Jack Francois Posted April 10, 2017 Share Posted April 10, 2017 Whenever I try to copy skin weights from a mesh body, I end up with this kind of issue when moving the joints like this https://i.gyazo.com/7c7e6b43356665033e144f909d3b31ab.mp4 Is there a way to easily copy weights in Maya or other software without having this issue? I was playing around with making a layer for alpha's for a mesh body with the same issue, even when both have the same topology. Link to comment Share on other sites More sharing options...
arton Rotaru Posted April 12, 2017 Share Posted April 12, 2017 This is pretty much what I would expect to happen with meshes layered on top of each other. I doubt there is any solution to solve this entirely, without tweaking the weights manually. And even then clippling will be hard to avoid depending on the deformation the model has to go through while playing animations. If you can't remove the underlaying hidden geometry, the solution is to alpha mask these parts. Which doesn't work with layered tattoo meshes indeed. Link to comment Share on other sites More sharing options...
Cry Hawker Posted May 3, 2017 Share Posted May 3, 2017 You need to use the right method. When copying skins click the box for enhanced settings and use a different reference. I personally prefer one to one and it copies skin weights perfectly. Link to comment Share on other sites More sharing options...
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