MSTRPLN Posted July 19, 2018 Share Posted July 19, 2018 How would one attack this problem on handheld items? Making the hands "grab" something. Is this dont by partly-aniamtion where you only override the hand & finger bones? That's my first thought really. I've heard someone mention "Bento hands" would this be different or same technique? Link to comment Share on other sites More sharing options...
Chic Aeon Posted July 19, 2018 Share Posted July 19, 2018 (edited) You can make a special Bento animation and call that animation just like you would before for a non-Bento animation. A good example of this is the new soda bottles that I featured yesterday in my blog post. They are so very much better than non-Bento animations. At the same time, I am not sure if you make a Bento animation for hand and forearm what happens to those that do not have Bento hands. Edited July 19, 2018 by Chic Aeon adding info Link to comment Share on other sites More sharing options...
Fionalein Posted July 19, 2018 Share Posted July 19, 2018 (edited) 4 hours ago, Chic Aeon said: At the same time, I am not sure if you make a Bento animation for hand and forearm what happens to those that do not have Bento hands. They will animate - just because nothing is rigged to the bones does not stop the bones from moving - you can even see this as a 3rd person when you enable bones view in the developer menu of some viewers. In your case forarm, wrist and hand base will move fingers will be unaffected (interesting idea: include the classic hand hold animation component for backward compatibility) Edited July 19, 2018 by Fionalein Link to comment Share on other sites More sharing options...
MSTRPLN Posted July 19, 2018 Author Share Posted July 19, 2018 Thank you both Looks like i have to do some research into bento animations Link to comment Share on other sites More sharing options...
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