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Showing results for tags 'hand'.
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Hi, I do quite a bit of photography work in SL and I'm curious. Is there a way to completely stop or freeze the bento finger movement of the hand? It gets tiresome having to refresh the camera capture all the time just waiting for the correct hand/finger pose. Thanks !!
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Hello! I'm trying to rig a bento hand for avatar, but every time unsuccessfully. Can someone give a link to a good non - Avastar tutorial or explain in your own words what I'm doing wrong? here is the process i use: -- downloaded bento workbench from this site. -- opened in a blender. -- I create an object (hand). -- I place the object and the skeleton on one layer. -- I select object, then a skeleton. -- I hit control + P. -- I choose the Armature deform -- With automatic weights. -- I check if it works in a Pose Mode. -- I export in a collada format with object and ske
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Hi, As the title said, having trouble with snap to base function or store join edits with avastar. I'm currently working on the Kemono bento base file and I've made wings that use the bento fingers but when ever I've made the edits and select the bones to press "snap to base", it either reverts the fingers back to default or pushes the skeleton back and keeps doing so. Was wondering if there was a reason for this. Thanks, Mimaah
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Hello! I'm trying to create a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball is animated, and a tossing animation is triggered through the timer, the ball moves up and down. Are there any suggestions how to do this?
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How would one attack this problem on handheld items? Making the hands "grab" something. Is this dont by partly-aniamtion where you only override the hand & finger bones? That's my first thought really. I've heard someone mention "Bento hands" would this be different or same technique?