Jump to content
  • 0

Environment Scripts Running on Neighboring Land


Marquis Genesis
 Share

You are about to reply to a thread that has been inactive for 3628 days.

Please take a moment to consider if this thread is worth bumping.

Question

3 answers to this question

Recommended Posts

  • 0

You could ask him to either turn off the system, move it, or tone it down a bit. Chances are pretty good that his system is generating particles. He may not even realize that they are extending beyond his parcel.  If he has access to the scripts, he can adjust the lifetime of the particles so that they don't live long enough to drift onto your land.  If you raise the issue politely, so that he doesn't lose face by having to "back down" in an argument, that could be the best solution for both of you.

If he can't adjust the scripts and can't move the generators far enough to keep them from drifting your way, and if he's unwilling to just turn them off, you can't do much about it.  You can of course turn off particles in your own viewer ( CTRL + Shift + Alt + = ) but that's a bit of a nuisance if you want to see your own particles, and it won't solve the problem for any visitors.

 

 

Link to comment
Share on other sites

  • 0

It could be a green light.  Your neighbor may be able to limit its throw distance, if he has edit rights on the object casting the light.  That's done in the Build menu, Features tab, after selecting the prim(s) that are emitting the light.

You can turn off the effect in your own viewer by disabling local lights in Preferences/Graphics.

Link to comment
Share on other sites

  • 0

Hi Marquis,

In addition to Lindal's suggestion, if you are using the Firestorm viewer you might try locating the source of the light (I agree with her that a light is the most likely explanation for your green color cast). Right click it and select Derender. This will remove only the thing containing the offending light source, not all local lights.

To make it easier to find light sources, select  "World->Show More->Beacons" then check "Bounding boxes for lights in scene". Local light sources will then highlight in aqua with wireframe bounding boxes.

If you want the derender to be permanent, select "Derender + Blacklist".

Good luck!

ETA: if the green cast is caused by particles as Rolig suggests, check "Particle sources" in the beacon window, find the particle generator and derender it. If you are able to right click on a particle, you can select "Block particle owner".

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3628 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...