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I discovered this fun little issue today.

I right clicked on an object. The object was 1 prim, just a rectangle with a texture on one of its sides. I chose "Edit" because I wanted to look at the properties of the object. The object disappeared.

So I right clicked another object. This time there was no context menu at all, the object just vanished. I repeated this several times before deciding that I wanted to stop sending pieces of our build into oblivion.

There is no warning about returning the object. There is nothing except the instant disappearance of *anything* I right-clicked on.

 

I restarted the viewer and now right-click is behaving as it should, but those prims that poofed are not in my inventory and haven't returned to where they were rezzed in the sim.

What do I do now to get those objects back?

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10 hours ago, BellaBelle Destiny said:

I discovered this fun little issue today.

I right clicked on an object. The object was 1 prim, just a rectangle with a texture on one of its sides. I chose "Edit" because I wanted to look at the properties of the object. The object disappeared.

So I right clicked another object. This time there was no context menu at all, the object just vanished. I repeated this several times before deciding that I wanted to stop sending pieces of our build into oblivion.

There is no warning about returning the object. There is nothing except the instant disappearance of *anything* I right-clicked on.

 

I restarted the viewer and now right-click is behaving as it should, but those prims that poofed are not in my inventory and haven't returned to where they were rezzed in the sim.

What do I do now to get those objects back?

Odd behaviour indeed.  Is it possible you were lagging and managed to block or derender things without noticing?  If you know the name of any item try area search?  Other than that I am stumped but didn't want to leave your question lonely without a response.  Hopefully someone will come along with better ideas 

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Not me.  :(   It does sound like a local rendering issue, though, as if the OPs graphics card is dealing with ghost objects. 

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3 hours ago, Rolig Loon said:

Not me.  :(   It does sound like a local rendering issue, though, as if the OPs graphics card is dealing with ghost objects. 

Would a graphics rendering issue also eliminate the collision physics? For example, the issue was with a sky box; when I right clicked the "floor" of the box, I fell through and started plummeting toward the ground. I TPed a friend to my position, and they couldn't see the prims I had accidentally poofed, nor could they select objects (assuming they are just invisible), and the "floor" was also absent for them as well.

7 hours ago, Cindy Evanier said:

Is it possible you were lagging and managed to block or derender things without noticing?

I blamed lag at first, too, but then: where was the context menu? Where was the warning about returning objects or taking objects that don't belong to me?

I'm stumped and the person who's objects I poofed won't be around for a few days so I can't tell if the prims ended up back in her inventory. O.o

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7 minutes ago, BellaBelle Destiny said:

Where was the warning about returning objects or taking objects that don't belong to me?

Ah sorry when you said they weren't in your invent after a relog I wrongly assumed  they were your objects :$

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59 minutes ago, BellaBelle Destiny said:

Would a graphics rendering issue also eliminate the collision physics? For example, the issue was with a sky box; when I right clicked the "floor" of the box, I fell through and started plummeting toward the ground. I TPed a friend to my position, and they couldn't see the prims I had accidentally poofed, nor could they select objects (assuming they are just invisible), and the "floor" was also absent for them as well.

If you're dealing with ghosts, the objects that you clicked on were not really "there" when you clicked on them, but your graphics card didn't know that.  Ghosting is reasonably common, and very frustrating.  Basically, what happens is that you delete an object (manually, or with a script, or as the result of some server activity) but the information somehow doesn't get sent to viewers, so it looks as if the object is still there. Yes, its physics is still intact too.  You can walk on the object and bump your nose into it.  The servers finally realizes their mistake when you do something to update the view, like clicking on the object or teleporting to another region or relogging. At that point, the object finally disappears.  This happened to me just yesterday, in fact. I had rezzed a demo house that contains a script that should make it die an hour or so later. When it hadn't disappeared almost 12 hours later, I thought my script was at fault ... until I clicked on the house and it vanished.  Before I clicked on the house, I could walk in, go upstairs, and believe that it was really there.

I don't know that this is the explanation in your case, but it fits some of the symptoms.

EDIT: Incidentally, ghosting can be very resistant to change sometimes.  You may need to restart the region in order to delete some particularly sturdy ghosts.  Also, some ghosting is purely client-side, a rseult if your graphics card failing to update rather than the servers failing to send the information. That sort of client-side ghosting is what responds to relogging or teleporting away for a while.

Edited by Rolig Loon

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9 minutes ago, Cindy Evanier said:

Ah sorry when you said they weren't in your invent after a relog I wrongly assumed  they were your objects :$

No worries, thank you for the help! Sometimes it helps just to talk through things instead of googling (which didn't come up with a whole lot). I thought it

 

28 minutes ago, Rolig Loon said:

If you're dealing with ghosts, the objects that you clicked on were not really "there" when you clicked on them, but your graphics card didn't know that.  Ghosting is reasonably common, and very frustrating.  Basically, what happens is that you delete an object (manually, or with a script, or as the result of some server activity) but the information somehow doesn't get sent to viewers, so it looks as if the object is still there. Yes, its physics is still intact too.  You can walk on the object and bump your nose into it.  The servers finally realizes their mistake when you do something to update the view, like clicking on the object or teleporting to another region or relogging. At that point, the object finally disappears.  This happened to me just yesterday, in fact. I had rezzed a demo house that contains a script that should make it die an hour or so later. When it hadn't disappeared almost 12 hours later, I thought my script was at fault ... until I clicked on the house and it vanished.  Before I clicked on the house, I could walk in, go upstairs, and believe that it was really there.

I don't know that this is the explanation in your case, but it fits some of the symptoms.

EDIT: Incidentally, ghosting can be very resistant to change sometimes.  You may need to restart the region in order to delete some particularly sturdy ghosts.  Also, some ghosting is purely client-side, a rseult if your graphics card failing to update rather than the servers failing to send the information. That sort of client-side ghosting is what responds to relogging or teleporting away for a while.

This might actually fit the issue nicely. Here's some more background:

We've had an issue in our club and the result is that the last manager was fired. As happens, this person tried her hardest to throw a fit, including returning skyboxes that we'd let some of our friends rez. I thought this ex-manager had returned the skybox where I'd parked an alt, because suddenly the alt had fallen from the sky; that is what brought my attention to the box in the first place.

So, if ex-manager returned a skybox, but it ghosted, that would explain the behavior I was seeing. Unfortunately, the person who owned the skybox is afk for a few days so I won't be able to check if the box was returned to her inventory.

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