KittyCharming Posted January 21, 2020 Share Posted January 21, 2020 (edited) Hi all, Currently I am experimenting with texturing and have very strange problem. I have a mesh with multiple materials. First texture fills entire mesh, but I know I can correct this with texturing faces. So what I do - I use faces selection + edit linked and I correct all materials on the model. It looks good. Then I detach mesh, wear it again and damn first material still feels everything as I never corrected materials. I tried this while I was wearing mesh... rezzed it on the ground and retextured, but all the same: first material fills everything. Is it some kind bug or I am doing something wrong? Edited January 21, 2020 by KittyCharming Link to comment Share on other sites More sharing options...
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