of unsigned applications before you let them run.

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4 hours ago, DanChicklets said:

Will LL be supporting them going forward?

Linden Lab says they will. They haven't shared a lot of details how, maybe some of the TPV developers know more.

Here's the deal, Second Life uses the OpenGL API, and Apple doesn't like OpenGL very much. They've officially depreciated it and told developers not to build new applications with it and to use their API (Metal) instead. What this means for the future of OpenGL on the Mac is uncertain. They could just ignore it like they have done for the last ten years, or strip out OpenGL support like they did 32-bit support in Catalina last year. I think we'll get a better idea around June with the WWDC and public betas of macOS 10.16 are released.

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You have some hope but it is an unknown. I say hope because several of the upper echelon Lindens use Mac.

OpenGL is deprecated everywhere. Vulkan is replacing it. The Lab has hired graphics software specialists because of problems with EEP. There is no comment on what they plan to do with the SL Viewer render engine after the EEP issues are resolved. But, OpenGL is coming to its end of life.

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