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Found 5 results

  1. Hellow everyone!, I am starting in the bender design and I am currently finishing a rigged model for the NAM Chibi body. To my perception the weight of the skin is acceptable, the base body was provided by the creator and the gray model created by me. i was exported the gray model as collada.dae, and when trying to upload it as a model to SL. I can not include the weight of the skin I have no idea how to solve this error, could someone help me? thank you very much for your attention.!
  2. Hola a todos!. Me estoy iniciando en el diseño en bender y actualmente termine un modelo riggeado para el cuerpo NAM Chibi. A mi percepción el peso de la piel esta perfecto, el cuerpo base fue proporcionado por el creador y el modelo gris creado por mi. Eh Exportado el modelo gris como collada.dae, y al momento de intentar subirlo como modelo a SL. no puedo incluir el peso de la piel No tengo idea como resolver este error, No tengo idea si tiene que ver con las dimenciones del modelo en Blender o en la forma en que debo exportarlo, alguien podria ayudarme? muchas gracias por su atencion
  3. I've been pulling my hair out for days now over this. I've tried to rig created clothing made through blender into SL, and in blender it works perfectly. The weights work, the mesh doesn't deform and there don't appear to be any issues. When it comes to uploading I can either get it to rarely upload with no skin weights at all or subset issue, or I can get it to upload by removing excess bones, however subset error is usually present, and if not, the mesh is terribly deformed. I have tried applying scale, rotation and location, tried uploading as OBJ, downloading as Collada and then reweighting it. I have tried changing my upload settings, using different viewers and at this point I'm considering contacting a priest to see if divine intervention can help. Any advice, tips, help or even reassurance that it'll all be over soon would be appreciated at this point. Thanks.
  4. Hello! <3 I'm working on updating an old bento body to work with more shape sliders, but I'm running into a couple issues. One of them is that the butt and belly shape sliders seem to both affect the PELVIS bone. So, although I need to use the PELVIS bone to weight the belly, this also means the butt shape slider will scale the belly up. I've also noticed that the BUTT volume bone doesn't work as I want it to (scales left to right rather than back), so someone recommended I use the PELVIS bone for the butt too, which works fine, but also means the belly slider would scale the butt up and vice versa. Is this working as intended? Thank you for your time!
  5. Whenever I try to copy skin weights from a mesh body, I end up with this kind of issue when moving the joints like this https://i.gyazo.com/7c7e6b43356665033e144f909d3b31ab.mp4 Is there a way to easily copy weights in Maya or other software without having this issue? I was playing around with making a layer for alpha's for a mesh body with the same issue, even when both have the same topology.
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