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Anim Smooth in Phoenix viewer?


duLuna Bosatsu
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There's a basic animated texture script I picked up a while ago. I noticed since starting to use Phoenix more as my official viewer that the script doesnt work in it. Is this common/has anyone else noticed that? As a creator, I've used it in a number of products and random builds around my sim and they still work... just not in Phoenix :^ Is there a fix to this or a different script out there used for animating textures?

 

 

default
{
    // state_entry() is an event handler, it executes
    // whenever a state is entered.
    state_entry()
    {   
        // llSetTextureAnim() is a function that animates a texture on a face.
        llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,1);
                            // animate the script to scroll across all the faces.
    }
 
    
}
 

 

 

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That's odd. That's a very basic llSetTextureAnim script.  There's not much that can go wrong with it and, in fact, it works just fine for me.  I use Phoenix exclusively.  Have you checked to be sure that the "running" box in the script hasn't been UNchecked for some reason?

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Cerise should be right, or at least looking in the right direction.

Viewers don't run scripts, it's all server-side, only the re-display of the texture is done on the viewer.  It is possible that your connection has some packet-loss or similar and the viewer didn't get the 'start' message from SL but that isn't likely to happen consistently.

Probably a dumb question - but are you running it in a script-enabled area?

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