VirtualKitten Posted January 17, 2019 Share Posted January 17, 2019 I like other developers have been looking at animesh and what can be done with it. But I am having some problems getting it all to work. Simply put i downloaded the sl female form and imported her into sl not expecting much but using blender 2.79 and setting SL + open sim rigged and then importing into second life . I then copied scripts from the example male in the hope it would do the same thing remembering to add the animesh tick box. Instead it just rotated and jumped up and down. Now the secondlife mesh had an armature fixed to it so i cannot see why it didn't do the same thing as the examples has anyone done this and got it to work as its really basic animesh and uses a lot of rigged components which many builders may be unfamiliar with? I am not sure what I am missing but presume the male core files should do the same thing in a female form Link to comment Share on other sites More sharing options...
VirtualKitten Posted January 17, 2019 Author Share Posted January 17, 2019 I think there is either a problem with settings in the upload or the mesh up loader or the animesh system is in beta This is the mesh rezzed in world This is what happens when i turn animesh on Link to comment Share on other sites More sharing options...
animats Posted January 17, 2019 Share Posted January 17, 2019 No idea. Will that mesh work if worn as an avi? I haven't tried to build an animesh form from Blender yet; I've just been reusing bodes intended to be avis. They all worked as animesh. Try mentioning this in the main mesh forum section. Link to comment Share on other sites More sharing options...
VirtualKitten Posted January 17, 2019 Author Share Posted January 17, 2019 I was not using the options screen on mesh import will try again as i think in need the include weight option ticked Link to comment Share on other sites More sharing options...
VirtualKitten Posted January 17, 2019 Author Share Posted January 17, 2019 This id the weights its trying to upload from the secondlife mesh clothing female avatar model Link to comment Share on other sites More sharing options...
VirtualKitten Posted January 17, 2019 Author Share Posted January 17, 2019 It does the same thing . It seems the mesh from wiki as the standard rigged mesh cannot be used as an example as the weights seem to be wrong . I have no idea what this means as missed the seminar I hope they wiull repeat at a better time for the rest of the world Link to comment Share on other sites More sharing options...
OptimoMaximo Posted January 17, 2019 Share Posted January 17, 2019 (edited) @VirtualKitten it's because it has collision volume bones, which in SL have a bind scale around the 0.03, which blender can't handle as it doesn't support bindposes and it assumes those bones scale to be 1 in all axis, reason why those bones scale down squeezing the mesh when trying to animate, indeed the clothing template comes with collision volume bones. Try removing the collision volume bones and the associated vertex groups, making sure it still deforms right for animation, and it should work as expected Edited January 17, 2019 by OptimoMaximo 2 Link to comment Share on other sites More sharing options...
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