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Is SL working on making the world less laggy?
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Rolig Loon
Yes, indeed. You wouldn't believe how much better SL is now than it was 2, 3, 5, or 10 years ago. Reducing lag is an ongoing job. Having said that, though, there are some things that LL can;t do anything about. One is the sheer number of avatars and the stuff they carry. Avatars are the greatest single cause of lag. The more there are in a region, the laggier it gets. And it's worst if the avs are wearing tons of high-L.I., high-LOD clothing and attachments. That's why the most popular regions (like Hair Fair) often have the worst lag.
LL also can't do much about the lag that is produced in your own computer and Internet connection. That's the second greatest source of lag. Notebook computers running on wifi connections and Intel graphics chips are just not made for SL. Systems that are also trying to run 3 or 4 other programs in the background, or have anti-virus routines that examine every downloaded image can slow SL to a crawl. People who insist on turning their viewers to use Ultra settings and see things two regions away are also going to get very poor performance. Linden Lab can't do a thing about that.
Still, yes, the Lab does try to do as much as it can to keep improving their hardware and the server software and the physics engine that drives SL. It is remarkably better than when I arrived in 2007, and getting better each year.
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