Shushie Posted July 19, 2017 Share Posted July 19, 2017 Hello! <3 I'm working on updating an old bento body to work with more shape sliders, but I'm running into a couple issues. One of them is that the butt and belly shape sliders seem to both affect the PELVIS bone. So, although I need to use the PELVIS bone to weight the belly, this also means the butt shape slider will scale the belly up. I've also noticed that the BUTT volume bone doesn't work as I want it to (scales left to right rather than back), so someone recommended I use the PELVIS bone for the butt too, which works fine, but also means the belly slider would scale the butt up and vice versa. Is this working as intended? Thank you for your time! Link to comment Share on other sites More sharing options...
arton Rotaru Posted July 19, 2017 Share Posted July 19, 2017 30 minutes ago, Shushie said: Is this working as intended? Thank you for your time! If you enable Collision Skeleton under Develop > Render Metadata, and operate the sliders, you can check which and how the bones scale in-world Link to comment Share on other sites More sharing options...
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