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new problem with physics, When linking then physics disappear


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I am creating an object that has more than eight material IDs, so I was forced to split it into several separate mesh, so I have the following problem:

By linking various objects with physics, they become phantoms and lose physics. Is there any way to do it?

thanks!

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Ok, solution :)

 when making the link, the last object selected before making the link was not material >>> then all objects became non-material.
so I have created a material cube, I have selected one by one the objects  and then selected the material cube, then I made link, and this to transformed the objects into materials-objects again (the option of immaterial had been stuck without being able to select, But with this form you can redo material physical objects again) :D

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I am GUESSING that you mean you had linked your object to include a piece of mesh set to PHANTOM?   Yes, that will do it. We don't really have "immaterial" here so I am also guessing that had something to do with Arton's remark :D.

 

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