arabellajones Posted January 1, 2020 Share Posted January 1, 2020 (edited) A sculpt is a particular prim distorted by the information in a texture. It has all sorts of limits, but there are still a lot of sculpt-based items on the marketplace. The info on the Wiki about tools is horribly out of date, but I thought I'd point to some still-available stuff. 1: I shall stick to Wings3D. This is entirely free and, if you have a legitimate copy of the sculpt map, the texture, you can recover the mesh and put it in a format any program can read. 2: Sculpts have a reputation for being more efficient than mesh. This is a false impression from that days when the comparisons we had were crude and inaccurate. First, the tool I used. There is a plug-in for Wings3D which can be found here, with a pack of base objects for making sculpts (I checked and downloaded them today) http://www.wings3d.com/forum/showthread.php?tid=12 As the thread points out, you need v1.4.1 of Wings3D, which can be downloaded from the same site. It will not work with the current version. While you can edit the mesh that can be made with an imported sculpt map, I'd hesitate. Export it in a portable file format, I used a Wavefront .obj file, and edit in whatever program you wish which can save Collada .dae files that can be imported into SL It depends how big the final mesh objects is, but sculpts have a fixed number of facets, whatever the size. This means far more detail that you can ever expect to see on a tooth, and not really enough on an aeroplane. And the LOD stepping is related to the object size, unless it is rigged to an avatar, when it is related to the avatar size. The quick and dirty way is to not to produce a new, more efficient, mesh, so you don't change the UV mapping. But you can cut the triangle count of the lower LOD models a lot for a small object. Why do all this? I took a prim-and-sculpt foot I had for a furry character and was able to halve the complexity cost without any loss of quality. And I am not sure I needed to closely match the sculpts. And I do see old sculpt-based items still out there. This pic shows a sculpt jaw. The teeth look dark gray because each is a distinct sculpted prim, and each facet, over 4000 per tooth, is tiny. The model is still available as part of the Luskwood Bigcats range. Edited January 1, 2020 by arabellajones Link to comment Share on other sites More sharing options...
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