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Found 7 results

  1. Hey! I'm the owner of a well known brand On SL where I sell Eye appliers. I recently discovered that copybotted have been copying my UUID textures somehow and sharing them on copybot forums. Since they're not copying actual mesh, but a texture that I have designed in photoshop, I'm not sure how to approach this problem? I don't want it to go by without consequences, because I want to fight copybotting as a problem in general. I hope you can advise me or at least give me your opinion. Thanks in advance! Ana Maria Njohr
  2. I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone. My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
  3. I dislike No Copy anything, and generally won't buy No Copy given a decent Copy alternative. It's very, very easy to lose them and you have to rely on the good will of the seller to replace them. The seller also has a real life and may not be on when you want it replaced, so even if that person had good will, it may be hard to find the seller. But with most items at least I understand why they might be No Copy. Nearly all (maybe absolutely all) SL radios are No Copy, and I decided I'd buy one rather than keep trying to get the music stream on my little parcel that I wanted, despite having to buy No Copy. As the maker explained to me, there's a reason for it, which is that estate owners could buy one Copyable radio and put it in dozens of apartments or something. I still will buy Copy if I can, and I think everyone should. But with items like that, at least there is some logic. I was in a clothing store today, with decent clothing. I might have purchased something, except it was all No Copy, and they were not gachas. There is zero excuse for that, and I wouldn't buy No Copy clothing if it were 99% of SL clothing. I'd buy from the 1% then that was Copy. The only argument for No Copy, besides gachas which some have fun with, is that multiple copies might be in use at a time if it's something an estate owner could put in multiple estates. But as long as it's No Transfer, I can't do that with clothing I buy anyway. I could have 50 copies but could only wear one, or wear all 50 and look stupid. No Transfer is enough to make sure I don't give away or sell 50 copies. That goes also for skins, animations, and many other things that must be on the person to be useful. All you do when you make something like that No Copy is to introduce the risk of losing it, which easily can happen and if you replace it inconvenience yourself to do that, and if you don't then have an upset customer who bought the product but can't use it. Most makers of things that must be on the person realize this and make their items Copy, thankfully. But if you don't, you will lose sales, you should lose sales, and in fact for clothing and the like you should get zero sales because there's no reason for No Copy at all. I also dislike No Mod unless there's a hud with many textures available, but that's a different issue. I'm a lot less likely to buy something I can only get in one color that can't be changed, but it's not as extreme as with No Copy absolutely meaning No Sale with on-person items. I also with most things like furniture and decor can find Copy items, most of which can be modified as well, and will prefer them also, and I encourage others to buy Copy/Mod there if they can, but again it's not as extremely simple. I realize there are two sides there. But there is no reason for any on-person items, that one must have on herself to work, to be No Copy, and all I can do is post to let sellers know they lose sales if they do that and to help buyers see that buying those items encourages a ridiculous restriction and, like all No Copy, takes a significant risk of loss of what you bought.
  4. So many creators are uploading products copied directly from real world items and brands and changing one or two letters. STOP IT http://wiki.secondlife.com/wiki/Linden_Lab_Official:Intellectual_Property
  5. I'm going to start off with an example leading into a question. Example: Your friend invites you to a group for the land they own. You move in with them and have a piece of furniture (We'll use a couch as a reference example.), This couch has //NO COPY, NO MOD, TRANSFER// permissions. Subject: If I decorate our new room with this couch and one day the owner of the land kicks me out.... Question 1: Will I still get all my //Transfer only// objects back? Question 2: What would happen if the object would be returned? Question 3: What would happen if the object would be deleted by someone else? Question 4: Is there any chance I would lose the object?
  6. Whenever I try to copy skin weights from a mesh body, I end up with this kind of issue when moving the joints like this https://i.gyazo.com/7c7e6b43356665033e144f909d3b31ab.mp4 Is there a way to easily copy weights in Maya or other software without having this issue? I was playing around with making a layer for alpha's for a mesh body with the same issue, even when both have the same topology.
  7. Hello all, I hope to get help about next owner object permissions please! I have a full perm object with full perm script in it. I right click on that object to set permission to next owner as 'copy - no mod - no trans'. I gave the object to my friend. In her inventory indeed it shows that the object is copy-no mod- no trans. But when she wear it, click edit it, it is fully mod even to the scripts inside. She tried to send it back to me and it is also transferable from her inventory. So basically she has a full perm object when I already limit next owner permission. My second try is I set the script in that object as copy-no mod - no trans, set the object as copy-no mod-no trans, put the object with script in a prim box which i took back to my inventory to set it as copy-nomod-no trans to the next owner. I gave her the box. She opened the box and get the object. In her inventory the object said no mod - no trans, but still she is able to fully mod, see the script and transfer it to me. My third try is that I ripped off the script from the object, copy the content, made a new script inside the object and paste the content in. I set the content of my script to no mod-no trans, and take the object back in my inventory. Now the object is no transfer @.@ and the object is my prim (created by me) @.@. I set the object down and set the script inside it to copy - mod - trans (aka full perm), take it back in my inventory and now it is full perm again. I set the full perm to no mod- no trans, and gave my friend, the same still happened: In her inventory it showed no mod no trans and yet she has it full perm. I wonder if it is a problem about script that prevent to make it non-full perm? Or what problem is it? It isn't the first time it happened that the permission showed in your inventory is different than what showed in world. Once I brought a copyable product. In my inventory it clearly show that it is copied. When i rezzed it, it isn't copyable. Any advices would be appreciated! Thanks
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