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How to make HUDs?


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27 minutes ago, Kyrah Abattoir said:

HUDs are just like any object in SL, the only difference is that they are rendered in "2D" on a screen projection and that only the wearer can see them.

Well, yes, although they do have their own special restrictions to govern which direction they are seen from, how sounds are handled, what your reference frame is for locating points on faces, how lighting effects (fullbright, glow, point light,,... ) are handled, and so on.  Those are addressed in general terms at the link I provided above ^^ , and in specific entries in the LSL wiki.

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