duLuna Bosatsu Posted May 4, 2011 Share Posted May 4, 2011 There's a basic animated texture script I picked up a while ago. I noticed since starting to use Phoenix more as my official viewer that the script doesnt work in it. Is this common/has anyone else noticed that? As a creator, I've used it in a number of products and random builds around my sim and they still work... just not in Phoenix :^ Is there a fix to this or a different script out there used for animating textures? default { // state_entry() is an event handler, it executes // whenever a state is entered. state_entry() { // llSetTextureAnim() is a function that animates a texture on a face. llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,1); // animate the script to scroll across all the faces. } } Link to comment Share on other sites More sharing options...
Rolig Loon Posted May 4, 2011 Share Posted May 4, 2011 That's odd. That's a very basic llSetTextureAnim script. There's not much that can go wrong with it and, in fact, it works just fine for me. I use Phoenix exclusively. Have you checked to be sure that the "running" box in the script hasn't been UNchecked for some reason? Link to comment Share on other sites More sharing options...
Cerise1488303085 Posted May 4, 2011 Share Posted May 4, 2011 Maybe it is a simple problem. Did Advanced>Rendering>Animate Textures get itself turned off? Link to comment Share on other sites More sharing options...
PeterCanessa Oh Posted May 5, 2011 Share Posted May 5, 2011 Cerise should be right, or at least looking in the right direction. Viewers don't run scripts, it's all server-side, only the re-display of the texture is done on the viewer. It is possible that your connection has some packet-loss or similar and the viewer didn't get the 'start' message from SL but that isn't likely to happen consistently. Probably a dumb question - but are you running it in a script-enabled area? Link to comment Share on other sites More sharing options...
Void Singer Posted May 5, 2011 Share Posted May 5, 2011 /me wonders if "doesn't work" might have a value besides "stationary" (like say if the textures have repeats set?) Link to comment Share on other sites More sharing options...
Cerise1488303085 Posted May 5, 2011 Share Posted May 5, 2011 Ohhh yes to be more clear, "they still work... just not in Phoenix" is why I think it is a debug setting and not script trouble. Link to comment Share on other sites More sharing options...
duLuna Bosatsu Posted May 7, 2011 Author Share Posted May 7, 2011 Ah! Cerise was right, I didnt have aniamted textures checked. so odd. I never go in there since I have most of the important things shortkey-memorized. Thanks everyone :3 Link to comment Share on other sites More sharing options...
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