Darren Scorpio Posted June 16, 2014 Share Posted June 16, 2014 For a long time I have been joining parts of a mesh model into one object within blender, this allowed my upload to SL to be lower Li (for most things I make it would be 1 Li) and also it allows for the object to be resized to very small without the need of a script. But as of a week ago joining objects in blender causes the uploaded to shoot the Li count to way high even when the low and lowest LOD are set to 0. Has anything been changed in the way we are supposed to upload meshes? Link to comment Share on other sites More sharing options...
Pamela Galli Posted June 16, 2014 Share Posted June 16, 2014 Nothing recent, but I have noticed that separating meshes into parts lowers LI. Link to comment Share on other sites More sharing options...
Darren Scorpio Posted June 16, 2014 Author Share Posted June 16, 2014 Yes Pamela exactly. In the past it was the opposite no? I mean that's the whole reason I always joined my meshes so that it could be lower Li, well besides the being able to resize to very small. Link to comment Share on other sites More sharing options...
Pamela Galli Posted June 16, 2014 Share Posted June 16, 2014 I think they have adjusted it in different ways several times, but I noticed long ago that even importing meshes unjoined but at the same time would raise LI. Except when it doesn't. :-) Link to comment Share on other sites More sharing options...
Darren Scorpio Posted June 16, 2014 Author Share Posted June 16, 2014 Well it's beginning to make me angry because I have meshes I was able to do with 1 Li now the uploader wants to make them 20+. I don't understand this. Link to comment Share on other sites More sharing options...
Pamela Galli Posted June 16, 2014 Share Posted June 16, 2014 Any small parts with dense geometry, unjoin and import separately. This is what I have to do when making a huge house with tons of geometry: Import the whole thing mostly unjoined then replace each separate mesh with ones I import individually. Same meshes, lower LI. Link to comment Share on other sites More sharing options...
Chic Aeon Posted June 16, 2014 Share Posted June 16, 2014 Typically (historically and as of today as I just did a check) smaller items such as furniture do better when joined (unless of course you need a drawer to open or another reason to have separate pieces) -- larger items like houses have a lower land impact when uploaded in sections. Within those general "rules" nothing has changed for me. I uploaded a fairly complex house foundation (many bolts, framing etc) yesterday with long range LODs and it was 17 which I felt was good for the complexity and size. I just tried uploading a mesh that I had in world from last month and it came in at the same land impact as before. So have you tried seeing what the uploader says about a mesh that you have PREVIOUSLY brought into world joined? It seems likely that is is a change in your mesh rather than any new rules. Also is it the DOWNLOAD that is increading the LI? That would be the obvious assumption. Maybe the mesh is simply too heavy. I never upload dense mesh, so can't speak to that. Link to comment Share on other sites More sharing options...
Pamela Galli Posted June 16, 2014 Share Posted June 16, 2014 In general that has been my experience with furniture and most smaller objects, except with some larger pieces of furniture -- I tried a sofa recently, and found it was much higher when all joined than unjoined. Link to comment Share on other sites More sharing options...
arton Rotaru Posted June 16, 2014 Share Posted June 16, 2014 Yeah right, for me nothing has changed as well. It depends on the size of the mesh indeed, if and how the lower LoDs will impact the land impact. Also, it could be the physics weight which drives your land impact. Link to comment Share on other sites More sharing options...
Darren Scorpio Posted June 17, 2014 Author Share Posted June 17, 2014 That makes sense, I've only worked with small objects until now. Link to comment Share on other sites More sharing options...
Medhue Simoni Posted June 18, 2014 Share Posted June 18, 2014 Are you sure the size of your mesh is appropriate for SL? What I mean is, if you upload a really big mesh thinking you'll resize it in SL, or not realizing how big it is, then it is going to have a large Land impact score. Link to comment Share on other sites More sharing options...
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