Torako Haiku Posted May 7, 2017 Share Posted May 7, 2017 I'm trying to animate in maya and using the exporter (version 5) found here: http://circle.twu.net/progs/ When I preview my animation in secondlife, which axis is rotating seems to be messed up? I've tried changing the rotate order in the exporter since that seems like the right thing to do, but the only thing that happened is that secondlife couldn't read my file. How do I fix this? Link to comment Share on other sites More sharing options...
Rolig Loon Posted May 7, 2017 Share Posted May 7, 2017 The default in SL is +Z up and +X forward (east). I am not at all familiar with Maya, but I have to work with a lot of models and anims that were created by Maya developers. Unless they take special pains, their work always ends up with +Z or +Y forward and +X up. When I complain, they always seem to be able to do something -- heaven knows what -- in Maya to rotate the axes. Your best bet may be to rephrase your question and post in the Mesh forum, where there are a few Maya users. Link to comment Share on other sites More sharing options...
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