Naiman Broome Posted January 8, 2016 Share Posted January 8, 2016 Hello , I have a problem with some meshes , the meshes are like 32x32x3 m and they intrude partially in water and partially outside, then I have other meshes that are completely underwater and intersected with the undeerwater part of the first mesh ... What is happening is that at certain angles of the camera, one of the two meshes disappear, but only the underwater part, this means that the first mesh half in water and half outside gets not rendered only for the underwater part , while the outer one stays rendered, this happens only at certain angles and the meshes look like blinking in and out ... whats going on ? I can't seem to be able to understand the reasons of this .there are no alpha or transparent textures involved . In this image you can see on right the mesh normally showing throught water, and onleft , moving the camera higher a bit the underwater part diappears, the mesh as said is 32x32x3 Link to comment Share on other sites More sharing options...
Da5id Weatherwax Posted January 8, 2016 Share Posted January 8, 2016 Alpha fighting? Is any part of your mesh "wearing" a texture with an alpha layer and set to alpha blending? No, scatch that, you said no alphas. IS it possible your underwater mesh(es) are being culled because they are totally obscured by a "brighter" water surface? Link to comment Share on other sites More sharing options...
Naiman Broome Posted January 10, 2016 Author Share Posted January 10, 2016 no because are still showed ... apart that I noticed the problem to disappear if I uncheck the object object occlusion in developers rendering menu , but I have to relog then ... What can t be ? Looks like a bug to me . Link to comment Share on other sites More sharing options...
Christhiana Posted January 11, 2016 Share Posted January 11, 2016 I am experiencing the same and have been for over 6 months. Zooming in and out makes the object part that is underwater dissapear and reappear. I have this with objects that are partly submerged as well as fully submerged objects. I use the latest firestorm viewer and haven't tested it with the official viewer. Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted January 11, 2016 Share Posted January 11, 2016 Naiman Broome wrote: no because are still showed ... apart that I noticed the problem to disappear if I uncheck the object object occlusion in developers rendering menu , but I have to relog then ... What can t be ? Looks like a bug to me . Yep, it's a bug & you already nailed the cause. See BUG-5144 - Underwater objects are invisible at certain camera angles unless object-object occlusion is disabled. Link to comment Share on other sites More sharing options...
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