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duLuna Bosatsu

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Everything posted by duLuna Bosatsu

  1. Need someone to make a lookat avatar script for me. I'm modding something and want it to face/lookat/follow the avatar, the item itself is rezzed and stationary. Send note/im in world if you think you can do this.
  2. Did you do what Crim recommended? Mine stopped working due to some changes I made in the last few months with my setup, but I was able to get it working again by unplugging some devices that were overriding as the joystick instead of the 3Dx mouse. I have since upgraded to Win10 64 and these same steps have worked for me: Don't do the KMJ thing!! Uninstall any drivers for the mouse, restart, plug the mouse in, see if it lights up (I used a powered USB strip extension but there wasn't enough power to support all items so I had to unplug some). Go to SL, check joystick panel, enable Flycam
  3. Wow, more than! Thanks Chaser. Now just for clarification (since I'm not a scripter): would the tv/script I buy have to indicate its compatibility with Twitch/Youtube/Icecast specifically? Ideally I would be looking to do streaming solo without Youtube or Twitch, is this where Icecast comes in? And, I didn't know VLC was a streaming host! Clearly I have more research to do lol
  4. I know this may sound a bit redundant and messy (as far as lag would be concerned) in the making, but considering the nature of a second life platform... Is live streaming to the grid something people (can) do? I've been looking for a tv on the market place that plays channels as you watch them to anyone else on the parcel*- full control to you so if you're a DJ in a club you can switch visuals to your choosing pending on the music or an ambient background (for skylofts or sim aesthetic). Or If you're a streamer and wanted to bring more people into SL itself or for VIP groups, why not ma
  5. haha, that's exactly what I want, Crim! Not to use the standard controls again! I actually reached out to 3D Connexion and they said they stopped offering support for Second Life since LL failed getting back to them in a timely manner. So I sent a ticket to LL and am still waiting for a reply. I do have a gaming keyboard... I don't think it's being read as a joystick though. How would I know if it is? I'll uninstall the drivers and see if it works like that *edit: GASP! That worked! DDD: I'm /so/ happy!! It's better/funner than I thought it would be!!! I'm flying around Hangars Liquides
  6. Hey everyone. I recently got wind of the shiny 3D mouse to help with camera smoothing. I thought it would be a simple plug & play, but as I've been reading... there seems to be numerous work arounds for it to be compatible with SL/Firestorm viewers. I've read though(though at this point it's 3 years dated): http://blog.nalates.net/2016/09/07/spacenavigator-windows-10-and-second-life/ Discovered: http://spacenav.sourceforge.net/ and am still unsure if the steps in the blog will work for the updated drivers. Instead of "<Transport>KMJ</Transport>" & "<Inher
  7. THANK YOU! Clearing Inventory cache worked wonders!
  8. I made some purchases this past week but haven't had a chance to go through my folder until this morning- where I noticed the things I purchased (some gacha resells and some demos) their folders are empty. Since they're all from different vendors/people, this couldn't be a mere coincidence that they all have empty item listings. So I redelivered the non gacha resells and they're showing up today- but what do I do for the gachas? *EDIT: Upon closer inspection... SO MANY of my folders are empty! AHH, what is happening?!
  9. I own a Catwa head and am curious how to use/apply materials onto it. I'm making a shiny forehead mark, something barely there unless hit with light. 1. The Catwa dev kit offers Spec & Norm map uploads when you choose skin, but not for the other options(eyeshadow etc). Why is this? Oddly though, when I set the maps for skin during setup, they weren't registered when applied, just the skin texture came through. On the Hud itself I can upload maps so they layer on top of the skin, works and looks exactly as needed. So, is there a way to transfer these files for others to use without gi
  10. Was this a limited release? I read that it was for the Kawaii project around 2016.
  11. problem solved- WEAR THE HEAD! issue only seems to persist with rezzed items and not attached ones.
  12. I want to hug you. 8| thank you for this! But now the question is... I'm using the texture on one of Catwa's dev kit demo heads and it's causing the error over there as well. If I change to the 1% transparency it doesn't read over to the head where it applied the texture via transmitter. Is there a way around this?
  13. I guess I'll pop in after Chic's comment. The first thing I notice is that the waistline blur is either a combination from your UV map not being dialed in and/or the actual vertices on your mesh are far apart so it's literally stretching the texture. You'll want to close that gap on the actual mesh. As for the rest of the image, make sure you're working in 300 dpi, if you're working with the default 72 it'll look shoddy when resized. You could also try using Smart Sharpen to over sharpen a tiny bit, it's a simple trick but effective.
  14. The alpha mode is set to blend on both of them. They're each the exact same PSD file, each alpha channel was made the exact same way, and saved the same way. Why is one uploading differently than the other? The only difference is I'm adjusting the radius of the glow from one to the other (see second image for psd file). Is there a limit on how small the glow field can be? Video: https://screencast-o-matic.com/watch/cqfvhxZpfm
  15. thanks for the tip! I didn't know she did, that's super helpful. Following now
  16. Hello everyone! I recently grabbed the skeletons from the wiki and wanted to know how I can select the uv maps separately? As in, just tapping L to highlight them. I had cut the edges of the mesh to separate it in the second picture, but I ended up with this break in smoothness between parts. So I went back and marked the seams... voila! I can select them individually with L. So now the question is, how do I get it to bake ONLY the highlighted UV mapped area instead of all 3?
  17. Hey everyone, using Blender. I started with a Beam to create a thing. I thought if I deleted the extra faces to make it one plane, it would be fine (doing this was an after thought, just experimenting). Instead those newly exposed internals are uploading into SL as invisible. I tried playing with the normals, but my understanding of their true nature is lacking- so I'm assuming I'm just choosing one side over the other instead of getting both. Is it possible to have a plane with a different texture on each side? If so, is it possible to wrangle a beam to do this or should I start over?
  18. Hello everyone. I have 8 prims with various rotate scripts inside. I have a mesh that's 2 LI. When I attach the mesh to the prims, the entire object shoots up to 60 LI Logged into Beta Grid to trouble shoot this, didn't get the same problem. Logged into actual grid, still having same problem. why. *I uploaded with the same mesh settings in both grids.
  19. Bumping this because I found one, but lost them. Need someone to help where they left off. Looking for floating behavior, already have base script.
  20. Is there a fix for this? It's a large mesh that can't be resized so I'm unable to shrink the box space. Alpha masking is a good alternative, can still see environmental lighting through it with added sheen benefit, but lose gradation of transparency turning the wings opaque.
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